Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
---|
Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
---|---|---|
Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
---|---|
ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
In reply to arneezy:
Oh wow thats old. So your running on MC 1.8 - Ships 5.0.1.8. And writing the name on the 3rd line of the sign.
Mind if i ask what the name of your previous ship is and what the name of your new ship is? There is no configuration to turn off the id system in ships as Ships 4+ requires it for data, that the name system creates the id of the ship
In reply to mosemister:
First ship is named 'Arneezy', second one is named 'Wool' how can i turn off the id system
In reply to mosemister:
In reply to arneezy:
is there any updated versions of Ships that would work for minecraft 1.8? i also run ViaVersions 1.8+ if that helps
In reply to mosemister:
It simply does not let me make another ship, are their any versions of ship that would let me have more than one ship?
In reply to mosemister:
In reply to mosemister:
Ships 5.0.1.8 (MC 1.8-1.8.9)
In reply to arneezy:
Like i said, you can not turn off the id system.
As for newer versions, ViaVersions will not work as the only difference between all the ships versions that have multiple releases just for different MC versions is a little bit of code that was designed as a work around for Bukkit.
Back when the 5 series was being supported I did say that I would release versions for different MC versions if there was demand for them, no one asked for the older MC versions to be supported so to add more features to Ships 5 I started to add features that were added Bukkit 1.10+ making a potential back port impossible.
The issue your having is interesting, I haven't looked at the Ships 5 code in almost two whole years, its difficult to remember the support documentation I drew up for myself for Ships 5.0.1.14 let alone 5.0.1.8, so mind if you send me your server IP and I take a look myself?
In reply to mosemister:
SMPNOOBIES.aternos.me
In reply to mosemister:
In reply to mosemister:
Let me know when you're going to log on
Hey, you have a very awesome plugin however every time I try to fly my ship it crashes. I already tracked the ship and everything is connected.
In reply to newton667:
How do you mean crash? Do you mean it drives into a wall? Or a console crash? If console crash, mind if i take a look at the log to work out whats going on and advise you what needs to be done.
There are two known reasons for a console crash, both are difficult to fix without minecraft rewriting how worlds work
to mosemister
now nothing works pls can you come a second time
the plugin and me dont like each other
In reply to Forge_User_98980808:
Please read the reply i made to your post below. That will solve your issue
to mosemister
you can join the server is restartet
what dp you do
In reply to Forge_User_98980808:
So I have rejoined the server and seen that you are running Ships 5 now. This is not compatibile with Minecraft 1.13+.
As for what to do, the movement algorthim is currently configured for a more powerful server then what you have, hence why it crashed. I would advice changing the advanced settings to suit your server better.
So if you go into the Ships config, you will see there are a number of advanced options. I would change the "Limit" values to 1 or 2. The "DelayUnit" to "MILISECONDS" and the "Delay" to 500
hi happy new year
to mosemister
pls come to my server i want drive with my ships
In reply to Forge_User_98980808:
Sure. Coming on
A new year. A new start.
Ships 6.0.0.0 alpha 3.1 will be arriving shortly with some more bug fixes, but what it doesnt mention in the change log is the improvement under the hood to prepare for "ships 6.0.0.0 beta 1.0".
You may have seen that the weekly alpha uploads have gone, this is mainly due to the lack of time i have had to work on Ships, but it allowed me to see how stable Ships was. And turns out very. So ships 6.0.0.0 alpha 3.x will be the last in the alpha series for ships.
So what does this mean? It means those who download via Curse or Twitch will be able to get the betas (they can not download alphas - choice on dev.bukkit).
Thank you to everyone who tested Ships 6.0.0.0 Alphas and Pre-alphas. Your support is truly grateful
to mosemister
ok then we see us at my server pls write me bevor you join
to mosemister
i have a question can you german or mybe a little bit
to mosemister
here is the ip but i need you minecraft name for the whitelist
78.143.21.249:25565