Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
@Zombiemold
I know that the [EOT] are the problems. I often experience it. I have used are thread such as Java. And this is not recommended. Now he wants to use the thread offered bukkit. Unfortunately, today I started to move and do not know when I have time to correct it. Nor do I know if the new threads will fix situations. Should.
Thank you for your patience.
@Qx2
yes, I'm using 1.4. your download counter must be broken.
@Qx2
I don't blame you, but I think Bukkit really makes plugins like this hard to use. I have found many bugs.
1) Signs will sometimes, randomly go blank. This happens a lot for me.
2) 90% of the time, when the airship moves forward, players fall off. This doesn't seem to effect [engine] though. It only effects [EOT] movement.
3) When you use [EOT] to move forward, sometimes blocks are left behind.
Like I mentioned before, would it be possible to make a databse for airships, and when a ship is made with the [ships] sign, it gets stored, and saved. Would that make movement better? since it would just paste the ship forward every time?
@OriginalMadman
What versions bukkit?
What sign?
Just tried 1.4 on my server - when trying to use the airship (hitting the signs), the server freezes up to 100% CPU (no log in console). And I had to kill it twice, after which I removed the plugin. I do have a lot of plugins, and something may be spooking, but I thought you should know. I would love to have the plugin working though, looks great.
@Dibujaron
Are you sure you have version 1.4? From what I can see no one has downloaded the latest version.
I'm still having problems. when I use the EOT on my airship I fall from the ship. it is a very large ship (around 3000 blocks) but I still shouldn't fall. everything else works fine on the Airship.
on my ship in the water, nothing works. when I right click the signs nothing happens.
@jhs232
How could that work? You mean to stipulate that ships could not they steal / modify?
Could you make it so ithat they cant be used in WorldGuard protected regions?
New version. (1.4) Added vessels.
Small change. By your ship to fly / sail you must make a sign:
[ships]
ship/airship
Owner (not required.)
Other Owner
Uh-huh. From now on, fall is locked to players on ships by 1 second after the teleportation. If you continue to decline, extend the time. Please delete the configuration file. Is new. Added ability to configure the fuel (2 types) Default: Coal and wheat (biofuels) :p
@eldarstorm
Specifically, what's wrong? What he writes in the console? Gives more details.
@Dibujaron
I have noticed the error with the wheel as well.
There is also another issue with collision detection, or prevention. If you have upside down stairs on the bottom of your ship, they will merg with objects.
@Qx2
why doesn't the wheel work?
@Dibujaron Ships never tried at such large objects. I did not want to build such large ships. I hope that the problem of falling from the ship solved in 1.4. I have an idea how to do it. I would add the option to choose the type of fuel. Or even more.
huh. it doesn't seem to be working any better. here is what happened:
when I hit the wheel, left or right, it gives me this message: 08:29 PM [SEVERE] Could not pass event PlayerInteractEvent to Ships
when I use the EOT, I fall from the ship every time it moves, and all the signs on the ship turn blank.
this might be because I'm using a ship that is very large (over 3000 blocks) but it should still work right...
oh and along with custom fuel usage rate and speed, can we have a config file where we can set what blocks we can use?
Test swim the ship, yet still not working, I'll add new features in 1.4
@Dibujaron
RequiredBlock: 35 RequiredPercent: 60
I will try to do so to speed, climb, etc. depend on the construction of the ship. but it is only after update to 1.3 Cause I do not know what will add the new.
@Qx2
I wrote an english description for this plugin based on my experience using it and also what you wrote in the description above. Google Translate doesn't do a very good job with long sentences...
If you'd like to use my description, that would be okay with me, and you might stop getting complaints in the comments. the simple directions I wrote are further down in the comments page, but I can do a complete one like the one you already have if you like.
On a completely different thing: it would be nice if you made this plugin more configurable. like, make how much fuel the ship uses configurable, and also how much wool is required.
People! I do not know English. I am using a translator. For errors in translation blame translate.google.pl I will try to improve the description so that even less clever people will understand. If anybody knows the Polish / English and would like to help translating would like to use the help. Write to the PM.