Breeding

### This is the configuration for BREEDING. ###

# Enables/Disables this skill attribute.
Enabled: true

#sets the starting level, and the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1

# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.50

# Here you can set the how many EXTRA offspring one "breed event" could produce and the chance it may occur. Keep in mind the chance is factored into the players current level.
# Format >>> {Extra Offspring},{Base Chance},{Experience Gained}
Mob Types:
  Chicken: 3,10,2
  Cow: 1,4,4
  Horse: 1,3,10
  Mushroom_Cow: 1,2,10
  Ocelot: 4,10,5
  Pig: 2,12,3
  Rabbit: 5,20,4
  Sheep: 2,8,3
  Wolf: 3,5,4


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