Entities Config

Default: entities.yml

Version: 1
EntityType:
  PLAYER:
    Rating: 50
    CanPoison: true
    MustHeal: false
  ENDER_DRAGON:
    Rating: 30
    CanPoison: false
    MustHeal: false
  WITHER:
    Rating: 30
    CanPoison: false
    MustHeal: true
  GIANT:
    Rating: 30
    CanPoison: true
    MustHeal: false
  GHAST:
    Rating: 25
    CanPoison: true
    MustHeal: false
  CREEPER:
    Rating: 18
    CanPoison: true
    MustHeal: false
  BLAZE:
    Rating: 18
    CanPoison: true
    MustHeal: false
  SKELETON:
    Rating: 15
    CanPoison: false
    MustHeal: true
  WITCH:
    Rating: 13
    CanPoison: false
    MustHeal: false
  CAVE_SPIDER:
    Rating: 11
    CanPoison: false
    MustHeal: false
  SPIDER:
    Rating: 11
    CanPoison: false
    MustHeal: false
  MAGMA_CUBE:
    Rating: 10
    CanPoison: true
    MustHeal: false
  ENDERMAN:
    Rating: 10
    CanPoison: false
    MustHeal: false
  PIG_ZOMBIE:
    Rating: 5
    CanPoison: false
    MustHeal: true
  IRON_GOLEM:
    Rating: 5
    CanPoison: true
    MustHeal: false
  SILVERFISH:
    Rating: 5
    CanPoison: true
    MustHeal: false
  SLIME:
    Rating: 5
    CanPoison: true
    MustHeal: false
  ZOMBIE:
    Rating: 5
    CanPoison: false
    MustHeal: true
  WOLF:
    Rating: 2
    CanPoison: true
    MustHeal: false
  BAT:
    Rating: 1
    CanPoison: true
    MustHeal: false
  CHICKEN:
    Rating: 1
    CanPoison: true
    MustHeal: false
  COW:
    Rating: 1
    CanPoison: true
    MustHeal: false
  HORSE:
    Rating: 1
    CanPoison: true
    MustHeal: false
  MUSHROOM_COW:
    Rating: 1
    CanPoison: true
    MustHeal: false
  OCELOT:
    Rating: 1
    CanPoison: true
    MustHeal: false
  PIG:
    Rating: 1
    CanPoison: true
    MustHeal: false
  SHEEP:
    Rating: 1
    CanPoison: true
    MustHeal: false
  SNOWMAN:
    Rating: 1
    CanPoison: true
    MustHeal: false
  SQUID:
    Rating: 1
    CanPoison: true
    MustHeal: false
  VILLAGER:
    Rating: 1
    CanPoison: true
    MustHeal: false

  • The list of entities is primarilly used for target priorities and wizard skull spell choices.
  • Master skulls will target any living entity and do not use this list
  • Each entity type has a rating that is used in the calculation of how important they are as a target, the higher the number the more important a target the entity is.
  • CanPoison is used for wizard skull spells and if the target is immune to poison
  • MustHeal is used for wizard skull spells and if the target can only be harmed with heal
  • Entities must be entered exactly as they are show on the webpage provided below including underscores and capitalization
  • A list is available at this address: Bukkit Entity Names

CustomNames:
  ANIMAL:
    Entities: BAT,CHICKEN,COW,HORSE,SHEEP,SQUID,MUSHROOM_COW,OCELOT,PIG,WOLF
  MONSTER:
    Entities: BLAZE,CAVE_SPIDER,CREEPER,ENDERMAN,GHAST,MAGMA_CUBE,PIG_ZOMBIE,
SILVERFISH,SKELETON,SLIME,SPIDER,WITCH,ZOMBIE
  BOSS:
    Entities: ENDER_DRAGON,WITHER,GIANT

  • Finally, below the entity list is the Custom Names. This is a list of custom names that can be used with add/rem enemy/friend commands
  • An example would be /sk add enemy monster
    • In this case would allow all the entities listed for monster to be used as a target for master and wizard skulls. Meaning Blaze, Cave spiders, creepers etc...