Config

Ultra Hardcore 1.8

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Configutation Guide

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All detail of placeholder are in the config.yml file.

 

 


 

Config

Default: 4
Type: Integer
Since: 1.3.0

 

If there is any update in the config, you will be notification on the console.

 


 

Plugin

Enabled

Default: false
Type: Boolean
Since: 1.0.0

 

Enable the plugin if boolean value is set to true, otherwise the plugin will be disabled / edit mode.

 

 

UpdateNotification

Default: false
Type: Boolean
Since: 1.2.0

 

If true, it will check if there is a new update.

 


 

Chunkloader

ArenaBorder

Default: 250 {0 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set how far outside of the arena have to be loaded / generated chunks.

 

 

DelayTick

Default: {0 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set how many tick delay before it load / generated the next group of chunks.

 

 

LoadNether

Default: true
Type: Boolean
Since: 1.3.0

 

If true, load / generated chunks in the nether as well.

 

 

ShowHiddenDetail

Default: false
Type: Boolean
Since: 1.0.4

 

If true, show more information before and after chunkloader.

 

 

Task

Default: 20 {0 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set how many chunk to be loaded / generated in a group.

 


 

Gamerules

disableElytraMovementCheck   [+]

Default: false
Type: Boolean
Since: 1.4.0

 

If false, the server should skip checking player speed when the player is wearing elytra.

 

 

doDaylightCycle

Default: true
Type: Boolean
Since: 1.0.4

 

If false, the sun will never move.

 

 

doEntityDrops

Default: false
Type: Boolean
Since: 1.0.4

 

If false, entities that are not mobs should not drop items.

 

 

doFireTick

Default: true
Type: Boolean
Since: 1.0.4

 

If false, fire cannot spread.

 

 

doLimitedCrafting   [+]

Default: false
Type: Boolean
Since: 1.4.0

 

If true, players should only be able to craft recipes that they've unlocked first.

 

 

doMobLoot

Default: true
Type: Boolean
Since: 1.0.4

 

If false, entities that are mobs should not drop items.

 

 

doMobSpawning

Default: true
Type: Boolean
Since: 1.0.4

 

If false, mobs cannot spawn into the world.

 

 

doTileDrops

Default: true
Type: Boolean
Since: 1.0.4

 

If false, blocks cannot drop items.

 

 

doWeatherCycle

Default: true
Type: Boolean
Since: 1.3.2

 

If false, weather will never change.

 

 

maxEntityCramming

Default: 24 {0 - 100}
Type: Integer
Since: 1.3.2

 

If one entity tries to push more then specified number of entities, it starts to suffocate.
If 0, disabled.

 

 

mobGriefing

Default: true
Type: Boolean
Since: 1.0.4

 

If false, mobs cannot destroy / damage the world.

 

 

randomTickSpeed

Default: 3 {0 - 10}
Type: Integer
Since: 1.0.4

 

How often a random block tick occurs (Such as plant growth, leaf decay...) per chunk section per game tick.

 

 

reducedDebugInfo

Default: false
Type: Boolean
Since: 1.0.4

 

If true, reduced the debug information to the player in F3 mode and players outline.

 

 

spawnRadius

Default: 0 {0 - 10}
Type: Integer
Since: 1.3.0

 

The number of blocks outward from the world spawn coordinates that a player will be spawn in.

 

 

spectatorsGenerateChunks

Default: false
Type: Boolean
Since: 1.0.4

 

If true, spectators players can generate new chunks in the game.

 


 

ServerMode

Enabled

Default: false
Type: Boolean
Since: 1.1.0

 

If true, server mode otherwise private / friends mode.

 

 

AdvancedMotd

Default: false
Type: Boolean
Since: 1.1.0

 

If true, will be using advanced message of the day otherwise will be using @ServerMode.SimpleMotd message of the day.

 

 

ServerID

Default: 1 {1 - 9 999}
Type: Integer
Since: 1.1.0

 

Here do you set a server id number.

 

 

MinPlayerToStart

Default: 8 {2 - 100}
Type: Integer
Since: 1.1.0

 

Here do you set the minimums players to start the game.
(Solo mode only)

 

 

MinTeamToStart

Default: 4 {2 - 53}
Type: Integer
Since: 1.1.0

 

Here do you set the minimums teams to start the game.
(Team mode only)

 

 

Countdown

Default: 30 {10 - 20 000}
Type: Integer
Since: 1.1.0

 

Here do you set how long players have to wait before the game is about to start, and the player will be teleport-ed to the arena.

 

 

SimpleMotd

Default: %0|%1|%2|%3
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a simple message of the day.

 

 

DisabledChunkloader   [+]

Default: false
Type: Boolean
Since: 1.4.0

 

If true, chunkloader will not load / generated chunks when the server is starting up.

 

 

AdvencedMotdStatus > Disabled

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Disabled
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'disabled'.

