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What it does

TARDIS is a plugin that gives you the ability to create a Police Box that lets you time travel (teleport) to random locations. It adds a Whovian twist to the typical /sethome and /home commands.

As a player, you can:

  • Create a TARDIS that is bigger on the inside.
  • Time travel to a random location.
  • Time travel back home (where you created the TARDIS initially).
  • Save and list interesting time travel locations, so you can return to them easily.
  • Take companions with you when you time travel.
  • Make your TARDIS blend in with the Chameleon Circuit.
  • Use your own schematic to build the TARDIS interior
  • Grow new TARDIS rooms
  • Use Artron Energy
  • Remote control the TARDIS
  • Custom TARDIS sounds with companion Resource Pack
  • Custom TARDIS textures with companion Resource Pack - requires MCPatcher with CTM and CIT

Ticket policy

WARNING: I am no longer prepared to waste my time looking at incomplete tickets. If your ticket does not follow the guidelines set out below, it will be deleted immediately!

Video trailer

Official documentation & FAQs

The documentation is here: http://eccentricdevotion.github.io/TARDIS/

The documentation contains a frequently asked questions (FAQs) page, please check this first before posting a question in the comments.

Tutorial videos for version 2+ (also included in the official docs)

Not all of these are up-to-date...

  1. Installation
  2. Creating a TARDIS - this one is!
  3. Growing rooms and the Gravity well and changing Walls
  4. Time travelling
  5. Recharging Artron Energy - Updated with energy condenser chest!
  6. Companions

What's new?


This version requires a recent build of CraftBukkit/Spigot - this means you will probably need to run Spigot's BuildTools to update your server JAR file.

The TARDIS.zip file also includes a new TARDISHelper.jar for CraftBukkit 1.8.7 compatibility - TARDIS v3.3 requires TARDISHelper v1.7.3 or later.

Change log here


As a minimum, just drop the TARDIS.jar and any optional plugins listed below into the Bukkit plugins folder and start your server. For more detailed instructions see: http://eccentricdevotion.github.io/TARDIS/installation.html

Optional installs

These are not needed for TARDIS to function, but enhance the plugin with extra features...

  • Install the TARDIS Resource Pack in the Minecraft client to hear custom TARDIS sounds
  • Install Multiverse so you have multiple worlds to travel to. This is also required if you want to generate TARDISes in their own self-conatined world, and grow rooms.
  • Install the TARDISChunkGenerator plugin so that you can generate TARDISes in their own self-conatined world (included in the ZIP download).
  • Install WorldGuard to automatically protect your TARDIS from griefing, and stop mobs spawning in TARDIS worlds.
  • Install WorldBorder to restrict the size of the worlds generated for TARDIS occupation.
  • Install TARDISWeepingAngels to add some Whovian mobs to the game.
  • Install a Permissions plugin, so that you can restrict or grant players the rights to use TARDIS’ different features. We like PermissionsBukkit.
  • Install ProtocolLib so that the TARDIS Zero Room is completely detached from the universe and the TARDIS Keyboard is editable by clicking it
  • Install LibsDisguises so that you can use the Genetic Manipulator / Immortality Gate
  • Install BarAPI so that players can see their travel progress while in the Vortex

Other important pages

Player submitted
Huge thanks to markdf for hosting these
Change loghttp://eccentricdevotion.github.io/TARDIS/change-log.html
TARDIS Github repositoryhttps://github.com/eccentricdevotion/TARDIS
Official todo listhttps://github.com/eccentricdevotion/TARDIS/blob/v3.0/todo.md
Bleeding edge builds
(Will not always
be available)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Latest TARDIS Build (Jenkins) - Latest TARDIS Build (Mirror)
Bleeding edge changes/commits

Bugs / Requests

Please post a ticket for TARDIS plugin requests and bugs, thank you :)

WARNING: I am no longer prepared to waste my time looking at incomplete tickets. If your ticket does not follow the guidelines set out below, it will be deleted immediately!

Make sure you have read the FAQs first, as your question may already be answered there. Also make sure you have searched for a previous ticket with the same/similar issue (use the Filters to search closed tickets).

If you are going to create a BUG ticket you need to supply relevant information (as I'm not a mind reader, nor do I have access to your server...) - as a minimum you need:

  1. Exact CraftBukkit version i.e. NOT 'the latest' - use the /tardis version command
  2. Exact TARDIS version i.e. NOT 'the latest' - use the /tardis version command
  3. The server log showing the entire error (as a paste or at Pastebin - NOT a screenshot) - this should be the log from when the server starts up right through to when the error occurs
  4. If no error in the log, then a video of the bug happening or the EXACT steps needed to reproduce the issue.
  5. Attach your plugins/TARDIS/config.yml file or other configuration file if relevant
  6. Attach your plugins/TARDIS/TARDIS.db file
  7. List of other plugins on server
  8. And read this: How to file bugs


