configuration/bounty.yml

bounty.yml contains global settings for MobManagers Bounty component.

# MobManager v3.0 by Michael McKnight (ShadowDog007)
# http://dev.bukkit.org/bukkit-mods/mobmanager/
# Bounty GlobalConfig
# #######################################################################
# EnabledWorlds
# #######################################################################
# A list of worlds in which to allow mob bounties
# 
# #######################################################################
# BountyType
# #######################################################################
# A string which determine what type of bounty players will be given
# 
# The default BountyType is MONEY
# 
# Valid BountyTypes:
# - MONEY: Players are given money as a reward for killing mobs
#     (Players can also have money taken away from them if you set
#     negative rewards)
#     MONEY is the only BountyType which has a plugin dependency.
#     MONEY requires Vault be installed on your server
# 
# - ITEM: Mobs which players kill drop the item specified upon dying
#     Rewards work slightly differently for ITEM.
#     
#     Final Reward Examples:
#     - 0.5: The mob would have a 50% chance to drop 1 of the given item
#     - 1.0: The mob would have a 100% chance to drop 1 of the given item
#     - 1.5: The mob would drop at least 1 of the given item
#         and have a 50% chance to drop an additional 1 of the given item
#     - 2.5: The mob would drop at least 2 of the given item
#         and have a 50% chance to drop an additional 1 of the given item
#         
#     Note: ITEM rewards can never be negative
# 
# - EXP: Players are given experience as a reward for killing mobs
#     Experience is added directly to the player, or removed if a fine
#     is applied
#     
# #######################################################################
# PlayerMessages
# #######################################################################
# These are messages which are sent to players upon receiving a reward
#     or a fine.
#     
# You can use & colour codes in the messages
# There are also two replace strings:
# - %amount%: Replaced with the amount a player received as a reward/fine
# - %mob%: Replaced with the mob which the player killed
# 
# ################
# Reward
# ################
# The message sent to players upon receiving a reward
# 
# ################
# Fine
# ################
# The message sent to players upon receiving a fine
# 
# #######################################################################
# ItemDrop
# #######################################################################
# The name of the material which will be dropped after killing a mob
#     IF the BountyType ITEM is used
#     
# A list of valid materials can be found here:
# http://jd.bukkit.org/beta/apidocs/org/bukkit/Material.html
# 
# #######################################################################
# Multipliers
# #######################################################################
# Multipliers which are added to your initial reward to increase gains
#     under certain conditions
#     
# ################
# World
# ################
# Set of multipliers to be applied when players are in a given world
# 
# ################
# Time
# ################
# Set of multipliers to be applied at a given time of day
# 
# Valid Times:
# - DAY: 0 min to 12 min
# - DUSK: 12 min to 14 min
# - NIGHT: 14 min to 23 min
# - DAWN: 23 min to 0 min 
# 
# ################
# Biome
# ################
# Set of multipliers to be applied when killing a mob in a given biome
# 
# ################
# Permission
# ################
# Multipliers which are applied to players rewards which have the
#     given permission
#     
# Example:
# Multipliers:
#   Permission:
#     mobmanager_bounty_multiplier_double: 2.0
#     mobmanager_bounty_multiplier_triple: 3.0
# 
# Permissions should have their .'s replaced with _'s
# 
# In the above example if the player has the permission
#     'mobmanager.bounty.multiplier.double' their reward is doubled
# If they have both permissions, only the highest multiplier is applied
#     (3.0 times multiplier in this example)
#     
# ################
# AbilitySets
# ################
# Multipliers which are applied to players rewards when they kill
#     a mob which has been given a certain AbilitySet
# 
# Note: The Abilities component must be enabled for this node
#     to work or even appear 
# 
# #######################################################################
# Exploits
# #######################################################################
# These are used to prevent players from exploiting certain situations
#     on your server to gain money fast.