 

 

AdvencedMotdStatus > Error

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&4&l Error
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'error'.

 

 

AdvencedMotdStatus > Loading

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Loading... %C
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'loading'.

 

 

AdvencedMotdStatus > Reset

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Restarting
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'reset'.

 

 

AdvencedMotdStatus > Waiting

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&a Waiting for players...
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'waiting'.

 

 

AdvencedMotdStatus > WaitingStarting

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&e Starting soon...
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'waitingstarting'.

 

 

AdvencedMotdStatus > Starting

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 Started
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'starting'.

 

 

AdvencedMotdStatus > InGame

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 InGame
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'ingame'.

 

 

AdvencedMotdStatus > Finished

Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 Finished
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set a message of the day if game status is on 'finished'.

 

 

KickMessage > PlayerJoinError

Default: &c&lUltra Hardcore 1.8 - Error
Type: String
Can be empty: No
Since: 1.1.0

 

If non-permission player try to join the game when the game status is on 'error', this message will be displayed to the player.

 

 

KickMessage > PlayerJoinLoading

Default: &c&lUltra Hardcore 1.8 - Loading
Type: String
Can be empty: No
Since: 1.1.0

 

If non-permission player try to join the game when the game status is on 'loading', this message will be displayed to the player.

 

 

KickMessage > PlayerJoinGameEnd

Default: &c&lUltra Hardcore 1.8 - Ending
Type: String
Can be empty: No
Since: 1.1.0

 

If non-permission player try to join the game when the game status is on 'finished', this message will be displayed to the player.

 

 

KickMessage > PlayerKickRestart

Default: &c&lUltra Hardcore 1.8 - Update / Restart
Type: String
Can be empty: No
Since: 1.1.0

 

When the server reload / shutdown, this messages will be displayed to the player.

 

 

KickMessage > PlayerKickGameEnd

Default: &c&lUltra Hardcore 1.8&r{N}&cServer Restart&r{N}&aThanks for playing.
Type: String
Can be empty: No
Since: 1.1.0

 

When the server is not using 'BungeeCord Support', this message will be displayed to the player.

 

 

BungeeCordSupport > Enabled

Default: false
Type: Boolean
Since: 1.1.0

 

If true, Plugin support BungeeCord.
(Server mode have to be enabled)

 

 

BungeeCordSupport > FallbackServer

Default: hub
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set fallback server, when the game end it will connecting to this server id.
If BungeeCord server id do not exist, players will be kick instead.

 

 

BungeeCordSupport > Item

Default: BARRIER
Type: String
Can be empty: No
Since: 1.1.0

 

Here do you set what item it will be displayed to the player if they want to go back to the other server.

 

 

BungeeCordSupport > InvSlot

Default: 8 {0 - 8}
Type: Integer
Since: 1.1.0

 

Here do you set where return server item will be placed on the player hot-bar inventory.
(Remember if other item using this item slot, that item will be overwritten or not showing up)

 


 

Game

TeamMode

Default: false
Type: Boolean
Since: 1.0.4

 

If true, team mode will be using otherwise solo mode.

 

 

MaxTeamPlayer

Default: 2 {1 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set the max players for each teams.
(Command /autoteam will overwritten this settings)

 

 

SelectTeamInvSlot

Default: 1
Type: Integer
Since: 1.0.4

 

Here do you set the where 'Select Team' item will be on the players hot-bar inventory.
(If there is a item on that item slot it will be overwritten or not showing up)

 

 

OldCombatMode   [+]

Default: false
Type: Boolean
Since 1.4.0

 

If true, will be using the old Minecraft combat mode.

 

 

PlayerListHearts   [+]

Default: true
Type: Boolean
Since: 1.4.0

 

If true, player tab-list will show up as hearts bar for each player otherwise it will show up as integer.

 

 

Options > CollisionRule

Default: 0 {0 - 3}
Type: Integer
Since: 1.3.0

 

Here do you set the collision rules for the players.

 

 

Options > FriendlyFire

Default: true
Type: Boolean
Since: 1.0.4

 

If true, teammate can kill each other.

 

 

Options > NameTagVisibility

Default: 0 {0 - 3}
Type: Integer
Since: 1.2.0

 

Here do you set the name tag visibility.

 

 

Options > SeeFriendlyInvisibles

Default: false
Type: Boolean
Since: 1.0.4

 

If true, teammates can see other teammates invisibly.

 

 

TeamNames

Default: {List}
Type: String list
Since: 1.4.1

 

Here do you setting up the teams name and the color of the teams.

Example:
'Team Name|Color Code'
'Red Team|c'

 


 

Tablist

Enabled

Default: false
Type: Boolean
Since: 1.0.4

 

If true, player tab-list will have a header & footer.

