Spawn points are used to make monsters spawn at a specific location on a timer. This timer is saved between server restarts.
YOU MUST HAVE SPAWN POINTS ENABLED IN THE CONFIG.
/ma addspawnpoint <name> <creaturetype> <period> <count> <lightmin> <lightmax> <chance>
name: Name of the spawnpoint.
creaturetype: The type of creature to spawn, generally use all one string, all lowercase (IE: zombie, cavespider, pigzombie)
period: how often in seconds to spawn the mob (int)
count: how many mobs to spawn, each takes its own chance so you can have 2 and 50%, and get 0-2 mobs. (int)
lightmin and max: sets the light levels required for this spawnpoint to spawn (int)
chance: what percent of the time the spawn should be successful (double)
Example: /ma addspawnpoint zombies Zombie 30 1 0 15 100
/ma removespawnpoint <name>
Example: /ma removespawnpoint zombies
/ma set<property> <name> <value>
Changes the flag on a point.
Valid flags: chance, count, lightmax, lightmin, period, pos(takes from your position), type, x, y, z.
Example: /ma setcount zombies 100
/ma properties <name>
Returns all of the region's properties.
Example: /ma properties zombies
/ma get<property> <name>
Returns the current value of this flag.
Example: /ma getcount zombies
Lists all spawn points in your current world.