# 
# Each exploit prevention technique can be enabled/disabled individually.
# 
# Note: NONE of these apply when players receive fines.
# 
# ################
# Cooldown
# ################
# This limits players to only receiving rewards every 'Time' seconds.
# 
# Nodes:
# - Use: True if this technique is enabled
# - Time: Time in seconds in which players can receive rewards
#     between kills
# 
# ################
# LoginTimer
# ################
# Prevents players from earning rewards for 'Time' seconds after joining
#     the server
#     
# Nodes:
# - Use: True if this technique is enabled
# - Time: Time in seconds in which players can't receive rewards for
#     killing mobs
# 
# ################
# SpawnerProtection
# ################
# Adds a multiplier to the players reward after killing 'Cap' mobs
#     which were spawned from spawners in a row
# 
# Nodes:
# - Use: True if this technique is enabled
# - Cap: The limit of how many mobs players can kill in a row before
#     having the Capped multiplier applied to their reward
# - Multi: The multiplier to use after players reach the mob cap
# 
# ################
# NearbyMobCap
# ################
# Adds a multiplier to the players reward after killing 'Cap' mobs
#     within an area.
# 
# When a player kills a mob, it stores the location of that killed mob.
# If the next mob the player kills is within range of the last one
#     their 'nearbyKillCount' increases.
# Once their 'nearbyKillCount' reaches the mob cap the capped multiplier
#     is applied to their reward.
# After killing a mob which is out of range of their last kill the
#     players 'nearbyKillCount' is reset.
# 
# Nodes:
# - Use: True if this technique is enabled
# - Range: The distance between the players last and current kill  for
#     them to be considered 'nearby'
# - Cap: How high the players 'nearbyKillCount' can get before the capped
#     multiplier is applied to their reward
# - Multi: The multiplier applied to the players reward after reaching
#     the nearby mob cap
# 
# ################
# DepreciativeReturn
# ################
# This adds a multiplier to the player for every mob they kill
#     of the same type in a row
# 
# If the multi was 0.5, and the player killed 2 zombies in a row
#     they would have their reward multiplied by 0.5.
# If they then killed another zombie, their reward
#     would then be multiplied by 0.5 * 0.5 (i.e. 0.25)
# After killing a mob of a different type the multiplier is reset
# 
# Nodes:
# - Use: True if this technique is enabled
# - Multi: The multiplier which is applied to the players reward
# 
# #######################################################################
# UseWorldSettings
# #######################################################################
# Boolean, if true the below settings (In the header) will be used
#     for the world that this config file represents
#     
# Note: For the global config this does nothing
# 
# #######################################################################
# AllowPetKills
# #######################################################################
# Boolean, if true if a players pet (e.g. tamed wolf) kills a mob
#     the player will receive a reward/fine
#     
# Players must have the permission 'mobmanager.bounty.petreward'
#     to get rewards from their pets (Defaults true)
# 
# #######################################################################
# ShowMobName
# #######################################################################
# If this is true and a mob has a custom name set the player message will
#     have '%mob%' replaced with the custom name instead of the
#     mobs type name
# 
# Note: This takes