Spawn Points

Spawn points are used to make monsters spawn at a specific location on a timer. This timer is saved between server restarts.

YOU MUST HAVE SPAWN POINTS ENABLED IN THE CONFIG.

Commands:

/ma addspawnpoint <name> <creaturetype> <period> <count> <lightmin> <lightmax> <chance>

name: Name of the spawnpoint.

creaturetype: The type of creature to spawn, generally use all one string, all lowercase (IE: zombie, cavespider, pigzombie)

period: how often in seconds to spawn the mob (int)

count: how many mobs to spawn, each takes its own chance so you can have 2 and 50%, and get 0-2 mobs. (int)

lightmin and max: sets the light levels required for this spawnpoint to spawn (int)

chance: what percent of the time the spawn should be successful (double)

Example: /ma addspawnpoint zombies Zombie 30 1 0 15 100

/ma removespawnpoint <name>

Example: /ma removespawnpoint zombies

/ma set<property> <name> <value>

Changes the flag on a point.

Valid flags: chance, count, lightmax, lightmin, period, pos(takes from your position), type, x, y, z.

Example: /ma setcount zombies 100

/ma properties <name>

Returns all of the region's properties.

Example: /ma properties zombies

/ma get<property> <name>

Returns the current value of this flag.

Example: /ma getcount zombies

/ma listspawnpoints

Lists all spawn points in your current world.


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