Zenchantments
Released for 1.20!
Thanks for joining the Zenchantments Tech Support Discord and reporting bugs.
Try out the latest 1.20 version on the official test server:
Zenchantments is a custom enchantment plugin adds 70+ new enchantments to the game, covering a multitude of different uses. These include target-tracing arrows, lumber axes, block-breaking lasers, and much more. These custom enchantments are obtained through the normal enchantment process, and act like regular enchantments, capable of being combined and merged. A complete list of all these enchantments can be found below.
Gameplay
Zenchantments seamlessly expands the possible range of enchantments available using the enchanting table. Their appearance is made to match that of the original enchantments as closely as possible!
A freshly enchanted pickaxe with new enchantments
Zenchantments can be merged between tools in the Anvil and removed using the Grindstone.
Using the anvil to apply more Zenchantments to a tool
Once applied, Zenchantments can have effects when a tool is used, when you are under attack or continuously depending on how you deck out your gear.
Pierce mining a tall shaft, Fire smelting logs while being broken
Customization
The displayed name of each Zenchantment can be edited in each world's config file. Before you start editing those though, we will add proper multi language support in the coming weeks.
Because of the way Zenchantments recognizes enchantments on your tools, you must not change the enchantment display names after you have created enchanted items. Items with the old name for an enchantment will cease to work!
Each Zenchantment has a short description which can be enabled towards the bottom of the config file. If you change this setting after creating a few items with Zenchantments, the description will appear/disappear on each tool when it is repaired in the anvil. The enchantments will continue to work regardless of the descriptions setting.
Descriptions allow new players to quickly undersatand the function of the enchantments on their tools
World Safety
Zenchantments does its best to respect protection and logging plugins and is confirmed to work reliably with WorldGuard as well as HawkEye or CoreProtect. Most other protection/claims plugins such as Factions should work and no particular dependencies exist.
A shovel with Shred V is sparing somebody's plot protected by WorldGuard
Installing and Configuration
If you still have a Zenchantments config from an older version, we strongly recommend you to delete the old files, let it generate a fresh set, and re-apply any changes you made.
To install Zenchantments, simply add it to your plugins folder. Zenchantments creates one config file for each world active on your server. In it, you can disable enchantments individually, change their abundance, maximum available level and, for some of them, fine tune their power. To be fair though, the config file is pretty ugly. We can help you set it up if you contact us.
Out of the box, Zenchantments is configured to add a distinctly more powerful late-game experience without ruining the fun of the daily grind. Check out the list of available enchantments to see if there are any deal-breakers in it, then just set their probability to 0.0!
Adding new enchantment configuration manually:
If you don't want to redo your changes to the default Zenchantments config, simply add these items to the end of the list of enchantments in each .yml file:
- Blanket: probability: 3.0 tools: Axe, Shovel, Sword, Pickaxe, Hoe name: Blanket max-level: 3 cooldown: 0 power: 1.0 - Caffeine: probability: 4.0 tools: Helmet name: Caffeine max-level: 3 cooldown: 0 power: 1.0 - Chitin: probability: 5.0 tools: Elytra name: Chitin max-level: 4 cooldown: 0 power: 1.0 - HelpingHand: probability: 3.0 tools: Chestplate name: Helping Hand max-level: 1 cooldown: 0 power: 1.0 - MasterKey: probability: 4.0 tools: Chestplate name: Master Key max-level: 1 cooldown: 0 power: 1.0 - Trough: probability: 5.0 tools: Chestplate, Leggings name: Trough max-level: 1 cooldown: 0 power: 1.0
If you get errors while loading the config file, make sure your text editor didn't accidentally add any Tab characters to any .yml files, because servers are highly allergic to those.
See also
Bug Reporting & Suggestions
Contact us on Discord, here on CurseForge, on GitHub or send an email to [email protected] for any suggestions or bug reports. Don't forget to include Plugin version and a Console error if there is one. Thank you!
In reply to wekabu_city:
Hi
thank you for help.
Nothing in console.
For the moment I keep all the enchantments activated, and I warned the dev of the DeadChest plugin to add an option to exclude items with this or that enchantment.
Isn't compatible with 1.16.1, then again I'm sure you're working on that.
XP is definitely still aggregating into massive clumps, and has been since i downloaded Zenchantments. Please please fix this soon
In reply to readyrainfire:
how do these clumps form?
I hope the creator update fast :D <3
Lot of reward on my server is a zenchant custom item ... ^_^
Hopefully this gets updated to 1.16.1, I attempted to use it only to be met with an error because of this being outdated. I recall having a lot of fun with some friends on a spigot server alongside this plugin back in 1.13. It's a shame we can't blow each other up with the fireworks enchantment again. Anyways, thanks for the plugin Zedly, it was a righteous amount of fun!
In reply to Scifeur:
The dev is probably in the process of updating the plugin.
Does this plugin allow you to enchant items just by applying the enchant name to the item via lore? I use MythicMobs to create my custom items and the custom enchantment plugin I was using that applied enchants via lore no longer works.
Is there a way to select "@a"/"@p"/"@r" as a player? When i type something along the lines of "/ench give @a BOW missile 1"
but it says that player is not online.
Is it possible to make the enchantments show up in the enchanting menu instead of a chance to appear after enchanting a book? Like, make the enchantment say Harvest instead of Harvest having a chance to appear after enchanting a book with a different enchantment. I hope that makes sense? so would it be possible?
Is there any possible way to get villager to sell zenchantment books? I've been trying to do it with regular commands but it yields no results. Is it possible to do so?
In reply to OMGFredFuchs:
I know that this is very old, but it would be hard. Qoute from the dev:
Could you add a command like /ench nameofenchant but to remove the enchant? something like /ench remove xxxx ??
This would be very cool
In reply to thenagazai:
Just set the level of the enchantment to 0. Example: "/ench siphon 0"
In reply to kalhagen:
Thanks
This looks like an awesome plugin and I'm really looking forward to incorporating it into my server. I am wondering however, is it possible to make it so the enchantments add the enchanted effect onto items like the vanilla enchantments do?
where are the arrow recipes? I cant find them
They were removed, nvmIn reply to thenagazai:
I'm ripping out all the references but I keep finding them!
Hey,
I recently added this to my Spigot Server.
Most of the enchants are working fine, but timber/lumber doesn't work. Is there a fix?
Furthermore, is it possible to get them on books through liberian villager trades?
In reply to Forge_User_48612195:
Hi! To use Lumber, hold shift while breaking a log. There is also a safety mechanism that prevents the tree from being broken if there are non-natural blocks (such as planks, cobblestone or glass) nearby, in case you break a part of your house. Enjoy!
Edit: Adding Zen items to villager trades is possible in principle with any villager customization plugin, provided it can configure items with lore. There is some hidden lore in the items, so the recommended strategy is to save your inventory using kits or something, and copy the item string from the yml file.