RacesAndClasses
Races | Classes | Traits | Chat | Commands | Configuration | SkillTrees | Permissions | FAQ | Version History
What is RacesAndClasses?
RacesAndClasses (RaC) was made to bring the best RPG experience to Minecraft servers. You are able to customize your own classes and races, making your server a world full of adventure! RaC is inspired by the biggest MMORPG game in the world, known as World Of Warcraft.
Core Features of RaC
- Make different races and classes
- Every part can be customized
- Change the way players chat
- Change gameplay on your server significantly
- Provide RPG experiences to the PvE and PvP environment
- Add spells, totems and other WoW items in Minecraft, without a mod
- Have players choose their own playstyle and gameplay
Plugins with RaC
RaC works with almost any plugin! Mcmmo, heroes, faction and towny. These are the most commonly used plugins for this plugin and they all work 100%
RaC offers plenty of configuration, for each individual server. For example some server owners love the teleport arrow for raiding, and some don't; so It's all up to you.
Developers guide
RaC is as mentioned, a customizable plugin, that also counts for custom traits.
This means, that any developer can make their own traits and make his/her server even more special!
Contacts
If you are having trouble,
- post a comment on the comment section below.
- send a PM.
- Open a ticket / issue in the Issues section
Servers using RacesAndClasses
Important notices
First of all: All these components can be disabled in the config!
Gravity's Updater:
For legal reasons and for uploading this plugin to Bukkit I have to mention, that the plugin has an updating service which connects to 'http://www.curseforge.com/'. This includes:
- Checking the Version of the plugin against the newest release Version.
- Downloading the newest Version if enabled.
Error Uploader:
Also the Plugin uses an Error Uploding Service, which connects to my Domain: www.tobiyas.tk.
This includes:
- Reading Errors from the error.log located at plugins/RacesAndClasses/debug/error.log
- Uploading these errors to my domain (www.tobiyas.tk)
- The Errors are visibly ONLY to me (Tobiyas) and are regularly checked to find and fix bugs faster than via Tickets.
Hidendra's Metrics:
The plugin uses Hidendra's Metrics service and sends Metrics data of your Server to the Metrics at 'http://mcstats.org/'. This includes:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
All these services are optional and can be disabled via Configuration.
UPDATING From 1.1.6 AND OLDER VERSION
If you use the config.raceMaxHealth: ... of a race, this has been removed with 1.1.7.
You now have to use config.healthbonus: ... (as in classes) instead.
You get 20 base health + race healthbonus + class health bonus.
UPDATING FROM 1.0.3 AND OLDER VERSION
If you use
general_saving_savePlayerDataToDB: true
Set this option to false and do a restart with the old Version. For best Use with 1.0.3 (RC 2)! This will convert all File DB related Data to YML data. If you do NOT do this, your PlayerData will be LOST!!!
If you have
general_saving_savePlayerDataToDB: false
you can safely ignore this step.
Known Bugs for Current Version (1.2.0)
Only runs on Bukkit distros using Spigot API (spigot, paper, ...).
In reply to lord_dundar:
- "RaC.classes.<classname>" permission to select / change to a specific class (config option to use Permissions on Classes must be active)
- "RaC.races.<racename>" permission to select / change to a specific race (config options to use Permissions on Races must be active)
In reply to courage1234:
In reply to lord_dundar:
A suggestion I have with this plugin is to make it have a new trait? Firstly with the Vampirism Trait, what does it even do? I kind of want it so it uses your hunger to fill up it's health bar and they can fill their hunger by hitting players/mobs.
Another suggestion is add a trait that makes the player Immune to fall damage and also add a trait which revolves around the full moon E.G. making a werewolf race and every full moon, this and this happens. if you could also make it so you can turn into different mobs, that would be amazing!
In reply to Forge_User_04853046:
Damage reduce for Fall-Damage
Expected value synthax:
In reply to Forge_User_04853046:
In reply to courage1234:
also I get the night thing but that's on every night, not just the full moon. sorry it was probably asking too much
In reply to Forge_User_04853046:
In reply to courage1234:
Also is it possible to make it so a mythic mob such as "Vampire" kills you, it makes you become the vampire race? If so, do you know how?
For the skilltree stuff, would it be possible in the future to be able to make a skill point a physical item, so it could be sold or given to the player via an plugin such as Shopkeepers. I kinda wanted to allow the player to build their tree from the beginning. I know this is a big ask really, but I thought it might be something other people could use too.
Der Skilltree Bugt immer noch er Speichert zwar die eingesetzten Punkte aber zeigt es nach einem Restart/Reload nicht mehr im Scoreboard an bis man den Nächsten Punkt einsetzt.
Der Skilltree bugt mit dem neuen Update was dazu führt das man ihn kaum bis gar nicht benutzen kann immer sobald ein Reload oder Restart gemacht wird ist der Skill aus dem Scoreboard weg und man müsste noch einen Punkt in den Skill setzen damit er wieder auftaucht.
In reply to Forge_User_14057679:
can you explain why you added "maxhealthtrait" when u can mod the max hp in the config of races & classes?
also what does the new "playery" 'evaluation' do?
In reply to Grrevous:
In reply to Forge_User_39967924:
Hey there,
I'm having trouble utilizing 'PotionTotemTrait' multiple times with different effects.
Basically what's happening is that it recognizes one, but not the others I add.
I'd really like to utilize this for a number of effects within the same class if possible.
Also - how do I get particle effects to show like they do on the heal totem?
Thank you. This plugin is fantastic.
In reply to anomaly477262:
In that example you have the potion totem trait 2 times. YML does not allow having more than 1 tag with the same name.
For this problem there are 2 sollutions:
The first possibility is using a Hashtag (#) and any text after that. The plugin will prune any # and text.
The other way is to use the 'trait' tag. It overwrites the type of the trait.
The Healtotem effect is Hardcoded. I might add a tag for a effect on the totem / the people it applies on.
Is it possible to change the icons in the GUI from Books to other items? If so, how would you change it?
In reply to Grrevous:
That would change it to a wet sponge.
This will have to be changed in the future (prabably with MC 1.13), because Item IDs will be gone by then.