Fishing
### This is the configuration for FISHING. ###
# Enables/Disables this skill attribute.
Enabled: true
#sets the starting level, and the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1
# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.50
# This sets how much experience a player gains for fishing
Experience: 5
# Enables/Disables Treasure/Junk portion of configuration and all proceeding values. If enabled, defaults to vanilla Minecraft.
Use Vanilla: false
# If a player fails to catch treasure nor junk, if enabled will revert to vanilla minecraft.
Run Vanilla Parallel: true
# This is how likely the event is to activate, if both of these fail the player will catch a fish.
Treasure Chance: 8
Junk Chance: 15
# This is a list of treasures a player has a chance to receive
# to set this up follow the example: - {ITEM ID},{AMOUNT},{META},{BASE CHANCE TO RECEIVE}
Treasure:
- 264,1,0,5
- 35,10,5,10
# This is a list of treasures a player has a chance to receive
# to set this up follow the example: - {ITEM ID/TRAP},{AMOUNT},{META},{BASE CHANCE TO RECEIVE}
Junk:
- 301,1,0,30
- 280,3,0,26
- 18,3,0,28
- PRIMED_TNT,-,-,32
- ROTTEN_FISH,-,-,30