Cannons

Cannons

What can it do?

Cannons is a highly configurable plugin which allows you to fire block build cannons. It is possible to aim and load different amounts of gunpowder to hit targets at different ranges. The power of redstone makes it possible to set the gun to auto load and activate the rapid fire mode. Choose your projectile from a broad spectrum of cannonballs and smash the enemy.

With Cannons 2.0 you are also able to design your own cannons using .schematic files and give each cannon their own settings, as well as different types of projectiles.

http://dev.bukkit.org/media/images/55/103/cannons_650.png

Features

  • Build a cannon out blocks
  • Design your own cannon and save it as .schematic
  • Design and fire different projectiles to smash your enemy
  • Use redstone to fire guns from distance
  • Rapid fire with auto-load possible
  • Destroyed blocks can be restored with CreeperHeal (if 'custom' option is true)
  • Cannons will stay load and aligned due to the database
  • Movement plugins (e.g. Movecraft) are supported if a cannon has a sign to store a tag
  • API for ships plugins (e.g. iSails) to use cannons on ships without signs.

Videos

by Wukkit

out-dated video

Alternatvie plugin showcase

Installation

  1. Install WorldEdit first (don't forget this)
  2. Copy the cannons.jar into your Bukkit's "plugins" directory, then run the server.

Dependencies

This plugin requires:

Metrics

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in the config file under /plugins/PluginMetrics/

Information for Cannons 2.x

Tutorial:

Additional information:

Known Bugs

  • The cannon ball (snowball) becomes invisible after 60 blocks but hits the target.
  • Voxelsniper will delete Buttons/Torches when you load the gun (be careful when you click the barrel)

ToDo

  • Additional events/methods for seamless operation with movement plugins e.g. Movecraft, iSail

Credits

  • Raser4000
  • DreTax
  • JlJlJl
  • and many more

Donate

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Silversbane Silversbane Jul 23, 2014 at 07:13 UTC - 0 likes

    I have made a custom catapult design. I will post a video of it for you soon. Few requests though. 1) Need to change the following text, is this possible? For trebuchet [Cannons] No gunpowder. Please load the barrel. to [Cannons] No Counterweight. Please load with weight.

    [Cannons] 1kg of 1kg of Gunpowder loaded. to [Cannons] 1kg of 1kg Counterweight loaded.

    For Mangonel [Cannons] No gunpowder. Please load the barrel. to [Cannons] No tension. Please rewind tension.

    [Cannons] 1kg of 1kg of Gunpowder loaded. to [Cannons] 1kg of 1kg tension added.

    I could not find a valid place in the config to change either one of those.

    2) Everytime my blocks hit they still have the explode sound even if I change it. My guess this has to do with the explosion property given to the projectiles. Anyway to override this?

    Thanks for your time. Once I have a battle with these I will send the video your way.

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:58 UTC - 0 likes

    You also say see Kinetic Energy in your velocity config can you please supply me with the link on how that math is done? Thank you

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:45 UTC - 0 likes
    1. this means the cannonball will break through obsidian, water, and lava - superbreaker
    2. this property sets the impact area on fire. range is determined by the explosion power property - incendiary
    3. the player is tied to the projectile and will follow its path to the target - teleport

    Specifically looking for human_cannonball and observer thanks

  • Avatar of Silversbane Silversbane Jul 22, 2014 at 23:41 UTC - 0 likes

    Can I get a detailed explanation of the following projectile properties. Thank you possible properties are: superbreaker, incendiary, human_cannonball, teleport, observer

  • Avatar of DerPavlov DerPavlov Jul 18, 2014 at 13:03 UTC - 0 likes

    @Tokracraft: GoLike he said. All plugins that protect you from explosions (TNT, Creeper) will also prevent an explosion from cannons. Cannons uses entity 'null' instead of 'TNT primed' or 'Creeper'. So you can either enable all explosions in this area, or try to enable 'custom-explosion' like it is called worldguard.

    Last edited Jul 18, 2014 by DerPavlov
  • Avatar of FlOppythp FlOppythp Jul 18, 2014 at 09:43 UTC - 0 likes

    <<reply 2271752>>

    Ok i am in a good mood today :)

    Don't know why, but i will try to help you, do you use faction plugin ? Or maybe another towny plugin or something (i don't know them all).

    But if you shoot a projectile in a protected area like the spawn or a land that you have claimed and is protected by you mostly. You can't destroy it.

    For example in Faction which i use i have disable the explosion on some of my lands, so if i shoot at my spawn nothing would explode and i will get this message that the land is protected.

    That's it can't say more with the few informations you gave us.

    Good luck and tell us if it works now.

    Magestia Private Server. The freedom has never been so real.

  • Avatar of Tokracraft Tokracraft Jul 17, 2014 at 16:28 UTC - 0 likes

    Someone please help me! I installed this plugin, but when using a canon it sais: Impact was at x, y, z but the area is protected

    Is there any way to bypass this?

  • Avatar of FlOppythp FlOppythp Jul 17, 2014 at 10:23 UTC - 0 likes

    <<reply 2270969>>

    Lol, ok nevermind i maybe found why it does that, but what do you mean spawning entities, i don't use that option, plus explosion what are you talking about where are explosions ?

    Your plugin is completly about explosions, even if i set arrow and -1 as damages node.

    So it is your problem if it makes explosions i can't do it at your place, so what i would like to see is, to allow arrow shooting like a gun and not like a cannon ?

    Do you think you can do that, this would make no explosions and less lags i guess.

  • Avatar of DerPavlov DerPavlov Jul 16, 2014 at 23:40 UTC - 0 likes

    @FlOppythp: Go There is no cannons projectile which uses these kind of settings, so if you use such a thing - it on your own risk. Explosions and spawing entities takes always much performance, but I can investigate the problem. However if you would ask in a more polite tone it would get a higher priority.

  • Avatar of FlOppythp FlOppythp Jul 16, 2014 at 22:49 UTC - 0 likes

    <<reply 2270850>>

    Why do you take me for a fool, i have told you your new sound system sucks, so don't tell me there is a new sound system pff.

    Plus i have a huge problem with your plugin now, there are major lags or crash for servers, even big ones.

    When i shoot with a cannon, who shot 4 bullets each 0.2 seconds after another.

    And when i click like a retard on it, to shoot quick, the server can't handle it, even if i have an expensive server so please can you make a smoother plugin ? Or tell me if i can make it smooth by disabling some stuff.

What RPG features should be implemented for cannons

  1. Choices:

  1. Results
  2. 4 comments

Facts

Date created
Mar 04, 2012
Category
Last update
Jun 22, 2014
Development stage
Release
Language
  • deDE
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Cannons
Downloads
64,546
Recent files

Authors