ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Development builds of ProtocolLib can be found here: https://ci.dmulloy2.net/job/ProtocolLib/
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from the following repository:
<repositories> <repository> <id>dmulloy2-repo</id> <url>https://repo.dmulloy2.net/content/groups/public/</url> </repository> <!-- And so on --> </repositories>
You can add it as a dependency like so:
<dependencies> <dependency> <groupId>com.comphenix.protocol</groupId> <artifactId>ProtocolLib</artifactId> <version>4.5.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
Option | Default |
Description |
---|---|---|
auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
auto updater.delay | 43200 | The number of seconds between each check for a new update. |
auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.
I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
ProtocolLib 3.4.0 on Spigot #1533 & #1543 seems to prevent server toplist websites from querying the server
@Ozelo
You need to update TagAPI to the latest version on BukkitDev.
I found this
@aadnk
yeah i was using 103 could be cauldron causing it on that version, i have protocl disabled i will enable and test on both versions, if its fixed in 107 ill tell you either way.
@delsolsi213
Hm, unfortunately, I'm unable to reproduce this on a Cauldron #107 server with Pixelmon, NBTEdit, ProtocolLib and ItemRenamer either.
What is the output of these commands by the way:
@aadnk
eh i have cauldron 103, maybe it was an issue with them? i will update it to 107 and test it, and yes i removed protocollib and the rubber banding stopped (thats how my players called it xD) and with it enabled it happened.
I forgot to mentiont he mods im using is pixelmon and nbtedit mod.
@delsolsi213
Have you tried removing ProtocolLib completely, and check if you still experience the same problem? And what do you get when you run the command "/protocol listeners"?
I'm unable to reproduce this with Cauldron 107 and Forge #1147 (with ProtocolLib and ItemRenamer), however. So, if ProtocolLib is triggering it, it must be in conjuction with some other plugin and mod. I'd need a list of those to be able to reproduce this problem, and thus be able to fix it.
Could you create a ticket, by the way? This issue is getting too complicated for the comment section.
@EddieFriday
ProtocolLib is a library plugin, and doesn't do very much on its own. Disabling it will cause other plugins to disable parts of their functionality, or be disabled altogether.
You can figure out which of your plugins are actually using ProtocolLib by running the command "/protocol listeners". It will contain a list of all the packet listeners currently registered, along with the name of the associated plugins.
Try disabling all the plugins on this list, while keeping ProtocolLib running. See if the problem persists - if not, gradually enable the plugins on this list until the problem reappears.
If, on the other hand, the problem is still present even after disabling all the other plugins, then ProtocolLib must be to blame. In that case, please create a ticket with as much information as you can provide: Bukkit version, plugin list with names and versions, and so on.
@aadnk
No i'm using Bukkit.
I have another problem with protocollib.
When I login other players will be kicked from the server and I will be kicked last. Why is this happening? When I remove the Plugin from the Plugin Folder, It will be working fine..
Do you have any solution to this why when I add protocollib it will kick us all?
@aadnk
only plugin i use that depends on protocol lib is itemrenamer and one to hide my list, i tried it with only your plugin enabled and it is infact the one causing it, it also causes blocks 1 place to dissapear or when you break blocks to glitch i honestly dont know why, sadly it doesnt throw any errors either. using cauldron version 103 btw.
@EddieFriday
CraftBukkit #3103 is working fine here.
Are you using Spigot by any chance? Build #1545 is not compatible with ProtocolLib, so you'll have to upgrade to Spigot #1550.
@delsolsi213
What plugins are you running? Of whose, which depend on ProtocolLib? I find it unlikely ProtocolLib itself is causing this, especially if you're using Cauldron 1.7.2.
Have you checked the tick per seconds rate, too? It might be running too low.
Please support 1.7.10
@aadnk
Hi, using your plugin on a cauldron server causes my players to rubber band, they get stuck at times and get teleported back. no console errors either.
@frogman2019
Dont post your entire stack trace, put it in a pastebin its makes it a lot less of an eye sore.
