Tribu
Tribu - A Zombie Survival Game
What is it ?
Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.
Features
- Configurable zombies wave
- Set (invisible) zombie spawns
- Configurable zombie quantity,health,damage, speed, time to spawn
- Mystery box
- Zombie give configurable money and points to the player dealing most damage/ a percentage of damage for each concerned players
- Dead people can be jailed
- Money can be used to buy item, open door, etc...
- Tracking zombies : Zombies can track a player with no limit
- Zombie rally point : you can set a rally point for zombies
- Spawns can be controlled by redstone
- Night fight : you can configure the time of world at wave start
- Automation : you do not need an operator to launch the game
- Vote for next level to start at end
- Dis/allowability to modify the world
- Level can be reverted from before beginning of the game
- Minimum players to attain before launching the game
- Store inventory and give it back at end of the game
- Fully customizable messages
- Endless game
- Permission support
- Multiworld support
- Multilingual (English, German, French, Spannish, Dutch, Bulgarian, you can easily contribute to the plugin by creating the language file for your language, don't hesitate to PM Graindcafe)
- Use Metrics and is display on mcstat since version 0.6.3
How to use
Language file customization (advanced)
Basically, the player has to type /tribu enter to enter the game, but a game has to have been made by an op with the command /tribu start.
Please see the FAQ before asking for help.
Use ticket system to request help, do not comment for this !
Videos
If you can afford to, please consider a donation
If you can donate $1 it's great ! There is no minimum, I will be thankful regardless to the amount.
I am making this plugin for free since more than 2 year. If you are earning money with your server, please consider a donation, a little money to offer me a cup of coffee :) Since 2011 when I started the plugin, I received 30€, that's generous from the donors but it's quite small comparing to the 22000+ downloads of the plugin ! To donate, simply click here. Donations are processed with Paypal for 100% security.
Level Migrator
For those of you who want to migrate a level from a world to another world (if for example you rename a world or whatever), I created a little tool that will help you doing that https://github.com/graindcafe/Tribu/downloads
Sample Maps
As it can be a bit confusing to see what we can do with Tribu I'm starting to create some samples maps and config files First one is Forest Defense
It's a basic one lane level, but it may be harder than you think. Almost all features has been used in this level, but there is few signs. It can be downloaded on Mega here
I like idea of this plugin, realy like, but there are many bugs...
1. I cannot change config file, and it isnt into Tribu folder...
2. Also Something wrong with Default laguage, I cannot put a colors because it automaticly change & to ?
3. Are in this plugin permissions? Because I cannot find anything about them in WIKI
@agent6262
it need java7 to run
need some help i get this error when reloading my server or starting it
17:51:08 [SEVERE] Error occurred while enabling Tribu v0.4.1.1000 (Is it up to date?) java.lang.UnsupportedClassVersionError: me/graindcafe/gls/DefaultLanguage : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41) at org.bukkit.plugin.java.JavaPluginLoader.getClassByName(JavaPluginLoader.java:234) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:37) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at graindcafe.tribu.Tribu.initLanguage(Tribu.java:216) at graindcafe.tribu.Tribu.onEnable(Tribu.java:383) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Congratulations on the update! I have been waiting for this for a while now, thank you so much!!
Damn ! i was just going to bed. lol
It's 5am and now i HAVE TO stay up, set up and play this :)
Seriously though your a star, cant wait to relive cod shi no numa in Minecraft :D
Thanks so so much. :)
For all you zombie lovers, I have created a dev page for a plugin that will be soon out. Thay may be somewhat like this, or far from. Either way have fun.
Vous pensez mettre à jour le plugin en 0.5 avant d'abandonner ? J'ai beaucoups d'arènes qui fonctionnais grâce à ce plugin que je trouve absolument parfait !
@mmob18
Awesomeness. TY
Now on my way to Bukkit Forums lol, Shi No Numa needs this plugin :D
Can you give a DevBuild of tribu 0.5 ? Pouvez-vous partager une version de test de tribu 0.5 ?
Hey, just lettin' you guys know that I'm updating Tribu. For more info, look at the post on the Bukkit Forums, not BukkitDev.
As one of the beta testers/just a guy helping to contribute to this plugin (just so you know I'm not making up crap), the author will continue to work on this mod once he is done with a school related class he's taking. Until then, this mod should remain as it is. In the mean time, you can pm me some features you want to be added, as I am creating a list for this author to look over, and maybe add some of the features.
shame it went inactive, this was a great plug in
@MinasApatridas
It's not possible, as the player is not directly teleported but when he respawn..
@isikerkan There is a plugin for random prize, look at Mystery Box or something like that.
Please add a finction woh port players to her enter possision and, the player have only one live, when he die, he portet to his enter position, and win a random prize. And when all players are death the game shutdown automaticli. ;)
mmm you need to chango payer death to player teleport to dspawn....
@Iasumonecara
About the block breaking, actually it currently works for most of blocks . Only special cases like water, lava, fire (maybe other) are not correctly working as it interracts with others blocks after the block is placed. I already have done the cases of sand and gravel (it can fall) and torch/redstone wire/torch etc.. (when you place it on a block and then break the block the plugin consider that you have first break the torch).
Tossed this on the test server to have it a go and it worked quite pleasantly. :D
My main concern is that you can't set the pathing target for the zombies without reloading the plugin. I think it would be rather enjoyable as an admin/mod to change the goals of the zombies as the players figure them out and build against their AI.
Also, I know this is listed as planning stage, but the block breaking you mention in your post would be thoroughly satisfying. Tribu is here to give the players a run for there money after all. I'm looking forward to that addition.
To round it off, is there any hope of making the mobs configurable? My thought is that Creeper-Hell would be QUITE the challenge. This would (ideally) be chosen via in game commands... any chance of getting the spawn rates to be customizeable in game as well? Again, reloading to make a change is... cumbersome.
Anywho! I expect dandy things out of this plugin when finished and until then it will be an amusing toy for my players. Thanks!
Iasu