LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....

(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level

  • This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc

  • The distance value of, 50, can be modified by your own choice

What these levels change and add...

  1. Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)

  2. Adds armor to creatures at specific increments (configurable)

  3. Gives different loot drops based on level

 

Level Regions

Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs! 
You simply create a level region with the worldguard id and give it a level!

From there you can customize mob names based on regions!

 

Mob Variants

In the newer versions I have introduced mob variants! These variants allow there to be some randomization in terms of the creatures you will run into. Anything from "Poisonous" to "Explosive", or "Weak" to "Sturdy". All the variants are configurable allowing you full control over how these act, and if you don't want one? Disable it!

 

Commands

  • /lrm - displays all available commands of the ones listed below (if not listed check permissions)
  • /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
  • /lrm region - access to all region commands
  • /lrm reload - saves/reloads config files
  • /lrm spawnpoint - access to all spawnpoint commands
  • /lrm update - updates the plugin, takes effect after server restart

 

Permissions

  • lrm.admin - gives access to most the commands above
  • lrm.butcher - gives access to the butcher command
  • lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!

 

Videos

Video en español
 
 
Supported Plugins
Names and formatting support color codes!
 
You can use world guard regions to change level, formatting, even name on a per entity basis
 
Example image of a variant. You can see it is displayed in the name as well as this one is "Burning" so it is on fire.
 
 
Discord
Hey guys! I have a discord server for discussion/requests/issues about the plugin. Feel free to come in and chat about plugin development as well! All discussion/conversation is welcome! If you are using the plugin you are welcome to advertise your server in the specified channel.
Link to Discord Server: https://discord.gg/s5f6gdC
 
Found a Bug?
If you're having issues please provide the following in a on my discord for fast resolution!
  • bukkit version
  • LRM version
  • links to a Pastebin including your config files and the error

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes

About This Project

  • Project ID
    73797
  • Created
    Feb 3, 2014
  • Last Released File
    Oct 22, 2019
  • Total Downloads
    24,491
  • License

Categories

Members

Recent Files