Attack
### This is the configuration for ATTACK. ###
# Enables/Disables this skill attribute.
Enabled: true
#sets the maximum level a player can achieve.
Level Cap: 100
# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 2.00
# Here you can set the levels required for each type of sword.
Tool Levels:
Wood:
Level: 1
Stone:
Level: 10
Iron:
Level: 25
Gold:
Level: 30
Diamond:
Level: 50
# This modifies the amount of experience gained from each entity type.
Experience:
Player: 10
Mob: 5
# This is applied to the damage event system algorithm in conjunction with current modifiers(if any)
# For more damage per player attack level, increase this value, for less, decrease.
Global Modifier: 0.10
# This section allows you to define which sword does how much damage. Keep in mind this is processed alongside the global modifier.
Damage Modifiers:
Wood:
Damage: 1.0
Stone:
Damage: 3.0
Iron:
Damage: 4.0
Gold:
Damage: 6.0
Diamond:
Damage: 10.0