Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/
Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
@morizuki
I read through your config and everything looks right. Not sure what I can do to solve your problem.
As far as spawner limits, there isn't a way to set that currently. If the mobs aren't actually doing anything or being aggroed, they should despawn after a while. I will consider adding a limit for a future version.
Version 4.1 is out, download now!
http://dev.bukkit.org/server-mods/monster-apocalypse/files/14-monster-apocalypse-v4-1/
This will be the last version for crafktbukkit 1.0.1-R1.
@morizuki
Last thing to check might be that you got your regions mixed up, or that you didn't set the zombie block destruction config right. I would be leaning towards you not setting your destruction config right, or not letting the zombie sit still and dig, since the last time I tested it, it was working perfectly, and I haven't changed any of the code.
What do you mean by limit property? It can limit light levels, if that's what you're after.
@blainicus
nope.. passthrough allow won't destroy any block.. even deny or N/A..
and also.. can you add a Limit property that the spawnpoint can only spawn??
@morizuki
Zombies should be able to destroy blocks unless there's a passthrough-deny/NA region. I'm not sure if you checked your message before you sent it, or remembered your flags wrong, but passthrough-allow should be letting them break.
Maybe you meant to say pass-through deny is blocking them like it should?
@blainicus
ok.. since the new update i think.. because worldguard passthrough is allow, worldguard zombie flag true and zombie can destroy blocks true, they can't destroy anymore blocks..
and also.. can you add a Limit property that the spawnpoint can only spawn??
@morizuki
You might not have enabled worldguard zombie flag checking in the config, or you might have set your default passthrough flag to allow in the worldguard config. Last thing to try is a test region with passthrough-deny set.
@mogn
Yes, but you would have to do some manual map editing or the encounters would be too rare. Considering that i've been asked this twice I may put it in 4.1 now.
@rurikar
No. However, you can make more spawn in a particular world using bonus spawns set to single world.
Is it possible to change stats of mobs on a per world base? So in one world a zombie has 10 health and in another they have 20?
@blainicus
I didn't set a passthrough:allow in my region, just the default N/A.. but why they can still destroy blocks?
Is it possible to change the maximum y that a specific mob can spawn at? (To allow someone to make deeper regions more and more dangerous)
Version 4.0 is out! Download now!
@blainicus
Unsurprisingly this also occurs with a dev build of 1.1.
Line 561 and all that.
@Fyro956
Like I said, this exact line (561) is indicative of using the wrong version of craftbukkit, and I added a catcher/info for this in the next version.
@blainicus
blainicus, I'm pretty sure I have the same issue as sliderjon. Is that something you may look into?
@sliderjon
Glad to hear you got it working. Official multi-world (one config setting for a list of worlds to share) support is coming in 1-2 days.
@morizuki
Both are already done! Let me know if you need help setting your regions, the default is that they can only break outside of regions, or in pass-through:allow regions. This should be how it is unless you changed your worldguard non-region defaults.
@infeh
You are using CB-1.0.1-R2 (I've seen this exact error three times). Use R1 and it will work. This is because of some strange change in MagmaCube names in R2. I added a catcher for this exact error in the next major version, so people will see this information when it happens. If you would like me to send you a custom build which supports R2, PM me and I will get it to you as I release the next major version.
No offense, but could you please make this plugin generate and read its own config? It's getting frustrating to use version 2.2.2a when there are functions I want.
Server is running:
Ubuntu 11.04 Java 1.6.0_26-b03 CB 1.0.1-R1(1597)
http://pastebin.com/TkT5BzG5 for log output. This happens with:
Empty config Non-existant config(generates World: world then stops and throws the same error.) with both existing and non-existing folder name Old config Updated config
Both existing config types were tested with tested YAML and parsed YAML.
can you update this??
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
Please and thank you
also can you add the zombie break walls regions and torches?
@blainicus
After a little experimentation with a few copies of test servers, I was able to get this mod to work with my Multiverse server mods. It seems to me that it depends on the order in which some mods are installed. After each mod install, I would start the test server and look for errors. I finally found an order in which I had absolutely no errors booting the server up.
Here is the order in which I installed the mods:
1. Monster Apocalypse 2. World Edit 3. Essentials 4. Multiverse 2 5. Creativity 6. Wireless 7. RecordRepeat 8. CraftBook
I hope that this list might help others with the same problem. If not, I do suggest experimenting with fresh server installs and installing mods in a different order (checking for errors after each install) until all mods are installed without any error messages.
Another issue I had was with the world name. I wanted to use Zombie Apocalypse as a world name, but got an error stating that was an invalid world name. I then tried Apocalypse and received the same error message. I also tried ZA and still got the invalid world name error. I finally resorted to the default "world" name and the issue was resolved.
Thank you very much blainicus for this incredible mod! I now have a multiverse world with portals to a creative, survival and now a super-survival world. I am sure that the players will not get bored anytime too soon.
@Fyro956
It's quite possible it doesn't like numbers, if it doesn't you will find World: world at the bottom of your config.
@sliderjon
Use revision 1. This is the traditional r2 config error.
I tried installing v3.1.0a and got the following errors:
13:12:04 [SEVERE] java.lang.NullPointerException
13:12:04 [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.setspawnconfigs(MonsterApocalypse.java:561)
13:12:04 [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:191)
13:12:04 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:228)
13:12:04 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:970)
13:12:04 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
13:12:04 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
13:12:04 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
13:12:04 [SEVERE] at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
13:12:04 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
13:12:04 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
13:12:04 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
13:12:04 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
Since I was running several mods on that server, I set up a new "test" server and found that 3.1.0a was conflicting with Essentials. Mod works very well on the test server, however, I would like to add it to my regular server as a Multiverse world (we need to prepare for the zombie apocalypse on Dec 21st XD).