Attack

### This is the configuration for ATTACK. ###

# Enables/Disables this skill attribute.
Enabled: true

#sets the maximum level a player can achieve.
Level Cap: 100

# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 2.00

# Here you can set the levels required for each type of sword.
Tool Levels:
  Wood:
    Level: 1
  Stone:
    Level: 10
  Iron:
    Level: 25
  Gold:
    Level: 30
  Diamond:
    Level: 50

# This modifies the amount of experience gained from each entity type.
Experience:
  Player: 10
  Mob: 5

# This is applied to the damage event system algorithm in conjunction with current modifiers(if any)
# For more damage per player attack level, increase this value, for less, decrease.
Global Modifier: 0.10

# This section allows you to define which sword does how much damage. Keep in mind this is processed alongside the global modifier.
Damage Modifiers:
  Wood:
    Damage: 1.0
  Stone:
    Damage: 3.0
  Iron:
    Damage: 4.0
  Gold:
    Damage: 6.0
  Diamond:
    Damage: 10.0