I get this error when I am using the FakePlayersOnline and this plugin:
[13:18:03 ERROR]: [FakePlayersOnline] Unhandled exception occured in onPacketSending(PacketEvent) for FakePlayersOnline java.lang.IllegalArgumentException: Cannot construct profile [id1, §eNotch] at com.comphenix.protocol.wrappers.WrappedGameProfile.<init>(WrappedGameProfile.java:98) [ProtocolLib-3.4.0.jar:?] at me.fromgate.fakeplayersonline.FPOPLib$1.onPacketSending(FPOPLib.java:85) [FakePlayersOnline.jar:?] at com.comphenix.protocol.injector.SortedPacketListenerList.invokeSendingListener(SortedPacketListenerList.java:195) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketSending(SortedPacketListenerList.java:149) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:612) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.PacketFilterManager.invokePacketSending(PacketFilterManager.java:588) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.NettyProtocolInjector.packetQueued(NettyProtocolInjector.java:281) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.NettyProtocolInjector.onPacketSending(NettyProtocolInjector.java:249) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector.processSending(ChannelInjector.java:319) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector.access$300(ChannelInjector.java:59) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector$5.handleScheduled(ChannelInjector.java:295) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector$5.onMessageScheduled(ChannelInjector.java:263) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelProxy$2.schedulingRunnable(ChannelProxy.java:100) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.EventLoopProxy.execute(EventLoopProxy.java:76) [ProtocolLib-3.4.0.jar:?] at net.minecraft.server.v1_7_R3.NetworkManager.b(NetworkManager.java:145) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.NetworkManager.handle(NetworkManager.java:123) [spigot.jar:git-Spigot-1517] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [?:1.7.0_45] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [?:1.7.0_45] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_45] at java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_45] at com.comphenix.protocol.injector.netty.ChannelInjector.invokeSendPacket(ChannelInjector.java:585) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector.access$400(ChannelInjector.java:59) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.injector.netty.ChannelInjector$6.run(ChannelInjector.java:432) [ProtocolLib-3.4.0.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:58) [spigot.jar:git-Spigot-1517] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:635) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:283) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:583) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:489) [spigot.jar:git-Spigot-1517] at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Spigot-1517] Caused by: java.lang.NumberFormatException: For input string: "id1" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) [?:1.7.0_45] at java.lang.Long.parseLong(Long.java:441) [?:1.7.0_45] at java.lang.Long.valueOf(Long.java:513) [?:1.7.0_45] at java.lang.Long.decode(Long.java:665) [?:1.7.0_45] at java.util.UUID.fromString(UUID.java:198) [?:1.7.0_45] at com.comphenix.protocol.wrappers.WrappedGameProfile.parseUUID(WrappedGameProfile.java:163) [ProtocolLib-3.4.0.jar:?] at com.comphenix.protocol.wrappers.WrappedGameProfile.<init>(WrappedGameProfile.java:96) [ProtocolLib-3.4.0.jar:?] ... 29 more [13:18:03 ERROR]: Parameters: net.minecraft.server.v1_7_R3.PacketStatusOutServerInfo@48597e11[ b=net.minecraft.server.v1_7_R3.ServerPing@6b63b332 timestamp=1404677883067 ]
Do you have any ideas how to stop it/fix it? (Or what is the error?)
@James76931
This plugin is don't need any other plugins to work. I think if you provide a craftbukkit and java version you'll have more chance to get help.
Does this plugin have any requirements? /plugins displays ProtocolLib in red and no commands work.
@aadnk Hello!
I created new plugin that uses with ProtocolLib: MessageFilter http://dev.bukkit.org/bukkit-plugins/message-filter/
Please add it to "Plugins using ProtocolLib" list :)
@aadnk
I had a link to a jenkins inside the plugin along with a note that it was a dev build. Along with links to protocollib's dev builds.
The links appeared only if the plugin started severely erroring while setting up.
Staff noticed the link after the latest release and rejected the submission.
Part of that submission was a huge changelog. I'm talking tens to hundreds of lines.
They do this crap every 3rd release so this time I decided to just abandon the plugin as I was sick of dealing with them. Main reason the plugin was on bukkitdev was so people can link directly to it without being taken down.
I reported the project with what was basically a goad for them to take it down.
I've no idea if this link will be removed. But here it is.
https://gist.github.com/libraryaddict/bf4708ebda5f736a6e3e
@2insanepeople
Yes, and then modify or cancel those packets before they're received by the client or the server. Take a look at these examples in order to get a more concrete idea of what ProtocolLib can do.