Quick-house
Quickhouse
Don't forget to submit any bugs in 2.1!
Make sure you delete the config and let it regenerate for the new options if you haven't since 2.6
What is it?
Quickhouse is a plugin for generating houses. You can use the basic houses provided, or create your own which can be saved and regenerated anywhere.
How do I use it?
This plugin uses commands to work.
Commands
Command | Arguments | Use |
---|---|---|
/qhouse | basic | Generates a small simple house which can be destroyed in one hit |
tent | Generates a woolen house which can be destroyed in one hit | |
beacon <block type> <height> | Generates a beacon with the type (diamond, gold, emerald or iron) and height 0-3 | |
shouse | Generates a large house (has a cost in iron ingots or using Vault) | |
bhouse | Generates a house made of two "shouse"s (has a cost in diamonds or using Vault) | |
TARDIS [interior wall block] | Generates the TARDIS seed for the TARDIS plugin, if you have it | |
/qhremove | <playername> [house type] | If you just put the player name it will remove all the houses, other wise you can put basic, tent or custom to remove that house. |
/blueprintcreate | <housename> | Saves the house you selected with the gold hoe |
/qhcustom | Displays a list of custom houses you have saved | |
<housename> | Generates the custom house <housename> | |
/qhccloak | <housename> | Generates the custom house <housename>, and then cloaks it |
/qhcloak | Re-cloaks your custom house | |
/qhdecloak | De-cloaks your house | |
/qhtardis | <housename> | Generates the custom house <housename> in another world through a door that generates in front of you |
/qhgive | ||
<filename> [amount] [player] | Gives the amount (default 1) to the player (default the command runner) of the item made in the folder plugins/quickhouse/Custom Items/<filename>.yml |
Custom Houses
Custom houses have a cost feature, the second line of the blueprint file (/plugins/quickhouse/blueprints/<housename>.txt) can either have a data id, how many it requires (So the second line will look like this "1,12" if it costs 12 stones) or just a single number if you use vault.
House Items
You can also have items for performing the /qhouse and /qhcustom commands: Custom house items are in folder quickhouse/Custom Items/<filename>.yml customizes the recipes and stats of the items. You can call them whatever you like and have as many as you want. The recipe is shapeless (can be made in any way, like a book) and defaults as a stick, a diamond and a crafting table. To use it, simply right click on the ground and it will have the same effect as performing the command. (defaults as /qhcustom modern)
You can give the items to players by doing /qhgive <filename> [amount] [player].
Invisible Buildings
Soon to be its own plugin here, you can now do /qhccloak <custom house name>. This will generate the house, and then make it invisible. No one on to the server can see it. To make it visible again, type /qhdecloak. To make it invisible, type /qhcloak. When a house is invisible, when you get close to it the blocks will appear as red stained glass to you so you know where it is.
Finally, you can customize who you show your house to with /qhdecloak <playername>. Or, if only you want to see it you can type /qhdecloak me
Tardis houses
/qhtardis <custom house to use as interior> Creates a doorway in front of you which when you right click the bottom block of, takes you to the relative position of that custom house in another world. You then have to assign a block to right click to use as the doorway back.
This is very useful if you want to keep items and your house (and yourself) safe from other users.
When others want to enter your TARDIS you can either do /ht yes or /ht no to accept or deny their access to your TARDIS house when they click the bottom of the door. This command will last until someone else lets that player into their TARDIS
/qhouse tardis generates a TARDIS seed, but requires the TARDIS plugin by eccentricnz to work. /qhouse tardis <basic, medium, deluxe> <interior wall block (this is limited, so check the TARDIS page first!)>
What about the config?
There is a config for the mod which looks like this in 2.0. If yours doesn't have the same options, you need to delete the file and reload your server.
Use time bracket: //This decides whether or not to specify the time to make a house. false shouse cost in Iron Ingots: //ES 50 bhouse cost in Diamonds://ES 63 Override Blocks?://Whether a basic, tent or custom house will delete blocks and it would replace them after true Start Time (in ticks) You can build a house://For the time bracket above this is the start time (like ./time set) 0 End Time (in ticks) You can build a house://For the time bracket above this is the start time (like ./time set) 23999 Enable use of Vault for the economy //If you want to use vault instead of items for the shouse and bhouse. (if you don't know what vault is, this should be false for you) true shouse cost for economy //Price of shouse in vault 6000 bhouse cost for economy//Price of bhouse in vault 12000 basic house cost://Price of a basic in vault 0 tent house cost://Price of a tent in vault 0 Expiring time (milliseconds) or 0 to disable:(14 days) // how long until temporary houses are removed by default it is 14 days. 1209600000
And permissions?
yes! There are permissions:
Permission | Description (gives access to) |
---|---|
quickhouse.qhouse | /qhouse |
quickhouse.qhouse.basic | /qhouse basic |
quickhouse.qhouse.tent | /qhouse tent |
quickhouse.qhouse.shouse | /qhouse shouse |
quickhouse.qhouse.bhouse | /qhouse bhouse |
quickhouse.blueprintcreate | /blueprintcreate |
quickhouse.qhcustom | /qhcustom |
quickhouse.qhcustom.<housename> | /qhcustom <housename> (this is required for custom house items) |
quickhouse.item | Use the items |
quickhouse.qhgive | /qhgive <filename> [amount] [player] |
quickhouse.ht | /ht <yes or no> |
Does it work with my other plugins?