 

 

Header

Default: &c&lUltra Hardcore 1.8&r
Type: String
Can be empty: Yes
Since: 1.0.4

 

Here do you set the player tab-list header message.

 

 

Footer

Default:
Type: String
Can be empty: Yes
Since: 1.0.4

 

Here do you set the player tab-list footer message.

 


 

WorldSettings

Difficulty

Default: 2 {1 - 3}
Type: Integer
Since: 1.0.4

 

Here do you set the world difficulty.

 

 

ArenaSize

Default: 1000 {100 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set the arena size where players / teams can be teleport-ed in.

 

 

SunTime

Default: 0 {0 - 23 999}
Type: Integer
Since: 1.0.4

 

Here do you set a specific where the sun should be in the game when the game is starting.
(Value are in Minecraft tick)

 


 

WorldBorder

StartDelay

Default: 0 {0 - 20 000}
Type: Integer
Since: 1.2.0

 

Here do you set a delay before the world-border is going to shrink.
(Value are in seconds)

 

 

StartSize   [+]

Default: 1250 {50 - 20 000}
Type: Integer
Since: 1.4.0

 

Here do you set where world-border should be starting at.
If @WorldSettings.ArenaSize is bigger, it will be using that value.

 

 

EndSize   [+]

Default: 150 {5 - 20 000}
Type: Integer
Since: 1.4.0

 

Here do you set where world-border should stop / how small arena will be.

 

 

Time

Default: 10800 {0 - 100 000}
Type: Integer
Since: 1.0.4

 

Here do you set the world-border shrink time, just how long it will take to reach the end position.

 


 

Book

Enabled

Default: false
Type: Boolean
Since: 1.0.4

 

If true, generated custom book.

 

 

InvSlot

Default: 7 {0 - 8}
Type: Integer
Since: 1.0.4

 

Here do you set where on the player hot-bar inventory this book will be spawn in for each players.

 

 

Name

Default: &cUltra Hardcore
Type: String
Can be empty: No
Since: 1.0.4

 

Here do you set the name of the book.

 

 

Lord

Default: {List}
Type: String list
Since: 1.0.4

 

Here do you set the book lord.

 

 

Pages

Default: {List}
Type: String list
Since: 1.0.4

 

Here do you set the book pages in.

 


 

GoldenHead

Enabled

Default: false
Type: Boolean
Since: 1.2.0

 

If true, golden head is enable.

 

 

DefaultApple

Default: false
Type: Boolean
Since: 1.4.0

 

If true, default golden head apple can be crafted.
(GoldenHead have to be enabled)

 

 

GoldenApple

Default: true
Type: Boolean
Since: 1.4.0

 

If true, golden head apple can be crafted.
(GoldenHead have to be enabled)

 


 

FreezePlayer

Enabled

Default: true
Type: Boolean
Since: 1.0.4

 

If true, freeze player when the game is starting the game.
(Custom world-border will be added around the player)

 

 

Size

Default: 10 {5 - 15}
Type: Integer
Since: 1.0.4

 

Here do you set how big aria where players / teams can be moving before the game is starting.

 


 

Marker

Delay

Default: 20 {0 - 20 000}
Type: Integer
Since: 1.0.4

 

Here do you set how long delay for each message is going to displayed to the players.
If 0, disabled.

 

 

Message

Default: &cUHC&8 |&r YOU ARE NOW IN &a%0&r MIN IN
Type: String
Can be empty: Yes
Since: 1.0.4

 

Here do you set the marker message.
If blank, disabled.

 


 

DamagerLogger

Default: false
Type: Boolean
Since: 1.0.4

 

If true, every damage that player get hits will be logged, when the player die it will show all the damage for that player.

 


 

OfflineKicker

Message

Default: %0 was killed by Offline Timer
Type: String
Can be empty: No
Since: 1.0.4

 

Here do you set the death message when the player did not come back to the game in time.

 

 

Timeout

Default: 5 {1 - 20}
Type: Integer
Since: 1.0.4

 

Here do you set how long for each player can be offline for.

 


 

GlobalChat

Enabled

Default: true
Type: Boolean
Since: 1.2.0

 

If false, will use the Minecraft chat system layout / other plugins chat system.

 

 

Default

Default: <%0> %0
Type: String
Can be empty: Yes
Since: 1.0.4

 

Here do you set how the 'default' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)

 

 

PrivateTeamChat

Default: &7Team&r <%0> &7%0
Type: String
Can be empty: Yes
Since: 1.3.0

 

Here do you set how 'private team' chat format will lock like.
If blank, will be using @GlobalChat.Team.

 

 

Spectator

Default: <&7&o%0&r> %0
Type: String
Can be empty: Yes
Since: 1.0.4

 

Here do you set how 'spectators' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)

 

 

Team

Default: <%0> %0
Type: String
Can be empty: Yes
Since: 1.3.0

 

Here do you set how 'team' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)

 


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