Any Living Entity shot with this bow will be a target of all owned Master / Wizard skulls in range of the target
Skulls will attempt to target as soon as they are able
Skulls will continue to target as long as enemy is in firing range, is not blocked by obstacles and would not cause friendly fire.
Skulls will forget the target after 1 minute of time even if target re-enters range
Target Timer is reset each time Target is shot with bow
skullturret.ignoreme permissions makes target immune
Does not require ammo (Bow has Infinity arrow enchant)
Bow does not do any damage to targets.
Redstone Powered Skull
This is an example of a crazed skull being activated using Redstone detection.
The skull is only allowed to patrol normally when Redstone is detected.
The skull will not target or fire at targets when Redstone is NOT detected.
Skulls that normally display visual effects will not show effects while redstone is NOT detected.
The block below the fence post is a Lapis Lazuli Block Set in the config and is the block used to detect redstone signals
If redstone is enabled in the config, Skulls must be told to listen for redstone using first /skull edit to select the skull. Then /skull redstone to enable redstone detection for that skull.
Ammo Chest Layouts
Skull Turrets will look for ammo chests in the above areas
Any of the above layouts are valid, and any combination of the above layouts are also valid