LorinthsRpgMobs
This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard
- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
@firesofhades
Right now its pretty early in its development(aka just an hour or two of work) but I'll be sure to release it to you once I'm comfortable its cleaned up and more efficient =)
@Arrxzon
Nope! It should work just fine with Health Bar!
@BSeeker69
Directly with heroes I don't see why not. Now if the levels affect anything with heroes other than making the creatures harder, it probably doesn't. I'm not positive on the core mechanics that Heroes uses, but it should work together alright
would this conflict with plugins such as health bar ?
i'd love to see and maybe use the source, any chance i can get it? :)
I have a question, and whether your plugin with the plugin Heroes?
Should have a version with at least a config.yml out tonight
@Waffleischeezey
Yeah thats for the great idea! I can scale the exp accordingly.
Just to clarify thats the basic minecraft enchantment exp correct?
@odequin
Ah yeah it might be your world file, what is the name of your world? I think its set to look at "world" if thats not the case it probably won't find that, I'll throw that in the config.yml also!
Its also for Bukkit 1.7.x
EDIT: Found that its looking specifically for "world". "world_nether", and "world2"
Thats my fault I wrote this plugin for my server and I'm trying to adapt it to be open use =)
@odequin
I must be missing something here, what version is this for exactly? does it run with bukkit? How do you properly install this? does it need any other mods?
Awesome plugin, please add extra EXP for higher levels you could make a toggle for that in the config.yml file your going to create.
All my mobs seem to be level 0 no matter how far from spawn I get, any ideas?
@Eonteam
Sorry for the delay!
I've been hard testing my other plugin in development this ones been on the back burner but I'll be sure to focus on getting the yml's out for you guys!
@johnharthwick
Sorry for the late reply!
But it is in fact compatible with Health Bar! So use it to your hearts content =)
This plugin is amazing, just what I was looking for! Just a question though, do you know if it will be compatible with Health Bar?
Might add a drop system that is easy to setup
waiting for monster.yml config.yml to test it
If you have any suggestions or desired features on top of this just leave a comment and I'll get to it when I can!