Config
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Configutation Guide
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All detail of placeholder are in the config.yml file.
Config
-
Default: 4
Type: Integer
Since: 1.3.0If there is any update in the config, you will be notification on the console.
Plugin
-
Enabled
Default: false
Type: Boolean
Since: 1.0.0Enable the plugin if boolean value is set to true, otherwise the plugin will be disabled / edit mode.
-
UpdateNotification
Default: false
Type: Boolean
Since: 1.2.0If true, it will check if there is a new update.
Chunkloader
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ArenaBorder
Default: 250 {0 - 20 000}
Type: Integer
Since: 1.0.4Here do you set how far outside of the arena have to be loaded / generated chunks.
-
DelayTick
Default: 8 {0 - 20 000}
Type: Integer
Since: 1.0.4Here do you set how many tick delay before it load / generated the next group of chunks.
-
LoadNether
Default: true
Type: Boolean
Since: 1.3.0If true, load / generated chunks in the nether as well.
-
ShowHiddenDetail
Default: false
Type: Boolean
Since: 1.0.4If true, show more information before and after chunkloader.
-
Task
Default: 20 {0 - 20 000}
Type: Integer
Since: 1.0.4Here do you set how many chunk to be loaded / generated in a group.
Gamerules
-
disableElytraMovementCheck [+]
Default: false
Type: Boolean
Since: 1.4.0If false, the server should skip checking player speed when the player is wearing elytra.
-
doDaylightCycle
Default: true
Type: Boolean
Since: 1.0.4If false, the sun will never move.
-
doEntityDrops
Default: false
Type: Boolean
Since: 1.0.4If false, entities that are not mobs should not drop items.
-
doFireTick
Default: true
Type: Boolean
Since: 1.0.4If false, fire cannot spread.
-
doLimitedCrafting [+]
Default: false
Type: Boolean
Since: 1.4.0If true, players should only be able to craft recipes that they've unlocked first.
-
doMobLoot
Default: true
Type: Boolean
Since: 1.0.4If false, entities that are mobs should not drop items.
-
doMobSpawning
Default: true
Type: Boolean
Since: 1.0.4If false, mobs cannot spawn into the world.
-
doTileDrops
Default: true
Type: Boolean
Since: 1.0.4If false, blocks cannot drop items.
-
doWeatherCycle
Default: true
Type: Boolean
Since: 1.3.2If false, weather will never change.
-
maxEntityCramming
Default: 24 {0 - 100}
Type: Integer
Since: 1.3.2If one entity tries to push more then specified number of entities, it starts to suffocate.
If 0, disabled.
-
mobGriefing
Default: true
Type: Boolean
Since: 1.0.4If false, mobs cannot destroy / damage the world.
-
randomTickSpeed
Default: 3 {0 - 10}
Type: Integer
Since: 1.0.4How often a random block tick occurs (Such as plant growth, leaf decay...) per chunk section per game tick.
-
reducedDebugInfo
Default: false
Type: Boolean
Since: 1.0.4If true, reduced the debug information to the player in F3 mode and players outline.
-
spawnRadius
Default: 0 {0 - 10}
Type: Integer
Since: 1.3.0The number of blocks outward from the world spawn coordinates that a player will be spawn in.
-
spectatorsGenerateChunks
Default: false
Type: Boolean
Since: 1.0.4If true, spectators players can generate new chunks in the game.
ServerMode
-
Enabled
Default: false
Type: Boolean
Since: 1.1.0If true, server mode otherwise private / friends mode.
-
AdvancedMotd
Default: false
Type: Boolean
Since: 1.1.0If true, will be using advanced message of the day otherwise will be using @ServerMode.SimpleMotd message of the day.
-
ServerID
Default: 1 {1 - 9 999}
Type: Integer
Since: 1.1.0Here do you set a server id number.
-
MinPlayerToStart
Default: 8 {2 - 100}
Type: Integer
Since: 1.1.0Here do you set the minimums players to start the game.
(Solo mode only)
-
MinTeamToStart
Default: 4 {2 - 53}
Type: Integer
Since: 1.1.0Here do you set the minimums teams to start the game.
(Team mode only)
-
Countdown
Default: 30 {10 - 20 000}
Type: Integer
Since: 1.1.0Here do you set how long players have to wait before the game is about to start, and the player will be teleport-ed to the arena.
-
SimpleMotd
Default: %0|%1|%2|%3
Type: String
Can be empty: No
Since: 1.1.0Here do you set a simple message of the day.
-
DisabledChunkloader [+]
Default: false
Type: Boolean
Since: 1.4.0If true, chunkloader will not load / generated chunks when the server is starting up.
