Tribu
Tribu - A Zombie Survival Game
What is it ?
Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.
Features
- Configurable zombies wave
- Set (invisible) zombie spawns
- Configurable zombie quantity,health,damage, speed, time to spawn
- Mystery box
- Zombie give configurable money and points to the player dealing most damage/ a percentage of damage for each concerned players
- Dead people can be jailed
- Money can be used to buy item, open door, etc...
- Tracking zombies : Zombies can track a player with no limit
- Zombie rally point : you can set a rally point for zombies
- Spawns can be controlled by redstone
- Night fight : you can configure the time of world at wave start
- Automation : you do not need an operator to launch the game
- Vote for next level to start at end
- Dis/allowability to modify the world
- Level can be reverted from before beginning of the game
- Minimum players to attain before launching the game
- Store inventory and give it back at end of the game
- Fully customizable messages
- Endless game
- Permission support
- Multiworld support
- Multilingual (English, German, French, Spannish, Dutch, Bulgarian, you can easily contribute to the plugin by creating the language file for your language, don't hesitate to PM Graindcafe)
- Use Metrics and is display on mcstat since version 0.6.3
How to use
Language file customization (advanced)
Basically, the player has to type /tribu enter to enter the game, but a game has to have been made by an op with the command /tribu start.
Please see the FAQ before asking for help.
Use ticket system to request help, do not comment for this !
Videos
If you can afford to, please consider a donation
If you can donate $1 it's great ! There is no minimum, I will be thankful regardless to the amount.
I am making this plugin for free since more than 2 year. If you are earning money with your server, please consider a donation, a little money to offer me a cup of coffee :) Since 2011 when I started the plugin, I received 30€, that's generous from the donors but it's quite small comparing to the 22000+ downloads of the plugin ! To donate, simply click here. Donations are processed with Paypal for 100% security.
Level Migrator
For those of you who want to migrate a level from a world to another world (if for example you rename a world or whatever), I created a little tool that will help you doing that https://github.com/graindcafe/Tribu/downloads
Sample Maps
As it can be a bit confusing to see what we can do with Tribu I'm starting to create some samples maps and config files First one is Forest Defense
It's a basic one lane level, but it may be harder than you think. Almost all features has been used in this level, but there is few signs. It can be downloaded on Mega here
@graindcafe
When you close a ticket, it takes it off the list.
And there is nothing in the configuration that makes all players in all worlds, lose all of their items when they die, especially when they aren't even in the Tribu game. Even with the "loose" items and store inventory settings toggled both ways, this still occurred. No one had even joined the game, as it was only being tested by our admins.
As well as there is not a setting to turn off all mob spawns in all worlds. Couldn't even use WorldEdit/Guard to spawn mobs.
Awesome plugin.
Hope development of it keeps going! :D
@ItsMeBrad
I answered it and then closed it.
Can't you see the ticket ? Anyway, your problem is that you didn't set up your config file correctly. Read the wiki
@jrodier
Please request help with the ticket system.
We will not answer for help request here anymore
I set up a normal zombie game like it said but when i start no zombies apear anywhere so i was wondering why this was happening and i made zombie spawns
@treestompz I'm uploading video of differents configuration so that you can see the difference http://dev.bukkit.org/server-mods/tribu/pages/configuration/
@graindcafe
Is there anyway for me to get them so that they won't just derp around?
So that they will move toward the players somehow?
@treestompz
If you set to InitialSpawn, zombie will have normal behaviour BUT will try to go to the initial spawn instead of strolling around. But if it doesn't manage to get to the initialspawn it will strolling around
I am just trying to confirm if Zombie.Focus will actually force the zombies to come to desired location even if they are not locked on to anyone.
I have tried setting it to InitialSpawn and they just behave like normal zombies at the start of a round.
Any thoughts?
Hey, can you post 0.5 here and the changelog? You updated it but didn't put the link up.
It would be awesome if you could add a boss in a speciel wave, like a spider with more health than normal.
Hey this plugin sounds very cool so i installed it but when i type /tribu create Test it appeares: /tribu ‹enter:join...› the same with /ispawn and /dspawn : /ispawn ‹jump› and /dspawn ‹jump› (i am owner have * permission and op) what should i do? THX for your help
Hi nice plugin :) can you please normalize the names for the folder in the plugin? currentl config and languages folder is created as Tribu and a levels folder is created in tribu so we have two folders caps and non caps. thank you.
found new conflict Tribu conflicts with EssetialsSpawn by not letting you go to the dspawn
@BONNe1704
yes im using 4.2 now thank you but yes i will submit a ticket
@agent6262
hmm about error i dont know what can caused it... beter submit a ticket....
But are you using 0.4.2? Because in 0.4.2 there is no issue with config... at least for me ;)
@BONNe1704
hey Im on the same page as you when it comes to the config file every time i edit it and start/reload the server it sets it back to default
i also got this error after running the server for awhile
2012-04-11 21:33:49 [SEVERE] Could not pass event PlayerInteractEvent to Tribu org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:176) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:287) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at graindcafe.tribu.signs.TollSign.raiseEvent(TollSign.java:75) at graindcafe.tribu.TribuLevel.onClick(TribuLevel.java:144) at graindcafe.tribu.listeners.TribuPlayerListener.onPlayerInteract(TribuPlayerListener.java:46) at sun.reflect.GeneratedMethodAccessor236.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
@agent6262
sorry never mind i had to change to path for batch file
@BONNe1704
i have java 7 now and also got a fresh version of tribu and it still wont work