Magic
Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
-
1.8.8: => Magic-5.5.6
-
1.8.3: => Magic-5.3.3
-
1.7.x => Magic-CB1.x
-
Earlier: => Check Compatibility in Files Section
Need Help? First Try:
-
Check the FAQ
-
Read the rest of the wiki
-
Check the reference manual for configuration options
-
Check the config info page for spell, wand and other info
-
Find examples in the builtin configs
-
Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
So i have a couple questions.
Is there any way to make it so that some destructive spells can't destroy?
And for some reason the resource pack stopped working. Is there any way to turn it back on?
Thank you!
In reply to therealidobieyt:
- class: Sphere
actions:
- class: Skip
actions:
- class: Delay
- class: ModifyBlock
in spells.yml remove ModifyBlock
In reply to chej40505:
Thank you but i dont see that in spells.yml and do you know how I can get the resource pack working again?
Edit: I figure out how to get the resource pack working. I still can't find the destructibe thing in the files yet. But i have another problem. I can't get the resource pack to work with Quality Armory!
In reply to therealidobieyt:
This is really not the plugin to use if you don't want block destruction. Many spells will just be useless, you're better off using MagicSpells, unless you're up for making a completely custom config.
That said, you make whatever block types you want indestructible (in materials.yml) if that's helpful. Or if you really want to prevent block breaking/modifying across the board, you can, but again players will be getting spells that basically do nothing.
It might be easier to just disable any spells that you find offensive. See:
https://github.com/elBukkit/MagicPlugin/wiki/Customization#customizing-spells
I have no idea what Quality Armory is, but if you need to combine two resource packs you can, however that's going to be up to you to figure out, for the most part. Check the wiki for some basic info.
https://github.com/elBukkit/MagicPlugin/wiki/ResourcePack#customizing
Can i let the mythicmob's mob hold the wand?
and if you have discord please add 小淞sunny502#4230,this makes it easier for us to communicate
In reply to chej40505:
If you can make them hold an unbreakable damaged item then yes. Otherwise I have no idea.
In reply to elBukkit:
thx
In reply to elBukkit:
I use the command give me a unbreakable wooden_hoe but It has no resource
/give [name] wooden_hoe 1 {Unbreakable:1b}
In reply to chej40505:
It also needs damage set to 1 or higher
In reply to elBukkit:
OH i see
this is command /give id wooden_hoe 1 {Unbreakable:1b,Damage:1}
THANKS
Why can't wand use the Enchanting Table open SP shop list when changing the config in 7.7.6 version?
In reply to chej40505:
And why i change the tornado to big size,particle effects will flicker?
In reply to chej40505:
Tornado makes a LOT of particles. It'll vary based on your client computer and settings, but it's probably just too many if you make it bigger.
In reply to elBukkit:
Can i change the maximum?
In reply to chej40505:
There is no cap. It's a clientside rendering limitation based on your hardware. So, no.
In reply to chej40505:
If you have customized configs, you may need to put some tags on your wands to allow the various parts of the enchanting table.
See: https://github.com/elBukkit/MagicPlugin/blob/master/Magic/src/main/resources/examples/survival/wands/wand.yml#L11
i want to know how to give a enchantment to a magic bow or a magic sword ,thanks
In reply to asdqp233:
You would need to add that to the wands.yml config, for instance
In reply to elBukkit:
In reply to asdqp233:
No, you can't enchant wands by normal means. The enchantment table adds spells instead.