Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
This plugin has been abandoned, for an updated version (1.12.2 to 1.14.4) go to: https://www.spigotmc.org/resources/monsterapocalypse-revamped.62821/
This is a very good plugin, if he can support the latest 1.12.2 I will be very happy
Hope you can continue to develop
In reply to SYM_SK:
I downloaded this plugin and it had been working perfectly for me then all of the sudden certain features such as mega aggro and zombies attacking walls stopped working, here's my config. It looks correct and I have spigot1.11.0 installed but for no reason at all it's not working. I don't even get errors in console!
https://pastebin.com/D2ffRTWK
Hey can anyone post a server link which has this plug-in?
Hello,I am a Chinese.But I have some problem.
When I use this plugin,I don't know why,
1.8.8 used 18.1 ,My heap is lower and lower,
At least,My server crash.
Is this plugin made?Or Bug?
Please help me ///.
yes, it has poor performance on some settings
blainicus
Guys this plugin is amazing i got confused at first but blainicus helped directly best dev. i have seen and im sorry if i offended u bro :)
Edit: My fault plugin works...
Naturalistic bonus spawn settings make monsters spawn exactly like vanilla. You don't need to use the spawnpoint command.
Wow im an idiot...
it worked thanks and btw i changed bukkit options too cuz it only allows 70 mob spawn...
Now i have 2 other problems...
First, i was using a mod to stop enderman spawning but i have to delete it cuz plugin doesnt work with it... So i made Enderman spawn false but they are still spawning... Is there a way that i can stop Enderman spawn?
Second, Sometimes mobs start to attack each other and that really bothers me... i couldnt find an option for it... Can i disable them attack eachother? Or is there any plugin for this? Also im using v17.0...
I'm sure not why those things are happening. My best guess is that you haven't globally enabled spawn changes, near the top, so enderman spawns aren't being processed. The monsters attacking each other I am guessing is either skeletons accidentally shooting the others, or a different plugin.
Yeah skeletons etc are accidentally shooting each other i couldnt find an ai plugin or mod to disable it... im trying different options to disable enderman spawn i think i made some options wrong...
Ok now i found the problem i changed my worlds name but didnt changed on config....
But im getting flood of this error it might be caused by bukkit etc...
Could not pass event CreatureSpawnEvent to Monster_Apocalypse v<17.0>
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:338) ~[JavaPluginLoader$1.class:1.7.10-1614.58]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[RegisteredListener.class:1.7.10-1614.58]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507) [SimplePluginManager.class:1.7.10-1614.58]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492) [SimplePluginManager.class:1.7.10-1614.58]
at org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:272) [CraftEventFactory.class:1.7.10-1614.58]
at net.minecraft.world.World.addEntity(World.java:1817) [ahb.class:?]
at org.bukkit.craftbukkit.v1_7_R4.CraftWorld.spawn(CraftWorld.java:1165) [CraftWorld.class:1.7.10-1614.58]
at org.bukkit.craftbukkit.v1_7_R4.CraftWorld.spawn(CraftWorld.java:930) [CraftWorld.class:1.7.10-1614.58]
at org.bukkit.craftbukkit.v1_7_R4.CraftWorld.spawnEntity(CraftWorld.java:374) [CraftWorld.class:1.7.10-1614.58]
at blainicus.MonsterApocalypse.SpawnListener.adjustedspawn(SpawnListener.java:326) [Monster_Apocalypse.jar:?]
at blainicus.MonsterApocalypse.SpawnListener.onCreatureSpawn(SpawnListener.java:48) [Monster_Apocalypse.jar:?]
at sun.reflect.GeneratedMethodAccessor49.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_101]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_101]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:334) [JavaPluginLoader$1.class:1.7.10-1614.58]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [RegisteredListener.class:1.7.10-1614.58]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507) [SimplePluginManager.class:1.7.10-1614.58]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492) [SimplePluginManager.class:1.7.10-1614.58]
at org.bukkit.craftbukkit.v1_7_R4.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:272) [CraftEventFactory.class:1.7.10-1614.58]
So i have SpecialMobs mod which changes mobs after spawn and changes their names... i think thats where MA gets a NullPointerException on getCustomName() = "Zombie" etc...
Monster Apocalypse is not designed to be compatible with other heavy duty monster plugins. The error flood might be from a mismatched minecraft version to MA.
Posted a bugfix version for the invalid config error on startup.
Updated to 1.11.0. Please visit Spigot for support.
https://www.spigotmc.org/threads/monster-apocalypse.91541/
@kadeska
No, you're not. Read the log file.