Magic
Server Compatibility
Please make sure you download the correct version for your server:
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1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
Hey you should update/make a new plugin for this with more swords :D
I don't particularly care for swords, but you can add as many as you like :)
Just copy and modify this config:
https://github.com/elBukkit/MagicPlugin/blob/master/Magic/src/main/resources/defaults/wands/battle.yml
Place your new one in plugins/Magic/wands/
Hi Nathan, Happy new year! I hope you're enjoying your vacations :)
So I was trying to code some spells but I'm still a rookie at this.
Could you check them out? There are just 8 spells but they use the Inherit class from each other so I guess the main error should be in the base spell. I got the line error but can't figure it out, I'm gonna keep trying though.
http://pastebin.com/18twZdfc
If you're asking yourself, "what was he trying to do/create?" I tried to replicate the fire/blizzard/thunder spells and their upgrades in the first 2 mins of this video:
https://www.youtube.com/watch?v=vhDPaJsy_No
I hope it helps.
By the way, should I use this page or the spigot one in order to ask for help?
Thanks in advance sir :)
I tend to keep a better eye on the Spigot page than here, but in theory either should work.
It looks like there were a couple of indentation problems and missing "actions:" blocks- here is a fixed version, though it looks like YAMLLint also re-ordered things.
https://hastebin.com/ezeniqodin.rb
I highly recommend a good YAML-aware editor, or failing that use http://www.yamllint.com to validate, it can point you to the error pretty well, assuming you didn't do that already.
I didn't test these out to see if they actually work, but they should at least parse and load.
Nathan, the mine.elmakers.com server went down for unknown reasons (to me). It has been down for 4 or so days, could you fix it please? Thanks!.
Looks like it lost power while I was out of town. Back up now.
Thanks again!.
Hey Nathan! I asked a question before about the phase and super phase spells and I wanted to know if it was possible to make a spell similar to those. My idea is that the spell is a delayed warp that has particles during the delay. So when you use the spell, particles begin to form during a 3-5 second delay, then you are warped to a set location. It is kind of like the phase and superphase spells except that instead of using portals, its basically just a warp. I don't really know how to make it but would that work? Also, superphase has the ability to teleport those around you as well so could my spell (with warps) do the same?
You can make a custom Recall spell for this, it can go to a specific warp or set up a menu of warps for them to choose from.
It won't remember where they came from, however.
How can I create spells? How do I change spell particles?
See the wiki for basic instructions, mainly work by example via looking at the default configs:
https://github.com/elBukkit/MagicPlugin/wiki/Customization
Help!!
The Blocks are destroyed just when I right click in a direction. Is there a way to stop it???
No idea, that doesn't sound like something Magic would do. Suggest you remove the plugin and see if it's still happening.
Help, the plugin not work in the Minecraft 1.11 :/ (Magic 6.3.1)
What going on? (Craftbukkit and Spigot 1.11)
Probably need latest Magic- I don't keep builds so updated here. Honestly I don't really understand why people still get plugins from this site (and sorry to everyone for my late replies...) I mean you are getting your server software from somewhere else, right?
Anyway, you can grab the latest dev build, it should work. I'm out on vacation with limited Internet right now so can't really upload a fresh build to DBO.
Hey Nathan, I'm back with another question! For the spells superphase and phase, you can travel to the nether by using the spell. Is it possible to set the location of where you teleport when you use that spell? I want players to use that spell and teleport to a specific spot (Not in the Nether. It's in the End). Then when they use it again, it returns them back to the same spot where they originally used the spell. Thanks in advance!
No, sorry, it doesn't work that way. Recall can take them to a specific spot, but there's no spell that will remember the place they came from.
Phase is meant to work two ways- the default config works just like a nether portal, but without the portal. So it would take you to the same place as a portal would.
Or, such as in the "Other Side" config, it takes you to a corresponding place in a mirror world.
Either way, it's just using math on your coordinates to take you to different coordinates in another world. There's no memory of locations or ability to configure specific locations. Recall can do the latter but not the former.
Amazing plugin, well constructed. I have a question, when I assign the icon for a spell, what is "icon: diamond_axe" ? Also how do I assign my own icon for the diamond_axe:(id) ?
You can specify damage values, like "diamond_axe:20". The 20 part is the damage value, and you can use resource packs to make icons from that.
I have a great tutorial for this up on the spigotmc site but I'm not sure what the rules are here these days about linking to Spigot so I'd rather not risk it.
trying to use firstjoinplus to work with it any help?