Permission Nodes
Permission Nodes
- mct.admin Designates the player is an Admin in MCTowns. The player can act as a mayor for any town, and has access to all commands.
- mct.removetown Allows the player to remove towns they are a mayor of.
- mct.warp Allows the player to warp to the spawn of a town of which they are a member.
- mct.warpforeign Allows the player to warp to the spawn of a town of which they are not a member.
- mct.createtown Allows the player to create towns.
- mct.withdrawoutside Allows the player to withdraw blocks from outside of the border of their town.
- mct.flag Allows the player, if they're a mayor, to flag regions in their town.
My Recommendations (This is how I set up my own server): I gave all my admins and head mods admin. I gave all moderators warp, warpforeign, and manageregion. I gave normal players no nodes.
With that setup, admins are responsible for making towns, moderators are responsible for giving towns territories, and normal players/mayors are able to split the territories they own into districts and plots and do other mayor-y things. Moderators and up also have the added perk of being able to teleport to any town, to facilitate their jobs.
Comments