Recipe Config
Default: recipes.yml
Version: 1 Crazed: TopLeft: AIR TopMiddle: REDSTONE TopRight: AIR CenterLeft: SPIDER_EYE CenterRight: SPIDER_EYE BottomLeft: AIR BottomMiddle: STICK BottomRight: AIR CraftedAmount: 1 Enabled: true Devious: TopLeft: AIR TopMiddle: GLOWSTONE_DUST TopRight: AIR CenterLeft: ENDER_PEARL CenterRight: ENDER_PEARL BottomLeft: AIR BottomMiddle: BONE BottomRight: AIR CraftedAmount: 1 Enabled: true Master: TopLeft: GHAST_TEAR TopMiddle: BOOK_AND_QUILL TopRight: GHAST_TEAR CenterLeft: EYE_OF_ENDER CenterRight: EYE_OF_ENDER BottomLeft: AIR BottomMiddle: BLAZE_ROD BottomRight: AIR CraftedAmount: 1 Enabled: true Wizard: TopLeft: GRAY TopMiddle: AIR TopRight: NETHER_STALK CenterLeft: AIR CenterRight: AIR BottomLeft: GLOWSTONE_DUST BottomMiddle: MAGMA_CREAM BottomRight: GLOWSTONE_DUST CraftedAmount: 1 Enabled: true Skull_Bow: TopLeft: AIR TopMiddle: AIR TopRight: AIR CenterLeft: SLIME_BALL CenterRight: EYE_OF_ENDER BottomLeft: AIR BottomMiddle: AIR BottomRight: AIR CraftedAmount: 1 Enabled: true
The above are the defualt settings for the skull and skull bow recipes. A recipe is set in a grid and looks something like below:
TL TM TR CL -- CR BL BM BR
- The center of the grid is unavailable because its used for the Skull or bow item and is hardcoded
- TL - for the TopLeft recipe slot
- TM - for the TopMiddle recipe slot
- TR - for the TopRight recipe slot
- CL - for the CenterLeft recipe slot
- CR - for the CenterRight recipe slot
- BL - for the BottomLeft bottom recipe slot
- BM - for the BottomMiddle recipe slot
- BR - for the BottomRight recipe slot
- A Recipes' materials or Dye must be valid with the current version of bukkit you are using
- They must be entered exactly as they are in the material or dye list mentioned below
- This includes capitalization and underscores if necessary
- AIR values are ignored and considered to be an empty grid location
- Material list may be found at Bukkit Materials List
- Temporary Skull Turrets can not have their recipes changed because of the complexity involved
- Lastly because the Wizard Skull uses a Dye in its recipe I also must support dyes based on color
- The Dye color list can be found at Dye Colors for Bukkit
- Crafted amount is the amount of items that a single recipe will craft into
- This allows you to use the crafting ingredients and get multiple skulls per craft
- If Enabled is true then the recipe is loaded for use by players.
- If false the recipe is not loaded and that skull type can not be crafted. The give command is unaffected by this setting.