Magic
Server Compatibility
Please make sure you download the correct version for your server:
- 1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
@euQsei
I'm afraid it's not supported yet :(
That could be something I try to add after I get the mechanics working well. I'd have to pick the few most popular ones that have API's I can hook into (assuming there's no standard for that nowadays). I know WorldGuard would be one.
Would you want to be able to disable magic completely in certain areas, as well as trying to prohibit targeting of an area? Meaning I guess you could still let people use non-dangerous spells (like ones that don't modify blocks)?
Some spells are just inherently dangerous in a way I can't necessarily prevent- like I can stop you from firing a fireball in a certain area, but if one happens to fly in that area anyway, it's just a normal fireball- does WorldGuard prevent the explosion?
I'll have to do some testing of my own once I get a real server back up.
This is something I do think about a lot, but have never wanted to get too tied down having to directly link to other plugins. But I also want Magic to actually be usable on a real server, not just a playground environment.
Anyway, thanks for your interest, sorry for the rambling reply! I'll definitely make a note if/when I add support for some protection plugins.
How can I do to the magic does not affect protected areas with World Guard and Residence?
Thanks, @pgmann! Let me know how it goes, I'm making some progress with it. The latest version is definitely much easier to use, I'm hoping.
@NathanWolf
Hi! Just found this plugin by browsing through the latest plugins. Sounds like a great idea and I'm going to try it out on my server later. I used a magic plugin before called MagicSpells, but it was very complicated and hard to set up. This plugin sounds a lot easier to use, and I'll definately test it. Just wanted you to know someone was interested :-)
Back from the dead!
I'm working on a version that uses a "Spell Inventory" to avoid all the annoying issues with items-as-icons.
When you select a wand, your survival inventory is hidden and the wand's spell inventory is shown instead. Deselecting a wand brings your inventory back.
While a wand is active, any items you pick up go to your (stored, hidden) survival inventory. You cannot take any "items" out of your wand's inventory (since they were never meant to be items in the first place).
In this way, an op can create a wand, assign several spells to it, then give to another player who can immediately use it without any console commands or plugin knowledge.
This is all working currently, I'm curious if there is anyone left out there using this plugin, reading these posts, or interested at all! If so, let me know and I will post some in-progress versions.
Otherwise I'll just hold off and keep improving since it's just me using it :)
Further plans: - Add configurable preset wands that ops can generate (e.g. a preset list of spells on a named wand) - Add wand renaming command for ops (renaming on an anvil works, though currently it wipes the wand's spell list- so rename first then assign spells!) - Add spell removal commands, remote wand modification commands (e.g. give a spell to some other Player's wand) - Add XP to the casting cost system - Add wand XP regeneration
I've updated with a fully-compliant version of Magic.
I stripped out all the references to CB and MC server APIs so it will work with any RB of CB.
Testing with 1.6.4 dev release, but it should work with prior versions.
Pending approval.
If there is interest, I might start maintaining this plugin again- I've been having some fun with it on my own and have some ideas, but I'm not sure what's out there anymore, been away for a while. If there is something else out there that does what Magic does, please point me to it!
I took some time to update Magic ... Unfortunately I still don't have time to really actively develop or particularly support it.
Not sure if anyone ever comes here anymore, but if you are interested I have a jar here:
Link Removed: http://www.mediafire.com/?x1wse1o72z3dep7
And have updated the code on github as well.
EDIT: Note that there may be a ton of broken stuff....
EDIT2: And, actually, now that I try this out using the latest official RC (instead of running from code) ... it seems broken. Oh, well... sorry! MIght get it working at least somewhat.
EDIT3: Ah, looks like I was bitten by the recent securing of Bukkit preventing plugins from using CraftBukkit code directly. Well, sadly, that's pretty much a dealbreaker for Magic and I don't at all have the time to update code and re-release on every Bukkit update, unfortunately.
plz update this plugin i like it :(
I am deeply sorry to hear, that this plugin has become inactive. It was one of absolute favorite plugins ever. I haven't thought of it until now, but this was most likely the inspiration to my SSP mod, Magiz. You deserve a lot credit for that. Thank you for inspiring me with this brilliant plugin.
Nathan made awesome addons that really haven't been replicated by anyone else adaquetely imo. Be good if he came back sometime :(
NATHAN! I would say "Glad you're back" but then saw this wasn't updated in the past 6 months.:(
You should come back to our server sometime, the players miss you :P
This plugin looks really cool, however, I am a little confused about how to make my own spells, but I can see that you just haven't figured out a comprehensive guide yet. In the meantime, what exactly is an icon, is that what wand you need to cast it? I also really like the idea of the summons, I have been looking for that for a long time. Is there a possibility of being able to heal an entity like a wolf? So he could fight and you could keep him alive?
What happened to tunnel that was such an awesome spell.