priority over the mobs AbilitySet name if
#     one is set
# 
# #######################################################################
# ShowAbilitySetName
# #######################################################################
# If this is true and a mob has an AbilitySet the player message will
#     have '%mob%' replaced with the AbilitySets name instead of the
#     mobs type name
# 
# #######################################################################
# Rewards
# #######################################################################
# Rewards defines the base amount which players receive for killing each
#     mob type.
#     
# A reward of 0.0 specifies that the player will get no rewards for
#     killing that mob.
#     
# A positive reward specifies that a player will get a reward for
#     killing that mob.
#     
# A negative reward specifies that a player will be fined for killing
#     that mob.
#     
# Note: When new mobs are added to Minecraft they should automatically
#     appear here with a reward of 0.0, no need to have to wait for
#     an update to MobManager :)
#     
# Note: The permission 'mobmanager.bounty.rewards' is required to
#     receive rewards (This is defaulted as true)
# 
# 
# #######################################################################

EnabledWorlds:
- world
- world_nether
- world_the_end
BountyType: MONEY
PlayerMessages:
  Reward: Earned %amount% for killing a %mob%
  Fine: Fined %amount% for killing a %mob%
ItemDrop: EMERALD
Multipliers:
  World:
    world_nether: 1.0
    world: 1.0
    world_the_end: 1.0
  Time:
    DAY: 1.0
    DUSK: 1.0
    NIGHT: 1.0
    DAWN: 1.0
  Biome:
    SWAMPLAND: 1.0
    FOREST: 1.0
    TAIGA: 1.0
    DESERT: 1.0
    PLAINS: 1.0
    HELL: 1.0
    SKY: 1.0
    OCEAN: 1.0
    RIVER: 1.0
    EXTREME_HILLS: 1.0
    FROZEN_OCEAN: 1.0
    FROZEN_RIVER: 1.0
    ICE_PLAINS: 1.0
    ICE_MOUNTAINS: 1.0
    MUSHROOM_ISLAND: 1.0
    MUSHROOM_SHORE: 1.0
    BEACH: 1.0
    DESERT_HILLS: 1.0
    FOREST_HILLS: 1.0
    TAIGA_HILLS: 1.0
    SMALL_MOUNTAINS: 1.0
    JUNGLE: 1.0
    JUNGLE_HILLS: 1.0
  Permission:
    mobmanager_bounty_multiplier_double: 2.0
    mobmanager_bounty_multiplier_triple: 3.0
  AbilitySets:
    none: 1.0
Exploits:
  Cooldown:
    Use: false
    Time: 5.0
  LoginTimer:
    Use: false
    Time: 10.0
  SpawnerProtection:
    Use: false
    Cap: 2
    Multi: 0.25
  NearbyMobCap:
    Use: false
    Range: 10
    Cap: 10
    Multi: 0.25
  DepreciativeReturn:
    Use: false
    Multi: 0.5
AllowPetKills: true
ShowMobName: true
ShowAbilitySetName: true
Rewards:
  CREEPER:
    MinReward: 0.0
    MaxReward: 0.0
  PIG:
    MinReward: 0.0
    MaxReward: 0.0
  MUSHROOM_COW:
    MinReward: 0.0
    MaxReward: 0.0
  CAVE_SPIDER:
    MinReward: 0.0
    MaxReward: 0.0
  SKELETON:
    MinReward: 0.0
    MaxReward: 0.0
  WITHER:
    MinReward: 0.0
    MaxReward: 0.0
  PLAYER:
    MinReward: 0.0
    MaxReward: 0.0
  SKELETON_WITHER:
    MinReward: 0.0
    MaxReward: 0.0
  PIG_ZOMBIE:
    MinReward: 0.0
    MaxReward: 0.0
  CHICKEN:
    MinReward: 0.0
    MaxReward: 0.0
  MAGMA_CUBE:
    MinReward: 0.0
    MaxReward: 0.0
  HORSE:
    MinReward: 0.0
    MaxReward: 0.0
  ENDERMAN:
    MinReward: 0.0
    MaxReward: 0.0
  SQUID:
    MinReward: 0.0
    MaxReward: 0.0
  OCELOT:
    MinReward: 0.0
    MaxReward: 0.0
  BLAZE:
    MinReward: 0.0
    MaxReward: 0.0
  ENDER_DRAGON:
    MinReward: 0.0
    MaxReward: 0.0
  COW:
    MinReward: 0.0
    MaxReward: 0.0
  UNKNOWN:
    MinReward: 0.0
    MaxReward: 0.0
  GHAST:
    MinReward: 0.0
    MaxReward: 0.0
  IRON_GOLEM:
    MinReward: 0.0
    MaxReward: 0.0
  VILLAGER:
    MinReward: 0.0
    MaxReward: 0.0
  SPIDER:
    MinReward: 0.0
    MaxReward: 0.0
  WOLF:
    MinReward: 0.0
    MaxReward: 0.0
  SILVERFISH:
    MinReward: 0.0
    MaxReward: 0.0
  SLIME:
    MinReward: 0.0
    MaxReward: 0.0
  GIANT:
    MinReward: 0.0
    MaxReward: 0.0
  ZOMBIE:
    MinReward: 0.0
    MaxReward: 0.0
  SNOWMAN:
    MinReward: 0.0
    MaxReward: 0.0
  BAT:
    MinReward: 0.0
    MaxReward: 0.0
  SHEEP:
    MinReward: 0.0
    MaxReward: 0.0
  WITCH:
    MinReward: 0.0
    MaxReward: 0.0

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