-
AdvencedMotdStatus > Disabled
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Disabled
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'disabled'.
-
AdvencedMotdStatus > Error
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&4&l Error
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'error'.
-
AdvencedMotdStatus > Loading
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Loading... %C
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'loading'.
-
AdvencedMotdStatus > Reset
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&c Restarting
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'reset'.
-
AdvencedMotdStatus > Waiting
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&a Waiting for players...
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'waiting'.
-
AdvencedMotdStatus > WaitingStarting
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&e Starting soon...
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'waitingstarting'.
-
AdvencedMotdStatus > Starting
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 Started
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'starting'.
-
AdvencedMotdStatus > InGame
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 InGame
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'ingame'.
-
AdvencedMotdStatus > Finished
Default: &cUltra Hardcore 1.8&r{N}&7&lStatus:&r&7 Finished
Type: String
Can be empty: No
Since: 1.1.0Here do you set a message of the day if game status is on 'finished'.
-
KickMessage > PlayerJoinError
Default: &c&lUltra Hardcore 1.8 - Error
Type: String
Can be empty: No
Since: 1.1.0If non-permission player try to join the game when the game status is on 'error', this message will be displayed to the player.
-
KickMessage > PlayerJoinLoading
Default: &c&lUltra Hardcore 1.8 - Loading
Type: String
Can be empty: No
Since: 1.1.0If non-permission player try to join the game when the game status is on 'loading', this message will be displayed to the player.
-
KickMessage > PlayerJoinGameEnd
Default: &c&lUltra Hardcore 1.8 - Ending
Type: String
Can be empty: No
Since: 1.1.0If non-permission player try to join the game when the game status is on 'finished', this message will be displayed to the player.
-
KickMessage > PlayerKickRestart
Default: &c&lUltra Hardcore 1.8 - Update / Restart
Type: String
Can be empty: No
Since: 1.1.0When the server reload / shutdown, this messages will be displayed to the player.
-
KickMessage > PlayerKickGameEnd
Default: &c&lUltra Hardcore 1.8&r{N}&cServer Restart&r{N}&aThanks for playing.
Type: String
Can be empty: No
Since: 1.1.0When the server is not using 'BungeeCord Support', this message will be displayed to the player.
-
BungeeCordSupport > Enabled
Default: false
Type: Boolean
Since: 1.1.0If true, Plugin support BungeeCord.
(Server mode have to be enabled)
-
BungeeCordSupport > FallbackServer
Default: hub
Type: String
Can be empty: No
Since: 1.1.0Here do you set fallback server, when the game end it will connecting to this server id.
If BungeeCord server id do not exist, players will be kick instead.
-
BungeeCordSupport > Item
Default: BARRIER
Type: String
Can be empty: No
Since: 1.1.0Here do you set what item it will be displayed to the player if they want to go back to the other server.
-
BungeeCordSupport > InvSlot
Default: 8 {0 - 8}
Type: Integer
Since: 1.1.0Here do you set where return server item will be placed on the player hot-bar inventory.
(Remember if other item using this item slot, that item will be overwritten or not showing up)
Game
-
TeamMode
Default: false
Type: Boolean
Since: 1.0.4If true, team mode will be using otherwise solo mode.
-
MaxTeamPlayer
Default: 2 {1 - 20 000}
Type: Integer
Since: 1.0.4Here do you set the max players for each teams.
(Command /autoteam will overwritten this settings)
-
SelectTeamInvSlot
Default: 1
Type: Integer
Since: 1.0.4Here do you set the where 'Select Team' item will be on the players hot-bar inventory.
(If there is a item on that item slot it will be overwritten or not showing up)
-
OldCombatMode [+]
Default: false
Type: Boolean
Since 1.4.0If true, will be using the old Minecraft combat mode.
-
PlayerListHearts [+]
Default: true
Type: Boolean
Since: 1.4.0If true, player tab-list will show up as hearts bar for each player otherwise it will show up as integer.
-
Options > CollisionRule
Default: 0 {0 - 3}
Type: Integer
Since: 1.3.0Here do you set the collision rules for the players.
-
Options > FriendlyFire
Default: true
Type: Boolean
Since: 1.0.4If true, teammate can kill each other.
-
Options > NameTagVisibility
Default: 0 {0 - 3}
Type: Integer
Since: 1.2.0Here do you set the name tag visibility.
-
Options > SeeFriendlyInvisibles
Default: false
Type: Boolean
Since: 1.0.4If true, teammates can see other teammates invisibly.
-
TeamNames
Default: {List}
Type: String list
Since: 1.4.1Here do you setting up the teams name and the color of the teams.
