Source Code - Github
Ships is currently being prepared for minecraft 1.13. Here are the details
I have just read the current planned changelog for minecraft 1.13. and there was one change that stood out. The fact minecraft is fully dropping support for Item and Block numeric ids.
Why should I care:
Ships (since 3.1.1) has had support for of the "materials list" that uses the block numeric ids (ships 5+ use sub ids (data ids)). Not only that but the internals of ships currently relays on sub ids.
This means ships 5 will definitely not work on minecraft 1.13 and ships 6 will need to be updated to support the new way.
Does this mean we will finally get a full release of ships 6 sooner then later?
Currently bukkit has a alternative for the main numerical ids in the form of material names (this is something ships6 uses already) however they don't have a alternative for sub ids (well ...they have MaterialData but you need a sub id to create/modify it) and we as developers probably wont get a alternative until the release of 1.13 (maybe able to get it in the snapshot 1.13 bukkit if they release them still).
Current plan is to halt development of ships6 for the time being and work on 184.108.40.206. adding support for the 1.12 blocks as well as the 1.13 blocks as well as fix as many issues as possible for a quick stable release to work on your new servers.
Your making it sound easy....
Thats because when i was designing ships 5. The numeric ids had already started to fade out so i didn't want to rely on them unless i had to. And because I did need to. I made it so i could quickly swap it out for something else. So yeah.... It will be easy. Just annoying for users as you are now forced to update.... But then again. You are probably used to it by all the other plugins using NMS to do basic things.
Any new features in ships 5.1?
Currently only small features will be added like the new blocks. Maybe some changes to text
Will 5.1 break compatibility with any of my other plugins that use ships?
Currently i don't know. Probably not unless one of thouse plugins reads the materialsList right from the file or used my SpecialBlock API.
Current plan is about 2-3 days after the bukkit release of 1.13
Coming from ships6?
Ill try and add code to convert ships 6 and 5.0 files into 5.1 files automaticly. (Please note it will still use ships 5 like files for ships data) due to how the ship loaders work
These have been moved to Bukkit Bridge
|ShipsNoCollide||Link||ShipsNoCollide is a addon to Ships 5. What it does is forces ships to check that the new location will not attach onto another block. IE. If there is another ship coming at you. Without no collide it may end up just infront of your ship. This then attaches the two ships together. No collide stops that from happening. Its not a big plugin at all. I think its less then 10 lines (after grabbing the event). But its a seprate plugin because it may slow down ships by a nano second.||MoseMister|
|ShipsDamage||Link||Ships Damage adds a configurable weight-damage mechanic to each and every ship, with minimal performance impact/overhead. Great for use together with the ShipsNoColide Plugin!||nullschritt|
|Stargate||Link||Stargate next gen brings Ships support to the old Stargate as well as bring the plugin to minecraft 1.9||nullschritt|
What is Ships?
Ships is associated as one of 'MoveCrafts' rivals, however we can guarantee you that Ships is moving away from this idea, by adding features that you would probably not see in MoveCraft but are useful for the servers this plugin is designed for.
Ships is a plugin that allows you to create medium sized vessels in water, ontop of water and in air. Ships is simple to use because it only uses signs to control the vessels. No annoying commands to learn, or 'wands' needed, it's just plain simple signs.
As time moves forward this plugin improves. This is MoseMister's first plugin and he is still learning from the endless world of craftbukkit. This being said, some features of this plugin maybe 'glitchy' so you have been warned. Qx2 does not work on this plugin any more so all the updates and taking care of the top priority 'users' lies on MoseMister alone, so all help is appreciated.
|Ship||Ships move onto of water|
|Airship||Airships are one of the hardest to work because they are so demanding. Enjoy|
|Marsship||ship from the movie John Carter. In action how like an airship but does not require fuel or wool. Its disadvantage is that it can fly only during the day|
|Plane||Faster then all the other vessels, however, fuel is eaten|
|fuels up during day, uses its own fuel at night|
|a mix between the Marship and Airship|
This sign is the licence sign, right click it to gain info about the vessel.
This sign will allow you to move your vessel. The vessel will move in the opposite direction to the way it is facing
This sign will allow you to rotate your vessel. Left click to rotate to the left. Right click to rotate to the right.
This sign allow your vessel to move up and down. Left click to move down (decrease your altitude). Right click to move up (increase your altitude)
This sign will force the vessel to move in the same direction until it hits a wall. If EOT is disabled in the config this sign will not take effect and will not be able to be created through Ships
The signs will only be activated if standing. They will not activate when sneaking.
Command and permissions
|/Ships AutoPilot||<VesselName> <X> <Y> <Z>||Both||Move the vessel to the location without player control|
|/Ships Developer||* loadedVessels
|Console||* gets all loaded vessels
* gets all Vesseltypes ships has loaded
* displays all blocks in materials list
* displays all blocks in RAM materials
* displays all info
|/Ships Fixes||* teleport
|player||* sets the teleport to location for your vessel
* fixes the issue of vessels moving the wrong way
|/Ships Info||both||displays all information about Ships|
|/Ships protected||both||toggles if the protectedVessels applys for it|
|/Ships reload||* Configs
* <Vessel name>
|Both||* reloads all config files
* reloads the vessel
|/Ships sign||* Track [seconds]||player||* displays the Ships structure|
|/ships teleport||* <vesselname>||player||* teleport to a vessel|
|ships.*||all Ships permissions|
|ships.<vesseltype>.use||allow a player to use that vesseltype|
|ships.*.use||allows a player to use all the vessel types|
|ships.<vesselname>.use||allows a player to use that vessel|
|ships.<vesseltype>.make||allows a player to make that vesseltype|
|ships.*.make||allows a player to make all the vessel types|
|ships.command.teleport||allows a player to use the teleport command|
|ships.command.teleport.other||allows a player to use the teleport command to other vessels|
|ships.command.sign||allows a player to use all the /ships sign commands|
|ships.command.reload||allow a player to use all the /ships reload commands|
|ships.command.fixes||allows a player to use all the /ships fixes commands|
|ships.command.autopilot||allows a player to use all the /Ships autopilot commands|
Isn't this the really buggy plugin?
Ships has been known for its bugs however Ships 5 and above cleared out almost all of the bugs from Ships 4 and lower.
Struggling with the config?
Here is a more in-depth version to all config files within Ships
for older versions
|Shipsl 4.1.1 by VortexHDGaming|
|Ships 4.0.2 by Ajaxan Minecraft|
|Ships 3.2.4 by StoneGate amac55|
|Ships 3.2.1 by MoseMister|
|Ships 220.127.116.11 by austin101|
|Ships 2.1 by Jacob Vejvoda|
User created content
All the youtube videos, the Ships community (thats you) have made I could not thank enough for.
This image has been created by Skyyagiz.
This image has been created by luke dooly
Are you a developer?
The image at the top labelled 'source code' leads to the github Ships 5+ page. But if you want to just start developing for Ships you can go to the Ships 5+ api page located here. This will tell you some things that you can do with the api.
The api is always developing, fixing bugs and issues and adding new parts to the API to make your programming life as simple as possible. If you wish to add something to the api. Don't be scared, just send a request on GitHub (preferred) or here (not preferred) and it will be taken care of.