Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
@generalred256
same problem here.
Well, The plugin works with 1.6.2, but it causes some major problems with my Other plugins. I wouldn't recommend using this with 1.6.2 until it updates. Great plugin though, keep up the good work, I'll be sure to download the plugin when it updates :3
Can someone please help? When I put the .jar into my plugins folder it will not execute with the running of the server, even on admin run.
not working with 1.6.2 :(
Hatanu: I do know that if you fly into a snowstorm and stop, the snow will accumulate and prevent you from continuing, until you 'de-ice' your ship. It's possible that one of my many plugins could be causing that effect, though. Also, if you you dock onto a structure made of one of the building materials, your ship will 'pick-up' all of those blocks and it will become part of your ship. I prevent this from happening by placing stone, cobblestone, etc. around my docking structures. This leaves a gap between the material of your ship and other structures.
"Obstacle on course", can someone pelase explain to me what is going on? No matter how I build an airship and if it's floating, I always get this message whenever I try to move the ship.
I was wondering if it is possible to have a tree farm on board a ship possibly along with other types of farms? If not I believe that would be a very good addition to the plugin. Thank you.
I am really looking forward to the submarines. I've been building large underwater bases and this is going to be an excellent way to reach them!
Hello, I am having problems with the plugin.
When I put the plugin into the plugin folder and start up the server, nothing happens. The plugin's .jar does not run on server startup and does not make a plugin folder. Does anyone know a fix for this?
@Jarrett78
I've been using the Cannons plugin with Ships for a long time. What issues are you having?
im using your plugin and no one one my server can not use it if they are not op and i have no permissions is there a way without getting permissions i can get this to work for all players and is it possible to type the permissions in the permissions.yml in my server file
Could you make the automated movement more faster? It's kind of slow for me :(
I'm playing on a server that used to have this plugin, but know since the map updated we have a lower sea level than normal minecraft, so now water is generated over the boat. So i wonder if u could fix it?
Make this compatible with cannons?
http://dev.bukkit.org/bukkit-plugins/cannons/
you need to add items 389 152 and 89
@Latner12
Speed also affects the distance the ship moves on autopilot, I believe. So 50 probably will cause it to move 50 blocks every five seconds, and 30 would cause it to move 30 blocks every five seconds, and so forth.
@Conorserver
Thats the oh so famous Stack over flow error, simple to fix on your end, go to your batch file and add Xss, it should look like this java -Xss3072M -Xms3072M -Xmx3072M (make sure to use numbers your computer can handle(warning though, this edit does not on Windows XP, but will work on windows 7 and 8)) @Latner12
which sign are you using to move the ship?
@Ewery1
You can modify the blocks you move by opening the config.yml and editing lines 7, 12, or 17. "Speed". From my understanding every 10 for airship at least is 1 block. So I put mine on 50 and it goes 5 blocks. I haven't tested the others. Hope this helps.
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Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.<init>(ShipsMaping.java:26) at Ships.ShipsListener.engineManeuvering(ShipsListener.java:370) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:425) ... 16 more
Using version 3.1.6.2 and running the latest craftbukkit build