Entities Config
Default: entities.yml
Version: 1 EntityType: PLAYER: Rating: 50 CanPoison: true MustHeal: false ENDER_DRAGON: Rating: 30 CanPoison: false MustHeal: false WITHER: Rating: 30 CanPoison: false MustHeal: true GIANT: Rating: 30 CanPoison: true MustHeal: false GHAST: Rating: 25 CanPoison: true MustHeal: false CREEPER: Rating: 18 CanPoison: true MustHeal: false BLAZE: Rating: 18 CanPoison: true MustHeal: false SKELETON: Rating: 15 CanPoison: false MustHeal: true WITCH: Rating: 13 CanPoison: false MustHeal: false CAVE_SPIDER: Rating: 11 CanPoison: false MustHeal: false SPIDER: Rating: 11 CanPoison: false MustHeal: false MAGMA_CUBE: Rating: 10 CanPoison: true MustHeal: false ENDERMAN: Rating: 10 CanPoison: false MustHeal: false PIG_ZOMBIE: Rating: 5 CanPoison: false MustHeal: true IRON_GOLEM: Rating: 5 CanPoison: true MustHeal: false SILVERFISH: Rating: 5 CanPoison: true MustHeal: false SLIME: Rating: 5 CanPoison: true MustHeal: false ZOMBIE: Rating: 5 CanPoison: false MustHeal: true WOLF: Rating: 2 CanPoison: true MustHeal: false BAT: Rating: 1 CanPoison: true MustHeal: false CHICKEN: Rating: 1 CanPoison: true MustHeal: false COW: Rating: 1 CanPoison: true MustHeal: false HORSE: Rating: 1 CanPoison: true MustHeal: false MUSHROOM_COW: Rating: 1 CanPoison: true MustHeal: false OCELOT: Rating: 1 CanPoison: true MustHeal: false PIG: Rating: 1 CanPoison: true MustHeal: false SHEEP: Rating: 1 CanPoison: true MustHeal: false SNOWMAN: Rating: 1 CanPoison: true MustHeal: false SQUID: Rating: 1 CanPoison: true MustHeal: false VILLAGER: Rating: 1 CanPoison: true MustHeal: false
- The list of entities is primarilly used for target priorities and wizard skull spell choices.
- Master skulls will target any living entity and do not use this list
- Each entity type has a rating that is used in the calculation of how important they are as a target, the higher the number the more important a target the entity is.
- CanPoison is used for wizard skull spells and if the target is immune to poison
- MustHeal is used for wizard skull spells and if the target can only be harmed with heal
- Entities must be entered exactly as they are show on the webpage provided below including underscores and capitalization
- A list is available at this address: Bukkit Entity Names
CustomNames: ANIMAL: Entities: BAT,CHICKEN,COW,HORSE,SHEEP,SQUID,MUSHROOM_COW,OCELOT,PIG,WOLF MONSTER: Entities: BLAZE,CAVE_SPIDER,CREEPER,ENDERMAN,GHAST,MAGMA_CUBE,PIG_ZOMBIE, SILVERFISH,SKELETON,SLIME,SPIDER,WITCH,ZOMBIE BOSS: Entities: ENDER_DRAGON,WITHER,GIANT
- Finally, below the entity list is the Custom Names. This is a list of custom names that can be used with add/rem enemy/friend commands
- An example would be /sk add enemy monster
- In this case would allow all the entities listed for monster to be used as a target for master and wizard skulls. Meaning Blaze, Cave spiders, creepers etc...