config-yml
Please read the config description page for more complete documentation on the config options that are available.
Please also note that as of 1.2, this default yml is a simplified version. The version with all the options is always available as "config_defaults.yml" in your HomeSpawnPlus directory and is also available here.
# HomeSpawnPlus config.yml (current default as of v1.5) # While the comments in here try to be helpful, the most up-to-date # documentation for these options can always be found on the web at: # # 'http://dev.bukkit.org/server-mods/homespawnplus/pages/config-params' # # This is the simplified "basic" configuration. See the # "config_default.yml" file for full options listing. core: # 0 - Use SqlLite or MySQL, as defined by bukkit.yml storage: 0 # set to true to enable players setting their homes by clicking beds. # they must also have the 'hsp.home.bedsethome' permission. bedsethome: true # The default/main world. defaultWorld: world verboseLogging: false # Web doc reference for event strategies: # http://dev.bukkit.org/server-mods/homespawnplus/pages/strategy-doc/ # events: # strategies to use when player is joining the game onJoin: - spawnNewPlayer - default # strategies to use when player is respawning after a death onDeath: - homeMultiWorld - spawnLocalWorld # strategies to use when player types "/spawn" onSpawnCommand: - spawnLocalWorld - spawnDefaultWorld # strategies to use when player types "/groupspawn" onGroupSpawnCommand: - spawnGroup # strategies to use when player types "/home" onHomeCommand: - homeMultiWorld # cooldowns for various commands can be defined here # A cooldown of 0 is no cooldown at all. cooldown: home: 60 spawn: 60 groupspawn: 60 warmup: # globally enable or disable warmups. enabled: false # set to true if movement should cancel a warmup onMoveCancel: false # set to true if receiving damage should cancel a warmup onDamageCancel: false # individual command warmup timers home: 5 spawn: 5 groupspawn: 5 # Define limits on number of homes (-1 = unlimited) homeLimits: # If true, players can only have a single global home (set # either by /sethome or a bed) singleGlobalHome: false default: perWorld: 1 global: -1 # If you have Vault installed, HSP can use that to charge prices for # commands using whatever economy plugin you happen to have installed. # Costs will not work if you do not have Vault installed. # # http://dev.bukkit.org/server-mods/vault/ cost: # if verbose is true, the player will get a message stating that their # account has been charged whenever they use a command with a cost. verbose: true home: 0 sethome: 0 spawn: 0 groupspawn: 0