This plugin does work with other plugins, but none of them are required:
- Vault : This is used for virtual money
- Factions : You can only build houses in your faction's land
- WorldGuard : You cannot build houses in WorldGuard regions
- Grief Prevention : You cannot build houses in GriefPrevention regions you do not own
- Towny (external link) is currently being worked on
- TARDIS (by eccentricnz) (for a standard TARDIS)
- Any you use?
Any Plans?
Here are some things which will be going into quick-house.
- Rotation of houses depending on the direction you are facing.
- Rotation of custom house files via a command. Give Suggestions!
@blueclover
The /qhcustom list? go to /plugins/quickhouse/blueprints/housename.txt and delete it.
How to delete a custom house on the list,please?
dont know how to download
Really liking the idea behind this mod and using it on my server now! kepp up the great work! Because of the houses are saved in the plugin folder. I assume these can be pasted to any map? Suggestion for the next update, being able to rotate the house like in world edit be nice.
@Cra2ytig3r
Not at the moment, only WorldGuard. I shall put them on the todo list.
Is this compatible with land claim plugins like Griefprevention and Factions?
@Tunix2
You can do that all already, apart from the item isn't taken away once you make the house, and the item can't be /qhouse given. Also the lore line is what the house is, so you can't really configure that. but instructions anyway:
You now have an item that when you right click the ground will generate your custom house. Your users won't be able to generate another house with the item until they have destroyed their first one, which can be done by breaking a block of it.
However, I am aware this isn't exactly perfect so I will definitely be adding /qhgive <name> [quantity] [player] for custom items.
Id like to be able to build my own house, select it with world edit and do /qhouse save <qhouse name>
This would also require a house item so that I could give them to my users when I want. The house item should have a configurable lore and second line so I can add data to them how I see fit.
so /qhouse give <qhouse name>
I would like them to be able to create the house with the item and then destroy the house and get their house item back for ultimate portability.
Thank you everyone for waiting, it will be 3 days until 2.0. I really want it to be as bug free as humanly possible!
Today is the last chance to suggest features if you want them to make it into 2.0, so just comment what you want to add!
@Corsicaman
Never mind, I have solved the problem! The Bug fix will be coming out in 2.0, so sorry for the extended wait, but it won't be much longer now.
@thetrueprime
So?
2013-09-26 18:31:20 [SEVERE] Could not pass event PlayerMoveEvent to quickhouse v1.9.5 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:227) at net.minecraft.server.v1_6_R2.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_6_R2.NetworkManager.b(NetworkManager.java:296) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:116) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at net.minecraft.server.v1_6_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:590) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.io.FileNotFoundException: plugins/quickhouse/config.yml (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:138) at java.io.FileInputStream.<init>(FileInputStream.java:97) at java.io.FileReader.<init>(FileReader.java:58) at me.thetrueprime.quickhouse.quickhouse.EndTime(quickhouse.java:1974) at me.thetrueprime.quickhouse.quickhousebreak.onGetOutOfBed(quickhousebreak.java:55) at sun.reflect.GeneratedMethodAccessor92.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more
@Corsicaman
Can you start up your server and give me the log file for that?
Nope, it didn't work...
@thetrueprime
Mmm it might be because I used PlugMan to install it. I'll try restarting my server instead. If I don't comment again, it'll mean that was the problem! ;)
@Corsicaman
Mmm. The problem seems to be just that, the folder isn't generating.Can you start up your server and give me the log file for that?
This error is spamming my console. Moreover, the plugin's folder is empty and using any command of your plugin doesn't do ANYTHING.
2013-09-23 21:56:16 [SEVERE] Could not pass event PlayerMoveEvent to quickhouse v1.9.5 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:227) at net.minecraft.server.v1_6_R2.Packet10Flying.handle(SourceFile:136) at net.minecraft.server.v1_6_R2.NetworkManager.b(NetworkManager.java:296) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:116) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at net.minecraft.server.v1_6_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:590) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.io.FileNotFoundException: plugins/quickhouse/config.yml (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:138) at java.io.FileInputStream.<init>(FileInputStream.java:97) at java.io.FileReader.<init>(FileReader.java:58) at me.thetrueprime.quickhouse.quickhouse.EndTime(quickhouse.java:1974) at me.thetrueprime.quickhouse.quickhousebreak.onGetOutOfBed(quickhousebreak.java:55) at sun.reflect.GeneratedMethodAccessor101.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 14 more
@catprowler
Thank you.
@catprowler
Nope that is right, you can only have one tent or one basic house at a time.