Farming

### This is the configuration for FARMING. ###

# Enables/Disables this skill attribute.
Enabled: true

#sets the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1

# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.80

# Here you can set the experience gained for each type of block.
Blocks:
  Brown_Mushroom: 8
  Cactus: 4
  Carrot: 3
  Crops: 4
  Cocoa: 8
  Melon_Block: 5
  Melon_Stem: 15
  Nether_Warts: 4
  Pumpkin: 5
  Pumpkin_Stem: 15
  Potato: 4
  Red_Mushroom: 8
  Sugar_Cane_Block: 5

# This defines a base value applied to a players current level to equate how likely a double drop event is going to occur.
Double Drop Chance: 0.45

# This defines a base value applied to a players current level to equate how likely a double drop event is going to occur.
Triple Drop Enabled: true
Triple Drop Chance: 0.25

# This defines a base value applied to a players current level to equate how likely the auto-replant event is going to occur.
Auto-Replant Enabled: true
Auto-Replant Chance: 0.50

# These values are added to all the chance events to produce a higher chance of that event occurring if a player uses that
# type of hoe to farm. Only is applied to carrots, crops, and potatoes
Hoe Yield Modifiers:
  Wood: 0.02
  Stone: 0.04
  Iron: 0.07
  Gold: 0.08
  Diamond: 0.10