MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading

The plugin looks good.. But was the development for later version discontinued??
Another thing, is there a way to disable fed animals from despawning at all? Do I just set it to 0.0?
Hello, I was wondering if this plugin will despawn axolotls, the new 1.17 pet, even if they are tamed?
Hey you still fix up your plugin?
if you do you should make sure it doesn't interfere with Mythic Mobs plugin
and I just Noticed your missing the phantoms from the limter list
Please and Thank you!
Besides that 5 Stars or 120% or 20/10 Rating
In the Spawner section it says :
Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type).
So i am trying to change the spawn requirements for every mob to nothing, so i want them to always be able to spawn (from spawners).
Is this possible and how?
Could someone pls help....
I want to create a server with good mob spawn rates, thing is it doesn't matter how fast a computer you run the server on the way that Minecraft works is that it has a mob cap for the whole world.
This means one person could be taking up all the mob cap leaving another player loading a smaller % of the world (e.g. a mob farm) with fewer mob spawns
Is there a way to make it so that the mob cap is 'per player' (ie area loaded by the player), instead of a collective server mob cap
Great plugin! The only issue is that I don't get what config should I set to avoid spawning the mobs above my head. Would you pls. let me know?
Thanks!
In reply to resoluciones:
Twitch had to reset my pw, sorry for the wait.
# CommandPSpawnRadiusAllowCenter
# ################################
# If this is true then /mm pspawn and /mm pspawnset will not allow
# mobs to spawn on top of a player.
# This can sometimes happen when the player is in an enclosed space
Hope that helps!
Is it possible to individually edit each monster health and damages from other mod such as Mo's Creature? How can I do it?
In reply to Suprememarshal:
Hi! The mob spawning is based on the MC EntityTypes (see https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html). Everything that's know there (and is an alive entity) can be spawned. So far I added support for all entities available in 1.12 and their subtypes/variants.
If you want to spawn other entities from mods, that would be an enhancement to the code. Since I've seen no public API for Mo's Creature I doubt that will be possible.
I compiled a release for 1.12 with some updates if anyone could use this:
https://github.com/silencercomes/MobManager/releases
In reply to silencercomes:
"The world [X] should have vanilla monster spawning disabled via bukkit.yml, or 'SpawnMobs' should be disabled for this world."
And again for vanilla animal spawning.
In reply to smellyonionman:
Regards!
I'm using this plugin and it is very fun, the only think I couldn't control exactly is the limits of the mobs/animals, it's a little confusing for me, in case you can succesfullly control the limits kindly let me know your config! Thanks!
In reply to resoluciones:
Does this work with mobs that are from mods?
Namely the Project Ozone 2 modpack.
Hi, Anyone tested or know if this works on 1.11.2?
In reply to icoombs:
Can you Limit Monsters per User-Groups? WIth 1 Player you for example get 10 Monsters.
With 2 Players you would get 20.
For 5 you would get 50 and you got too many and get overrun.
Can you Limit it so with more Players in one "Chunk-Region" the Monsters Count gets more, but by percentage less?
So for 5 you would get 25 or something like that?
I use in my server 1.10..
oh... I love the command " /mm spawn <MobType> <count> "
plis update the plugin for 1.10 pls <3