Permission Nodes

Permission Nodes

  • mct.admin Designates the player is an Admin in MCTowns. The player can act as a mayor for any town, and has access to all commands.
  • mct.removetown Allows the player to remove towns they are a mayor of.
  • mct.warp Allows the player to warp to the spawn of a town of which they are a member.
  • mct.warpforeign Allows the player to warp to the spawn of a town of which they are not a member.
  • mct.createtown Allows the player to create towns.
  • mct.withdrawoutside Allows the player to withdraw blocks from outside of the border of their town.
  • mct.flag Allows the player, if they're a mayor, to flag regions in their town.

My Recommendations (This is how I set up my own server): I gave all my admins and head mods admin. I gave all moderators warp, warpforeign, and manageregion. I gave normal players no nodes.

With that setup, admins are responsible for making towns, moderators are responsible for giving towns territories, and normal players/mayors are able to split the territories they own into districts and plots and do other mayor-y things. Moderators and up also have the added perk of being able to teleport to any town, to facilitate their jobs.


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