Released for 1.19.4 and 1.19.3!
Make sure you get the right version!
Zenchantments only works properly if you have the exact same Minecraft version as in the file name.
Bukkitdev somehow forgot to add 1.19.4 as a compatibility option, which leads to major confusion. Sorry about that :)
Thanks for joining the Zenchantments Tech Support Discord and reporting bugs.
Try out the latest 1.19.4 version on the official test server:
To enable the new enchantments, you have to edit the .yml files for each world.
If you use Zenchantments as-is, simply delete the config folder again.
If you made changes to the config files, add configurations for the new enchantments as shown towards the bottm of the page.
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
THNX IT REALLY WORK FINE AND CAN YOU MAKE THIS FOR VERSION 1.6
Hello.please fix 1.17.1
[18:42:30] [Server thread/ERROR]: Could not pass event EntityDamageByEntityEvent to Zenchantments v1.9.3[18:42:30] [Server thread/ERROR]: Could not pass event EntityDamageByEntityEvent to Zenchantments v1.9.3java.lang.IllegalArgumentException: Health must be between 0 and 20.0, but was 20.300006866455078. (attribute base value: 20.0, player: 4itek) at org.bukkit.craftbukkit.v1_17_R1.entity.CraftLivingEntity.setHealth(CraftLivingEntity.java:110) ~[patched_1.17.1.jar:git-Purpur-1271] at zedly.zenchantments.arrows.enchanted.SiphonArrow.onImpact(SiphonArrow.java:26) ~[?:?] at zedly.zenchantments.evt.WatcherArrow.entityHit(WatcherArrow.java:39) ~[?:?] at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor38.execute(Unknown Source) ~[?:?] at org.bukkit.plugin.EventExecutor.lambda$create$1(EventExecutor.java:69) ~[patched_1.17.1.jar:git-Purpur-1271] at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:76) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:624) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.craftbukkit.v1_17_R1.event.CraftEventFactory.callEvent(CraftEventFactory.java:242) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.craftbukkit.v1_17_R1.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:1097) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.craftbukkit.v1_17_R1.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:981) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.craftbukkit.v1_17_R1.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:936) ~[patched_1.17.1.jar:git-Purpur-1271] at org.bukkit.craftbukkit.v1_17_R1.event.CraftEventFactory.handleLivingEntityDamageEvent(CraftEventFactory.java:1129) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.world.entity.LivingEntity.damageEntity0(LivingEntity.java:2083) ~[?:?] at net.minecraft.world.entity.LivingEntity.hurt(LivingEntity.java:1374) ~[?:?] at net.minecraft.world.entity.Mob.hurt(Mob.java:353) ~[?:?] at net.minecraft.world.entity.projectile.AbstractArrow.onHitEntity(AbstractArrow.java:408) ~[?:?] at net.minecraft.world.entity.projectile.Projectile.onHit(Projectile.java:195) ~[?:?] at net.minecraft.world.entity.projectile.Projectile.preOnHit(Projectile.java:186) ~[?:?] at net.minecraft.world.entity.projectile.AbstractArrow.tick(AbstractArrow.java:241) ~[?:?] at net.minecraft.world.entity.projectile.Arrow.tick(Arrow.java:112) ~[?:?] at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:1190) ~[?:?] at net.minecraft.world.level.Level.guardEntityTick(Level.java:1034) ~[?:?] at net.minecraft.server.level.ServerLevel.lambda$tick$7(ServerLevel.java:807) ~[?:?] at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:40) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:788) ~[?:?] at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1629) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:492) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1480) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1270) ~[patched_1.17.1.jar:git-Purpur-1271] at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) ~[patched_1.17.1.jar:git-Purpur-1271] at java.lang.Thread.run(Thread.java:831) [?:?]
In reply to karpiuk1986:
You do realize that NMS-less Zenchantments is deprecated for a good 8 months now?
Instead, use https://github.com/Geolykt/EnchantmentsPlus which is functionally pretty much the same but it is harder to confuse as being unmodified Zenchantments (and I know for a fact that it has this bug fixed).
In the future report issues to the proper repository, this would increase the chance of a bug being fixed.
It's been a while since I've come back. Don't you still support 1.16 and 1.17?
If possible, please let me know how. Not the last time I tried.
Also, when will it be officially released?
how to download 1.16 from github
someone have tutorial or somthing?
May 4, 2020 1.15.2
work on 1.16?
In reply to Rozgran:
From my experience nyes. It does "work" (outside of a minor potential crash iirc) but enchantments weren't parsed correctly from my experience which resulted in the plugin not working as intended. In the end you need to build the plugin from source (which does support 1.16 natively)
Everything is working other than the enchantments themselves. The commands are working, the items get custom enchantments, but enchantments have no effect.
Some extra info:
I use a plugin manager, the plugin has been disabled and enabled quite a lot.
My server is 1.16
I have heavily altered the config of the plugin
I am op, it cannot be a perm problem
In reply to its_a_me_daniel:
The version of Zenchantments hosted here does not support Minecraft 1.16.2 and higher and does not support most Spigot (and forks) releases for Minecraft 1.16.1
In reply to wekabu_city:
Are there ones that do that are hosted elsewhere?
In reply to its_a_me_daniel:
Currently only https://github.com/Zedly/Zenchantments/tree/dev2 (you need to build it yourself though) or using forks, such as EnchantmentsPlus or https://github.com/syndek/zenchantments (which you also need to build yourself).
In reply to wekabu_city:
What do you mean by "build it yourself"?
In reply to its_a_me_daniel:
Install a Java development kit, clone or download the repository and then building it via "./gradlew build" or "./gradlew.bat build" for windows users.
hey! these enchants have been very useful for our smp, would there be any way to make enchants be able to apply on everything?
such as bind on tridents and whatnot.
we're trying to do some custom rp stuff and having some enchants being limited on specific weapons makes it super difficult to balance
tengo un servidor en la 1.16.4 me aparecen los encantamientos pero no funcionan al ejecutarlo. un ejemplo de ellos es el salto 4 intento saltar, pero salto normal. quiesiera ayuda con eso
gracias de antemano
In reply to VicKun98:
Compile from source then: https://github.com/syndek/zenchantments
Has this been updated to 1.16.4?
In reply to FoggyJarl:
It appears so, but you'd need to build from source, who know's when the build is coming public?
It's been a while!
I heard that version 1.16.X has been updated and can I install it over my existing 1.15.2 files?
In reply to 아이즈원강광배:
In theory, yes, it should work with a few issues and exploits.
In order to obtain it you need to clone https://github.com/Zedly/Zenchantments/tree/dev2 and invoke "./gradlew build" (UNIX based machines) or "./gradlew.bat build" (Windows based machines) after downloading a JDK 8.
In practice however, I do not know whether it actually works (I theorize some issues) and someone else needs to verify the integrity of the project