Basic statistics are collected for some versions of the TARDIS plugin (v2.5.8 and earlier). You can opt out at any time by setting opt-out: true in plugins/PluginMetrics/config.yml

External web access

Version 2.8 (and higher) of this plugin includes a translation feature (the /tardissay command) that connects to Microsoft's translation service. The URLs it connects to are:

You can prevent players from using the command by removing / not giving them the permission tardis.translate

TARDIS Achievement

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  • Avatar of Spychris102 Spychris102 Sep 01, 2015 at 14:04 UTC - 0 likes

    Can you Update the Herobrine Plugin

  • Avatar of eccentricnz eccentricnz Sep 01, 2015 at 08:47 UTC - 0 likes

    @Adamon69: Go

    Mobs won't randomly spawn in the TARDIS if the parking area has a WorldGuard region with mob-spawning: deny set. But I guess that doesn't solve your 'lack of exploration' problem - though it would be a pretty inefficient way to farm mobs.

    Last edited Sep 01, 2015 by eccentricnz


  • Avatar of eccentricnz eccentricnz Aug 31, 2015 at 21:10 UTC - 0 likes

    @Adamon69: Go

    Close the door...

  • Avatar of Adamon69 Adamon69 Aug 31, 2015 at 18:38 UTC - 0 likes

    @corbanj6534: Go

    I noticed that also, it used to be that way. I believe Mojang made some tweaks to texture packs. Would be nice if you could set the texture in a data tag. Maybe we should bug Dinnerbone about that. It would be an easy way to add hundreds of diff items to the game.

  • Avatar of corbanj6534 corbanj6534 Aug 31, 2015 at 17:55 UTC - 0 likes

    Would you be able to make the iron door only have the tardis texture when it's in the deep ocean biome?


  • Avatar of Adamon69 Adamon69 Aug 31, 2015 at 14:44 UTC - 0 likes

    Mobs walking in the door, love it. Mobs spawning when there are no mobs to walk in, kinda blows since it ignores the area the TARDIS is parked in.

    Sitting in my TARDIS in my TPD which has all spawns turned off and a creeper walks in and blows up my door :P

    Ok so I turned off mobGreifing in the timevortex... Now is there a way to configure the spawns? I don't want to turn off the walk in feature. I would like to be able to reduce its range a bit. But I would like to turn off random mob spawns and just have the walk in part. Players will just sit in their TARDIS and wait for stuff to spawn instead of exploring. Why find a swamp when I can just wait for some slimes to spawn in my TARDIS?

  • Avatar of Adamon69 Adamon69 Aug 31, 2015 at 12:53 UTC - 0 likes

    @eccentricnz: Go

    Option 2 does sound best. Good luck!

    Thanks for the redstone block! BTW is there a way to update its position? Say if we wanted to move it from the top to right down on top of the beacon in the bottom?

    Also, the recharge beacons, do they have to be at ground level or can they be a bit higher or lower?

    One more thing...

    Since you will be digging into the area code, is there any way you could make the TARDIS goto random spots? It would look better and then you would have less of a chance of your TARDIS parking on top of someone else(not really on top more like merged). It can happen when several people decide to meet up in a parking area. I guess the spot isn't actually taken until someone lands so if more than one person requests a spot after the first person but before the first one lands they try to share :P

    Last edited Aug 31, 2015 by Adamon69: one more thing...
  • Avatar of eccentricnz eccentricnz Aug 31, 2015 at 08:57 UTC - 0 likes

    @Adamon69: Go

    Looks like configurable parking distance is OK... couple of things to think about

    1. this could be a server-wide setting in the config or,
    2. it could be area specific and stored with the area co-ords in the database

    Option one would be easier, but option two would be more versatile and wouldn't affect existing areas...

    Last edited Aug 31, 2015 by eccentricnz
  • Avatar of eccentricnz eccentricnz Aug 31, 2015 at 08:18 UTC - 0 likes

    @Adamon69: Go

    Redstone block it is then, will be in the next build on the Jenkins server.

    Will look into the parking spacing to see if I can easily make it configurable (without breaking existing areas)

    BTW, I'd move your centre recharge beacon and put them one each corner (just outside the area), otherwise a TARDIS is likely to land on it...

    Last edited Aug 31, 2015 by eccentricnz
  • Avatar of Adamon69 Adamon69 Aug 31, 2015 at 07:34 UTC - 0 likes

    @eccentricnz: Go

    You have have redstone dust coming from the redstone block going into a block with a redstone torch on it. The torch will turn off if the block it is on is powered. This way you can invert a signal.

    Been playing with the tardis area stuff a bit, is there any way to increase the padding (spacing) between the TARDIS? They park 2 blocks away from each other now, I would like to increase that to 5.

    Here is a picture of what I have so far, there are barrier blocks in-between so people won't fall.

    TARDIS Parking Dimension


Date created
Jul 15, 2012
Last update
Jul 07, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
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