Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
@zephyrz4
Yes, I have identified this as a bug and fixed it. Unfortunately, I already updated the next build to the development version of bukkit. When I post the version for 1.1, this will be fixed. Until then, I recommend using version 4.0a.
I'm getting the same problem. I set spawnymax to 128, restart the server and it's back set to 0 each time. It looks like spawnymin is set whatever I set spawnymax to.
Probably my server host's fault. I'll figure something out... For now my server will have to deal with the ocassional zombie.
@Calidian1
I'm not really sure. Are you getting any config errors? I don't see a bug in this regard.
I don't know why, but I can't seem to set the spawnymax. Is it because I need the spawnymin to be something specific?
Whenever I set the spawnymax and reset my server, the spawnymax is reset to 0...
Man I'm bad at this.
@Calidian1
Ok, I see what the problem might be. I set spawnymax to 0 in the zombie config on accident. Just go through and set that to 128. I also suggest you reduce your spawns back down again or you will have WAY too many zombies. I'll change it to 128 and upload the new version when the next version of MA comes out.
It's no hassle, I like helping people with my plugin.
Sorry for the hassle man, I really am... But, I've tried what you suggested, and can't seem to get the zombies to naturally spawn at all? Here's a current on the config file.
Perhaps I just edited too much, to where it's glitched, and should start from scratch...
@Calidian1
Increase the natural spawn chance, bonus spawn chance, or bonus spawn count.
Is there any way to bump up the zombie rate? I've balanced zombie health/damage so a player can fight off a swarm, but I can't seem to... Get the swarm, y'know? Any help is greatly appreciated.
@Calidian1
I noticed you based your config on the official zombie config. The official zombie settings are to spawn extremely rarely, but have very very large aggro radius, and double hp. Additionally the bonus spawns are set to only night time/darkness (max light: 7). Try standing in a dark field for a few minutes at night and you should see some mobs come for you.
I have an unusual problem. I've configured everything as I want it, and yet...
Nothing spawns.
Nothing at all. :(
Edit: This is my current configuration.
@blainicus
The problem with that is they still spawn underground and then when nighttime roles around all the spawns are used up in underground caves.
@blainicus ok now it works again.. :)) anyway passthrough deny can still destroy blocks..
@rurikar
Bonus spawn max light: 7
Could you provide a setting to make it so bonus spawns only happen during the night?
@morizuki
Go into your worldguard/config.yml and set the region default passthrough: allow. Then, make sure all your protected regions are set to passthrough:deny.
@blainicus
aw.. ok.. I'll see if I can figure it out what's giving them not to destroy the blocks..
Because of the nature of worldguard, you will need to set your passthrough flag default to 'allow' for worldguard checks on zombies to work, this will be fixed by moving the flag over to enderman-grief in the next version.
@glower89
Thanks for the bug reports, I have found them and they will be fixed in the next version.
Would be awesome if you made it so you can turn off zombies breaking blocks in all regions. I cant get that to work, they still break blocks even if I set the flag passthrough to deny.
Oh and: "Drop the block item when a Zombie destroys it?: false" doesnt work, they still drop for some reason. Cheers