Example: locale_enUS.yml
Below is an exact copy of the Locale_enUS provided with the plugin. This is provided as an example to help with translations. It will be generated by the plugin and should not be edited.
############################# # DO NOT EDIT THIS FILE # ############################# # # Create your own and name it based on your language and country code # # Each text must keep its spacing format. # # %s = data that will be generated by the plugin. # # Text colorization codes # ----------------------- # Black = &0, DarkBlue = &1, DarkGreen = &2, Teal = &3, DarkRed = &4 # Purple = &5, Gold = &6, Gray = &7, DarkGray = &8 # Blue = &9, BrightGreen = &a, Aqua = &b # Red = &c, LightPurple = &d, Yellow = &e, White = &f # # Extended Codes # -------------- # Random = &k, Bold = &l, Strike = &m, Underline = &n # Italic = &o, Reset = &r # # File name format: locale_(ISO 639 Language Code, ISO 3166 Country Code).yml Language: English Version: 1 Author: Arcwolf ################################################### ########## Help Messages ########## ################################################### legacyCommandError: '&e%s:&b Using Legacy Command. Use &6%s&b for help.' usage: '&bUsage: &6%s' use: '&bUse: &e%s&b for more information.' useB: '&bUse: &e%s&b for specific help.' alias: '&aAlias: &6%s' additionalHelp: '&bFor addition help, visit:' helpCancelEdit: '&aUsed to cancel or finish skull editing' helpValidItems: '&bValid Items: &6%s' helpValidAmmo: '&bValid ammo Types: &6%s' helpPurchase: '&aUsed to purchase Skulls and Skull Bows with Economy Funds.' helpCosts: '&aUsed to show the various prices for each SkullTurret item.' helpRotateA: '&aLeft or Right click to rotate a skull.' helpRotateB: '&aOnly usable on skulls NOT set to patrol.' helpRedstone: '&aToggles a skull to listen or not listen to redstone signals.' helpDestruct: '&aImmediatly destroys all skulls owned by the specified player.' helpPatrol: '&aToggles a skull to patrol visable area.' helpAmmo: '&aSets a skulls default ammo type' helpSkinA: '&aSets a skulls default skin' helpSkinB: '&aUsername argument is case sensitive' helpSkinC: '&aWith no username argument the skulls skin is reset to default skeleton' helpReload: '&aReloads this plugins databases and config files.' helpGive: '&aTempMaster and TempDevious Skulls can use the ammo argument to specify ammo amount' helpPerUserA: '&aShows your per user settings if you have any' helpPerUserB: '&aShows all per user settings if there are any' helpEdit: '&aUsed for editing skulls. Click a skull to edit after using this command.' helpDefaultA: '&aUsed for setting all skulls default settings.' helpDefaultB: '&aRight click a (M)aster or (W)izard skull with the same type of skull after using this command.' helpDefaultC: '&aReset can be used with the skulls type name (M or W) or the skull to be reset can be clicked with the same skull type.' helpAddA: '&aFor Special Entity Types &6(Contact your Server Administrator)' helpAddB: '&aAny valid living entity can be used.' helpAddFriendA: '&aUsed to set the targets a skull will ignore.' helpAddFriendB: '&bUse player as an entity type and leave out the player name to set all players as friends.' helpAddEnemyA: '&aUsed to set the targets a skull will attack.' helpAddEnemyB: '&bUse player as an entity type and leave out the player name to set all players as enemies.' helpAddPlayerA: '&aUsed to set or change per player settings.' helpAddPlayerB: '&aMaxRange must be a multiple of 3' helpRemFriend: '&aUsed to remove a target from a skulls friend list.' helpRemEnemy: '&aUsed to remove a target from a skulls enemy list.' helpRemPlayer: '&aUsed to remove a players per player settings.' ################################################### ########## Error Messages ########## ################################################### skullUpdatePermission: '&cSorry, you do not have permission to update all skulls at once.' noPermissionError: '&cSorry, you do not have permission for this command.' noPermissionErrorB: '&cSorry, you do not have permission.' noPermissionSkullBow: '&cSorry, you do not have permission to fire a Skull Bow.' noAddTargetPermission: '&cSorry, you