LorinthsRpgMobs
This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
-
This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
-
The distance value of, 50, can be modified by your own choice
What these levels change and add...
-
Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
-
Adds armor to creatures at specific increments (configurable)
-
Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard
- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
Why are mobs invisible for the spawners ? Please Optimize the plugin aswell.
Under 'Compatible Plugins', I think it's safe to remove 'MythicDrops'. :-)
Keep 1.8, 1.9 is really annoying because its a new skript :O
I keep getting errors with the EntityDeathEvent, could you fix that ? Also add a commad to /kill the mobs if possible, and make the plugin more optimized because there are a lot of errors with the /lrm spawner commands Please fix it its lowing down the tps of my server :(
13.03 17:50:04 [Server] INFO org.bukkit.event.EventException 13.03 17:50:04 [Server] ERROR Could not pass event EntityDeathEvent to LorinthsRpgMobs v2.3.4 13.03 17:48:18 [Multicraft] Skipped 4 lines due to rate limit (30/s) 13.03 17:48:12 [Server] INFO at sun.reflect.GeneratedMethodAccessor338.invoke(Unknown Source) [?:?] 13.03 17:48:12 [Server] INFO at me.Lorinth.MobDifficulty.MobDifficulty.onMobDeath(MobDifficulty.java:1324) [?:?] 13.03 17:48:12 [Server] INFO at me.Lorinth.MobDifficulty.MobDifficulty.evaluateExp(MobDifficulty.java:2801)
Are you close to releasing a 1.9 version? this is one of the last key components to my server.
Just wondering if you plan on updating this for the 1.9 update?
We hope so as this is an awesome plug in.
I am sure more donations will come if we get an update :)
Getting this error with the latest version, any idea what it means? it's quite spammy http://pastebin.com/W58Kg1ZV
@Carambaz
I'll try to add in an option for this, but it might be a while. I gotta rewrite part of the code to support this as I have it optimized for linear progression from multiple points haha
@Porama6400
Strange, I'll have to check into this. Do you have the customMobs enabled in the config? or no?
@Adamantyte
Due to my API, I've added in, I can make a side plugin for economic hook. Gimme a couple days to flesh out some bugs and I'll upload/link/message you about it
Hey guys, I've been gone a couple days working on server specific plugins, but I'll be updating and filling some requests posted below now!
ZOMBIE INVISIBLE!
zombie that spawn from spawner is invisible!
Please if you could add vault support I will donate $5. Just create settings for us to drop a range of money baed on the level of the mob. So a level 1 zombie can drop 0-$15 and a level 50 can drop $500-$900 or something like that. PLEASE I NEED VAULT SUPPORT TO HANDLE MOB MONEY DROPS
not work with crackshot's explosive
Update: I'm not sure is it this plugin problem
Would it be possible to add an option to make the level increase logarithmic? i.e. the level increases slower the further you get from spawn, so it still gets harder, but much more slowly.
I love this plugin..used it allot with 1.6.4. I'm glad to see that it's still being supported. Any chance that there's a version for MC 1.7.10 that has skillapi support? Or is it possible to add that easily?
I did try some of the newer versions that say that they're for 1.8.1 and skillapi...but naturally they won't load. I'm hoping it's not too much trouble...cause i'm really stuck running 1.7.10.
Would it be possible to change the colors and info thats shown in the monsters names?
Hey guys! Just a heads up, I have been working on a Mounts Plugin! I have uploaded it to bukkit, just waiting on confirmation! =D
http://dev.bukkit.org/bukkit-plugins/lorinthsmounts/
@xxxtrigger50xxx
I will definitely check into this. If you could give me some info, it could help. What version of bukkit/spigot do you use? What version of this plugin?
Hey I was just wondering if you could help me with my issue.
I installed the plugin and launched the server. I change nothing in the default settings except for show leveled names on and custom mobs to on.
When viewing mobs in game their names appear as for example. [lvl.3] and that's it. So no tag like [Lvl.3] Legendary Zombie.
If this gets fixed I would LOVE to use this plugin. I've been watching and trying updates to fix this, but I finally decided to bug you and ask personally. Also is it possible to change the "[lvl.3]" a different syntax to like "[Level 3] Legendary Zombie"
The mob levels, damage and health is calculated correctly and stuff though. Anyways keep up the great work!