Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
@Dibujaron
Starting to think that as well, pitty he never posted a svn so someone could carry it on.
Seems his site is down as well.
seems as if Qx2 has deserted us. sigh. it really was a good idea.
Hmmm. I'm starting to give up hope here. the sign-control was such a good idea. Qx2, please? we all love your idea. finish it for us?
I see that this plugin is "GNU General Public License..", would it be possible to get a link to a SVN for it? I dont want to take the project over or anything, just hate to see such a great idea die.
Aw this sucks, please update.
im gonna assume that because the ship dissapears when i try and use the signs that its currently broken?
Any more news on this plugin?
There is a max block count for ships, you can increase it in the config file.
@Dibujaron
I specifically built the ship using only those blocks on the allow list. I have even been systematically removing certain block combinations, as some earlier comments mentioned that when two allowed blocks were on top of one another the combination was not allowed.
I am trying to build a saucer-shaped 'ship', using primarily Blocks of Iron (which is on the allowed list). I have sufficient Wool, a Burner, and a Fuel tank with coal.
I have built several other airships that work fine with this plugin, it is only this extremely large one that is giving this error ('Obstacle on the course') without a discernible 'bad block'.
I am going to start dissembling the super-structure, see if there is a point where it works again.
@malignious
you probably have a block on it that isn't allowed. that's what happens if you do; check the list of allowed blocks to see.
Is there any actual maximum ship size limit? I am getting the 'Obstacle on the course.' error, but I cannot find a reason for it other than this specific ship is quite large.
@phlum
He is reportedly working on this; We are all waiting with bated breath for its fix.
auto move seems to make you glich off the ship
most of my players end up falling out of their ships ank dying when they hit the ground
@Pssquadou
Yeah I agree; the movecraft way is a lot smoother. but I love the fact that it takes a lot more skill to make ships with this one; you have to strategically place the burner in a location where it won't catch the ship on fire, and also get enough wool, and make it look good. much harder (and so more fun) than with movecraft. Hopefully his update will make the EOT work faster; my server has 2 cities about 1300 blocks apart and it used to take half an hour to sail there in one of these ships. very inefficient for travel.
@Pssquadou
I like the idea of using signs as well to control the ship. I also noticed that you can collide with stuff if you have upside down stairs on the bottom of your ship. Doing so will weld part of the building or whatever to your ship. Seems to mainly happen when you hit something that ships can be built out of, come to think of it. Pulled the roof off a house.
@Dibujaron
it's Soartex Fanver :) Veeery cool pack, you will like it :)
@eldarstorm
it worked thanks!! :)
I messed around with the mod a bit, and pieces of my ship was scattered around on the way. And in the end nothing was left of it while in the air. So I decided to try out Movecraft, I works very smoothly for moving around, but I prefer by more Ships.jar immersive controls with signs.
@Pssquadou
You are getting that error becouse your world in not named "world"
We are currently waiting for him to release his next update that is supposed to fix this issue. Although, I am starting to loose hope on a release, or at least one in the near future.
Any news on update? I get this error:
2012-05-03 09:55:49 [SEVERE] Could not pass event PlayerInteractEvent to Ships org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:176) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:287) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at Ships.ShipsCollisions.wykrywanieKolizji(ShipsCollisions.java:23) at Ships.ShipsListener.engineManeuvering(ShipsListener.java:320) at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more