Tribu
Tribu - A Zombie Survival Game
What is it ?
Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.
Features
- Configurable zombies wave
- Set (invisible) zombie spawns
- Configurable zombie quantity,health,damage, speed, time to spawn
- Mystery box
- Zombie give configurable money and points to the player dealing most damage/ a percentage of damage for each concerned players
- Dead people can be jailed
- Money can be used to buy item, open door, etc...
- Tracking zombies : Zombies can track a player with no limit
- Zombie rally point : you can set a rally point for zombies
- Spawns can be controlled by redstone
- Night fight : you can configure the time of world at wave start
- Automation : you do not need an operator to launch the game
- Vote for next level to start at end
- Dis/allowability to modify the world
- Level can be reverted from before beginning of the game
- Minimum players to attain before launching the game
- Store inventory and give it back at end of the game
- Fully customizable messages
- Endless game
- Permission support
- Multiworld support
- Multilingual (English, German, French, Spannish, Dutch, Bulgarian, you can easily contribute to the plugin by creating the language file for your language, don't hesitate to PM Graindcafe)
- Use Metrics and is display on mcstat since version 0.6.3
How to use
Language file customization (advanced)
Basically, the player has to type /tribu enter to enter the game, but a game has to have been made by an op with the command /tribu start.
Please see the FAQ before asking for help.
Use ticket system to request help, do not comment for this !
Videos
If you can afford to, please consider a donation
If you can donate $1 it's great ! There is no minimum, I will be thankful regardless to the amount.
I am making this plugin for free since more than 2 year. If you are earning money with your server, please consider a donation, a little money to offer me a cup of coffee :) Since 2011 when I started the plugin, I received 30€, that's generous from the donors but it's quite small comparing to the 22000+ downloads of the plugin ! To donate, simply click here. Donations are processed with Paypal for 100% security.
Level Migrator
For those of you who want to migrate a level from a world to another world (if for example you rename a world or whatever), I created a little tool that will help you doing that https://github.com/graindcafe/Tribu/downloads
Sample Maps
As it can be a bit confusing to see what we can do with Tribu I'm starting to create some samples maps and config files First one is Forest Defense
It's a basic one lane level, but it may be harder than you think. Almost all features has been used in this level, but there is few signs. It can be downloaded on Mega here
Also, could I suggest adding round based rewards, like MobArena? Where you get rewarded based on which round you get to, or how many rounds you survive?
Perhaps add item, command, and money rewards. Command rewards for players like me who want to award Heroes xp through the server command. It would be awesome to be able to level your class by getting to a high round.
I just noticed a problem with this plugin (or I'm not doing something right).
In Nazi Zombies, you can unlock doors, and the zombies will only start spawning after the door is unlocked. In other words, zombies only spawn in the rooms that you have access to.
I tested it out, and with this plugin, if I set a zombie spawn point behind a locked door, the zombies will still spawn there. Therefore, the players can't kill those zombies.
Is there any way to make it so that a spawn point will only activate once a door is opened? I read something about toggling a spawn point on or off, but I'm a little confused about it.
I'd appreciate it if someone could further explain this to suit what I'm trying to do.
@Ardemax
Dead players are already teleported to initial spawn at round start
@graindcafe
One more thing (sorry!):
Is there something planned to allow 'dead' players to return to the game after a certain number of rounds or is there something that allows that already?
Thanks.
@graindcafe
That sounds awesome! Of course I'll wait haha - this plugin is probably the best zombie plugin/monster pvp plugin (coming from of CoD zombie fan).
@Ardemax
Actually no, but if you can wait, the next release will come in less than 2 weeks (maybe end of the week). The rollback system will be more efficient
@graindcafe
Ahh right yeah, iron doors don't seem to close after the round has ended.
Will there/is there a way to prevent iron doors being closed after they've been paid for? I know you can use redstone underneath and have like an unlimited circuit thing, but to close the doors again I have to break the redstone and that takes time xD
@Ardemax
Yes this is the purpose of "RevertBlockChanges" .
But be careful it's not working very well at the moment. TNT, water, lava, fire, etc... will not be cancelled
Hi once again!
Is there anyway to reset the map? Like once someone has played the zombie map and bought doors, the doors stay open and don't close when they leave/enter and I stop/start the level.
Thanks
@drumming102
Omg thanks!
Yeah the signs weren't facing the redstone, that's why.
Thanks for the replies + help both of you!
@Ardemax
the wire needs to go DIRECT into the sign. not just next to it. that was my problem.
@Ardemax
Well the zombie spawner should be done like this :
Zombie Spawner
Spawn-name
You should have a confirmation message when placing it
Thanks for the reply.
I've just done that with 3 zombie spawners: One named "3", one named "cobble" and one named "stone".
I've attached redstone to levers to each of the signs which read [Zombie Spawner cobble] [Zombie Spawner stone] [Zombie Spawner 3]
"3" is the only one with the redstone current on but zombies are spawning from every spawner, even though there is no redstone current on? Any ideas?
I've also tried adding a toll to a door near the lever which activates the redstone current. They still spawn where they shouldn't. Aahhh! Need screenshots?
@Ardemax
Yes the zombie will spawn there, but you can activate / deactivate zombies spawns with a sign.
You just have to connect the 2 signs with a redstone wire like this :
[Toll Sign]
===|=============/ =====
+------------------|
|
[Spawn Controller]
-,+,| : redstone wire
= : wall
[] : Sign
/ : Door
Hi there! Just thought I'd say this is such a great plugin... thanks for making it!
I do have a question though:
If you place zombie spawns behind a door that you have to pay to open (eg. the players cannot go to that zombie spawn without buying a door), will zombies spawn there?
If they do, how will the players kill it if they cannot afford to open the door?
Cheers.
@geeko07
It's an english board, you have to speak english on it.
I created a ticket here to answer you : http://dev.bukkit.org/server-mods/tribu/tickets/22-fr-configuration-problem/
bonjours alors voila j'ai un petit probleme avec ton plugins il avait l'air tres bien mais le soucis c'est que quand je fait /zspawn set 1 et bien sa me met "a zombie denied your action sorry" alors pourrait tu m'aider svp et aussi je n'ai pas bien compris comment on mettait le plugins en francais je suis pourtant aller sur la page mais je n'est pas trouver ou telecharger le fichier "french.yml" je pense que c'est sa voila merci d'avance pour tes reponses cordialement, geeko07
@graindcafe
Okay :P but it makes it unusable for my server. Anyways, Good luck with making of Tribu 0.6, i will wait for the release : )
@Zanaxaccount
As I said I will not support this version !
@graindcafe
My server laggs after 1/2 rounds of Tribu with 0.5.1 support 2 And my server uses all the RAM what is avaliable.
Console: [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
Hopely u can fix it : ) Good luck!!