Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
Yah so just wondering if theres gonna be more information on it, maybe conflicts and issues ppl r having having, coz im getting errors when i try to get it to go up, everything is set right, and i still get errors,
[SEVERE] could not pass event PlayerInteractEvent to ships org.bukkit.event.EventException
are the first lines, and alot more, when i click on the burner sign to go up!
my config: SuportKingdoms: false RequiredBlock: 35 RequiredPercent: 2 or 0 TheMinimumNumberOfBlocks: 5 TheMaximumNumberOfBlocks: 3000
set for testing purposes! Any reply would be good thx alot!
Just wondering, but are you going to release the code to this plugin?
Looking foward to the release.
@eldarstorm
I do not know. For now I have to redo your website. I think at the end of the month.
Any news on a release date?
ok, I invented how to protect the player from falling. Any day now upload the new version. Will support the multiverse. Will no longer beta.
@Wolffgang
Here is my test video excuse the odd ringing
http://www.youtube.com/watch?v=6gnfgBWRBds
@Wolffgang
ok i have figured it out, i will be posting a test video hopefully tonite. bcuz i think you could draw information form whats going on better then what i can describe
@eldarstorm
So I'm going to do to work in any world.
I already have improved version but not yet solved the from falling from the ship.
Behaves strangely like the ship is made in a separate thread.
First I have to redo my website. As I have little time to take care of the plugin.
Ok, seems to work fine on Multiverse servers if the world you use it in is named "world" just like he said below.
Are you planning on adding multiverse compatability? Or at least the ability to set the world name it will work with?
Great plugin btw.
If the plugin only works in "world" could you make it so the name of the world it works with can be set in a config or something?
ok here is the problem i have. When i click to go up my thing disappears sometimes other times it dosnt do anything, sometimes when i hit one of my manuever signs it will disapear. wheel wont rotate and EOT dosnt work
My ships have 3 engine signs 1 eot 1 wheel 1 burner and 1 fuel tank am i missing something.
@Qx2
I dident use multiverse i made it in my main world but i call my main world world1
@robbcap
A world in which you use the plugin? Plugin does not support the multiverse. It only works in the world "world".
@robbcap
I have exact same error as you do anyone have a way to fix it
@robbcap
I have the same exact error on our Live and test servers, but for some reason it works perfectly fine on my Dev instance on my computer, and one of our admin's other server.
Odd issue, but my error is exactly the same as yours.
Any chance you could have Ship battles? like add a gamemode were you have to destroy one ship to win and you can give the winners prizes?
Im sad now i setted up my ship and then i tried to use it i was really exited and nothing happend i checked the consle for errors and it cant interact to the ships Here is my error [SEVERE] Could not pass event PlayerInteractEvent to Ships org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:285) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:722) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:116) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NullPointerException at Ships.ShipsCollisions.wykrywanieKolizji(ShipsCollisions.java:23) at Ships.ShipsListener.Burner(ShipsListener.java:358) at sun.reflect.GeneratedMethodAccessor34.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
Please help me i really want this plugin it looks so cool!
finally this plugin is out its really cool ive been waiting for it for maby 2 week now im downloading now!
I'm liking where this is going, but I'll wait until it gets a bit further before I try it myself. Someone mentioned owner-ships? (lame pun!) I would like to request that such a feature be optional, so as to allow for piracy, grand-theft-airship, etc.
I understand your explanation as to why block detection is how it is, but perhaps a database solution could be an idea in the near future?
What happens if the ship takes damage? I would love to see epic battle aboard ships or defending a fortress from a flotilla of airships with my full-auto TNT cannons.