Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
It keeps telling me "Invalid world name". Nothing else. World name is 28dayslater. Does using Multiverse have anything to do with it? Or maybe your script doesn't like numbers? I use mcmyadmin, so I'm using up to date minecraft server and bukkit.
@joby890
I can't help you without the error information.
Hello I am having a problem with this plugin when i set it too the world doom. World to run this config on World: doom And then when i set it to world to always night it dos not work Always night: true Is there any conflicts with plugins that you know of. or if i'm doing anything wrong
@blainicus
GUYS I AM NOOB....your going to have to be slighlty more specific...thank you so much by the way
@codythegoof
Set your worldname properly.
@shadoom23
Use revision 1. I've seen this several times and I think they changed the name of magmacubes in r2.
@keenerb
You could use the death spawns feature for that. Set it to whatever you find appropriate.
What if zombies actually became a zombie spawner when they died of frustration, rather than a gravel block?
How nightmarish would that be?
I skimmed through the config, but I didn't find something I'm looking for.
There's an option for always night. Is there an option for "Always Tunderstorm"? That would be epic.
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
This gives a lot of parsing errors, checked with this: http://yaml-online-parser.appspot.com/
The official Zombie land config ends up with this:
Let the plugin generate a default config would be probably the easiest way to bypass all the format/copy&paste errors
It doesn't matter if I paste the Zombieland config or just put "World: world" in the config.yml it gives out the same error
HIYA *I put the jar in my plugin folder but now I'm having an issue with the console saying "invalid world name . plugin disabled" what must i do..??**
@keenerb
That's how it's supposed to work. It's impossible to change the distance where they truly aggro, even if you command them to. Hence why I had to write the mega-aggro code in the first place. However, if you set the stopdistance to about 10, they will usually end up in aggro range which then will work (including through walls). Basically, stopdistance is an optional setting which people can use if they don't want mobs constantly on their nuts.
Another issue:
Monsters don't appear to be honoring the massive aggro range I've set up.
Enable monsters attacking from a massive range?: true Mega-aggro range: 100 How far mobs should stop away from players: 32 Enable monsters attacking smartly and seeing through walls?: true Enable Zombies attacking walls?: true
Zombies don't notice me until I get within the standard aggro range, which is like 16 blocks...
Is fixed.
Thanks.
@keenerb
Too late already fixed :P
No worries. I installed worldguard and it appears to have resolved the error message.
@keenerb
Thanks for this report, I have this fixed in the next minor version which I am posting now.
Only monster apocalypse installed.
Get this error off and on after server start.
http://pastie.org/3158146
@eg_bruge_hud
My first guess would be you're missing a proper linebreak after the world name. I never have a problem when I set mine with wordpad.
Likely it could be a problem with underscore, try renaming your world folder and server properties?
Last thing to check would be that you put the config file in plugins/Monster Apocalypse, and not anywhere else (like if you copied the zombie config).
Right, my world name entry looks like this, and it gives me ''invalid world name, plugin disabled''. Any ideas? I used worldpad to edit the config, which generally works well for my yml files.I'm sure it's some silly eror om my part. And before you ask, i've quadruple checked that this is the actual name of my world. :- p
I can't wait 'till you have a Multiworld feature for this. This would be awesome, but not for my current world. Worked too hard to just destroy it like that. XD
Herp... I just saw the config file. This is perfect!
@Elcozil
Make sure you're setting the formatting right and not messing up any spaces or font. If the world name is not the same as what you put in the server-properties, it will do this. It will always create the config unless you have a formatting error, however, so check for that.
@eg_bruge_hud
Yes, you can. The world name is all that matters.