Zenchantments
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Try out the 1.20.4 version on the official test server:
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Gameplay
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
Customization
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
World Safety
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
See also
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
tengo un servidor en la 1.16.4 me aparecen los encantamientos pero no funcionan al ejecutarlo. un ejemplo de ellos es el salto 4 intento saltar, pero salto normal. quiesiera ayuda con eso
gracias de antemano
In reply to VicKun98:
Compile from source then: https://github.com/syndek/zenchantments
Has this been updated to 1.16.4?
In reply to FoggyJarl:
It appears so, but you'd need to build from source, who know's when the build is coming public?
It's been a while!
I heard that version 1.16.X has been updated and can I install it over my existing 1.15.2 files?
In reply to 아이즈원강광배:
In theory, yes, it should work with a few issues and exploits.
In order to obtain it you need to clone https://github.com/Zedly/Zenchantments/tree/dev2 and invoke "./gradlew build" (UNIX based machines) or "./gradlew.bat build" (Windows based machines) after downloading a JDK 8.
In practice however, I do not know whether it actually works (I theorize some issues) and someone else needs to verify the integrity of the project
Enchantments don’t work for me
In reply to cb48350:
This is a known and old bug coming with 1.16; either use EnchantmentsPlus, build the project yourself from the Github repo or wait until it finally updates (should only take some unknown amount of time)
Please, add 1.16 version!
Hey, my friend added this plugin to an SMP but the enchants aren't working. i tried Combustion on someone and it didnt light them of fire, and the Jump enchant did nothing for my jump. (this is on a Shockbyte server btw)
In reply to dragontamer_leth:
I recommend looking at the configurations again if you modified them as they tend to break things. if you are sure that they are not at fault, for example when the logs aren't inflated by errors, then you should create an issue here (make sure to add information such as server version and plugin version - this can sort out many issues).
On the note of server and plugin version, if you are using 1.16.2+ (and 1.16.1 to some extent) as a minecraft version, then the plugin will not work (yet - there have been some efforts of creating a 1.16 compatible version)
In reply to wekabu_city:
well, i have found the problem, the server is 1.16.4, thanks for telling me that, ill be sure to tell the owner of the server about it, thanks again
hello how could I make beheading have a 100% rate?
excelent plugin
In reply to bloonda:
Setting the power of the decapitation enchantment to 150.0 or above will result it being a 50% chance, you cannot go above that without having a better chance though
How can I make an enchantment unobtainaible but still working in a world? I used -1.0, 0.0, 0.000000000000000000000000001 but all give errors
In reply to Forge_User_28841638:
Set it to 0.0, but I recommend to give more information as the error seems rather unknown to me
In reply to wekabu_city:
I solved it already, thx anyways (It was because I put the values at the wrong place :/)
Hiya! For some reason when players are trying to add the enchantments to their tools, The enchantment doesnt carry over! Help!
I downloaded version 1.16.2
However, Meador and Nightvision and Pierce and a few other enchantments do not work.
1.16.2 It says final, but there seems to be a problem.
In reply to 아이즈원강광배:
1.16.2 isn't final, in case that you mean 1.6.2 I must say that you are using an outdated version. Are you sure you are using a self-compiled version of the dev2 branch? Other than that, Meador & Pierce are known to have a single issue, latter isn't related. Nightvision however is working as intended without any patches from my side. Does even any enchantment work?
Does reenchanting the item