do not have permission to add this target type.' noRemTargetPermission: '&cSorry, you do not have permission to remove this target type.' noSelectPermission: '&cSorry, you do not have permission to select skulls.' noCreatePermission: '&cSorry, you do not have permission to create &e%s' noPermissionToBuy: '&cSorry, you do not have permission to buy this item.' selectSkullFirst: '&cYou must select a skull first.' skinUpdateWrongSkullType: '&cSorry, &6%s&c Skulls can not change their skin.' skullUpdateFail: '&cCould not update this skull with new targets' updateSkullEr: '&cCritical Error updating skull, check console for message.' updateInProgress: '&ePlease wait, update already in progress...' skinSetErr: '&cCould not change skin to &e%s' notEnoughArgs: '&cNot enough command arguments.' wrongCommandArgs: '&cUnknown command arguments.' noDefaultsReset: '&cNo defaults to reset' debugNum: '&cMust be a number value' vaultNotInstalled: '&e%s&c: Vault not installed or no economy plugin installed.' itemAmountNotNumber: '&cItem amount is not a valid number.' unknownItemType: '&cUnknown item type.' invalidNumber: '&cNot a valid number.' invalidPlayer: '&cNot a valid Player.' invalidEntity: '&cNot a valid entity type.' skullBowTargetOnly: '&cSkulls are set to only target using the Skull Bow.' skullTargetSetError: '&cYou cant set the targets for this skull type.' tempSkullNoAmmoChange: '&cTemporary Skulls can not change their ammo type.' skullNoAmmoChange: '&c%s Skulls can not change their ammo type.' invalidAmmo: '&cNot a valid ammo type. Use: &6%s' badRangeValue: '&c Bad Range Value for &6%s' notMulThree: '&6%s&c Not a multiple of 3' noOwnedSkulls: '&cSorry, you do not own any skulls.' notOwnedSkull: '&cSorry, this is not your skull.' notConsoleCommand: '&cNot a valid console command.' uuidNotFound: '&cCould not find name or UUID server is unavailable.' notSkullOwner: '&cYou are not the owner of this skull.' rotateFail: '&cThis skull can not be rotated, it is set to patrol.' rotateFailB: '&cSkull can not be rotated' rearmFail: '&cSorry, Temporary Skulls can not be rearmed' maxSkullErr: '&cYou already have the max amount of skulls: &6%s' factionPowerErr: '&eYour faction needs more power for additional turrets' perGroupErr: '&cPer Group: &6%s&c no more then &6%s&c skull allowed.' perPlayerErr: '&cPer Player Settings, no more then &6%s&c skulls allowed.' skullBookInvError: '&cSorry, you already have the book for this skull in your inventory.' skullBookNoBookErr: '&cSorry, &6%s skulls&c do not have skull books.' skullBookNotOwner: '&cCan not drop skullbook, you are not the owner.' placeOnGroundErr: '&cSorry, turrets must be placed on the ground.' placeError: '&cSorry, you can not place a skull here.' placeErrorB: '&6%s&c must be placed on Top of &e%s&c Fence posts to work.' invalidPosition: '&cInvalid position, could not place skull.' alreadyFriend: '&6%s&c is already in the friends list.' notFriend: '&6%s&c not a Friend of &6%s&c skull at &6%s' entityNotFriend: '&cEntity type not in friends list.' cantRemFriendSelf: '&cYou can not be removed as a friend of your own skulls.' alreadyEnemy: '&6%s&c is already in the enemies list.' cantBeEnemy: '&cYou cant be an enemy of your own skulls.' alreadyMulti: '&6%s&c already a &6%s&c of &6%s&c skull at &6%s' notEnemy: '&6%s&c not a Enemy of &6%s&c skull at &6%s' notInEnemyList: '&cEntity type not in enemies list.' ################################################### ########## Info Messages ########### ################################################### uuidLookup: '&eOne moment please, looking up &a%s&e''s UUID.' uuidLookupWait: '&cLooking for a player UUID, please wait...' uuidLookupSuccess: '%s found with UUID: %s' uuidSearchInProgress: '&eOne moment, UUID search already in progress...' commandCompleted: '&aCommand completed.' rightClickSkull: '&lRight Click&b a Master or Wizard skull to set defaults.' finishedEdit: '&eFinished editing Skulls' clickToEdit: '&bClick a skull to select it for editing.' skullSelected: '&aSkull Selected' skullSelectFail: '&cYou can not select this skull.' skullUpdated: '&5This skull has been updated with new targets' skullOwner: '&6This &e%s&6 skull is owned by &e%s&6' skullsDestructed: '&bPlayer: &6%s&b had (&e%s&b) skulls that were destroyed.' noSkullsDestructed: '&bPlayer: &6%s&b had no skulls to destroy.' defaultsReset: '&bDefaults for &6%s&b skulls reset' finishedDefaultMod: '&eFinished modifying default settings.' defaultErr: '&e%s&c skulls cant have defaults set.' defaultOverwrite: '&aPrevious &6%s&a skull defaults overwritten.' defaultSuccess: '&6%s&a skull defaults set.' giveItem: '&aGiving %s' willPatrol: '&bThis Skull &awill &bpatrol.' wontPatrol: '&bThis Skull &cwont &bpatrol.' patrolInvert: '&e%s&a skulls patrol cycles have been inverted.' clickRotate: '&bClick Skull to rotate.' rotateCancel: '&eRotation command canceled.' rotateSuccess: '&b Skull Rotated to &a%s' willRedstone: '&bThis Skull &awill &blisten to redstone signals.' wontRedstone: '&bThis Skull &awont &blisten to redstone signals.' redstoneInvert: '&e%s&a skulls redstone detection has been inverted.' ammoChanged: '&aAmmo type changed to &6%s' multiAmmoChanged: '&e%s&a skulls ammo type changed to &e%s' tempSkullAdded: '&a%s added.' tempSkullRemoved: '&a%s removed.' playerAdded: '&7Player: &6%s&7 Added player to list.' playerUpdatedInList: '&7Player: &6%s&7 updated in player list.' playerRemovedDefaults: '&7Player: &6%s&7 removed from list, defaults preserved.' playerRemoved: '&7Player: &6%s&7 removed from list.' playerNotSet: '&7Player: &6%s&7 not set yet.' noPlayerSettings: '&eNo custom player settings found.' perPlayerInfo: '&7Player: &6%s&7 MaxTurrets: &6%s&7 MaxRange: &6%s&7' playerListHeader: '&b-- Skull Turret Custom Player List --' notInPlayerList: '&eNot in custom player list.' playerNotAdded: '&7Player: &6%s&7 not added to list.' playerAlreadyInList: '&7Player: &6%s&7 already in player list.' playerAlreadyInGroup: '&7Player: &6%s&c already in group &6%s' playerAlreadyInEnemyList: '&7Player: &6%s&7 already in enemy list.' playerNotFound: '&7Player: &6%s&7 not found in list.' reloading: '&a%s: Datafiles reloading' finishedReloading: '&a%s: Datafiles finished reloading. Check Server log for info.' reloadCaution: '&e&nCaution!&r&e Datafile reloading can cause temporary server lag if a large number of skulls are in play.' reloadConfirm: '&e%s: Use: &a%s&e to confirm or &a%s&e to cancel.' reloadCancel: '&a%s: Datafile reload canceled' addToFriends: '&6%s&a Added to friends list of all your owned skulls' addToFriendsB: '&6%s&a Added to friends list of &6%s&a skull at &6%s&a' addToFriendsC: '&6%s %s&a Added to friends list of &6%s&a skull at &6%s&a' remFromFriends: '&6%s&a Removed from friends list of all your owned skulls' remFromFriendsB: '&6%s&a Removed from friends list of &6%s&a skull at &6%s&a' remFromFriendsC: '&6%s %s&a Removed from friends list of &6%s&a skull at &6%s&a' addToEnemies: '&6%s&a Added to enemies list of all your owned skulls' addToEnemiesB: '&6%s&a Added to enemies list of &6%s&a skull at &6%s&a' addToEnemiesC: '&6%s %s&a Added to enemies list of &6%s&a skull at &6%s&a' remFromEnemies: '&6%s&a Removed from enemies list of all your owned skulls' remFromEnemiesB: '&6%s&a Removed from enemies list of &6%s&a skull at &6%s&a' remFromEnemiesC: '&6%s %s&a Removed from enemies list of &6%s&a skull at &6%s&a' targetsUpdated: '&e%s&a skulls have had their target lists updated.' skinsReset: '&e%s&a skulls reset to default skin.' skinsSetTo: '&e%s&a skulls set to use &e%s' skinUpdateSuccess: '&aSkull Skin Reset' skinUpdated: '&aThis skull''s skin set to use &6%s' arrowsRemain: '&aArrows remaining: &e%s' ################################################### ########## Econ Messages ########### ################################################### purchaseHeader: '&b--- Purchase Prices for Skullturret Items ---' balanceInfo: '&eYou have a balance of: &6%s' tooManyItems: '&cAsked for too many items. No more then &e64&c items at a time' notEnoughFunds: '&cNot enough funds for this purchase' askedFor: '&cAsked for: &6%s&c of &6%s&c costing: &6%s' canAfford: '&cYou can only afford: &e%s' cantAfford: '&cYou can not afford: &e%s' inventorySpaceErr: '&cCould not buy &6%s&c not enough inventory space.' purchased: '&aPurchased: &6%s&c costing: &6%s'