Example:
'Team Name|Color Code'
'Red Team|c'
Tablist
-
Enabled
Default: false
Type: Boolean
Since: 1.0.4If true, player tab-list will have a header & footer.
-
Header
Default: &c&lUltra Hardcore 1.8&r
Type: String
Can be empty: Yes
Since: 1.0.4Here do you set the player tab-list header message.
-
Footer
Default:
Type: String
Can be empty: Yes
Since: 1.0.4Here do you set the player tab-list footer message.
WorldSettings
-
Difficulty
Default: 2 {1 - 3}
Type: Integer
Since: 1.0.4Here do you set the world difficulty.
-
ArenaSize
Default: 1000 {100 - 20 000}
Type: Integer
Since: 1.0.4Here do you set the arena size where players / teams can be teleport-ed in.
-
SunTime
Default: 0 {0 - 23 999}
Type: Integer
Since: 1.0.4Here do you set a specific where the sun should be in the game when the game is starting.
(Value are in Minecraft tick)
WorldBorder
-
StartDelay
Default: 0 {0 - 20 000}
Type: Integer
Since: 1.2.0Here do you set a delay before the world-border is going to shrink.
(Value are in seconds)
-
StartSize [+]
Default: 1250 {50 - 20 000}
Type: Integer
Since: 1.4.0Here do you set where world-border should be starting at.
If @WorldSettings.ArenaSize is bigger, it will be using that value.
-
EndSize [+]
Default: 150 {5 - 20 000}
Type: Integer
Since: 1.4.0Here do you set where world-border should stop / how small arena will be.
-
Time
Default: 10800 {0 - 100 000}
Type: Integer
Since: 1.0.4Here do you set the world-border shrink time, just how long it will take to reach the end position.
Book
-
Enabled
Default: false
Type: Boolean
Since: 1.0.4If true, generated custom book.
-
InvSlot
Default: 7 {0 - 8}
Type: Integer
Since: 1.0.4Here do you set where on the player hot-bar inventory this book will be spawn in for each players.
-
Name
Default: &cUltra Hardcore
Type: String
Can be empty: No
Since: 1.0.4Here do you set the name of the book.
-
Lord
Default: {List}
Type: String list
Since: 1.0.4Here do you set the book lord.
-
Pages
Default: {List}
Type: String list
Since: 1.0.4Here do you set the book pages in.
GoldenHead
-
Enabled
Default: false
Type: Boolean
Since: 1.2.0If true, golden head is enable.
-
DefaultApple
Default: false
Type: Boolean
Since: 1.4.0If true, default golden head apple can be crafted.
(GoldenHead have to be enabled)
-
GoldenApple
Default: true
Type: Boolean
Since: 1.4.0If true, golden head apple can be crafted.
(GoldenHead have to be enabled)
FreezePlayer
-
Enabled
Default: true
Type: Boolean
Since: 1.0.4If true, freeze player when the game is starting the game.
(Custom world-border will be added around the player)
-
Size
Default: 10 {5 - 15}
Type: Integer
Since: 1.0.4Here do you set how big aria where players / teams can be moving before the game is starting.
Marker
-
Delay
Default: 20 {0 - 20 000}
Type: Integer
Since: 1.0.4Here do you set how long delay for each message is going to displayed to the players.
If 0, disabled.
-
Message
Default: &cUHC&8 |&r YOU ARE NOW IN &a%0&r MIN IN
Type: String
Can be empty: Yes
Since: 1.0.4Here do you set the marker message.
If blank, disabled.
DamagerLogger
-
Default: false
Type: Boolean
Since: 1.0.4If true, every damage that player get hits will be logged, when the player die it will show all the damage for that player.
OfflineKicker
-
Message
Default: %0 was killed by Offline Timer
Type: String
Can be empty: No
Since: 1.0.4Here do you set the death message when the player did not come back to the game in time.
-
Timeout
Default: 5 {1 - 20}
Type: Integer
Since: 1.0.4Here do you set how long for each player can be offline for.
GlobalChat
-
Enabled
Default: true
Type: Boolean
Since: 1.2.0If false, will use the Minecraft chat system layout / other plugins chat system.
-
Default
Default: <%0> %0
Type: String
Can be empty: Yes
Since: 1.0.4Here do you set how the 'default' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)
-
PrivateTeamChat
Default: &7Team&r <%0> &7%0
Type: String
Can be empty: Yes
Since: 1.3.0Here do you set how 'private team' chat format will lock like.
If blank, will be using @GlobalChat.Team.
-
Spectator
Default: <&7&o%0&r> %0
Type: String
Can be empty: Yes
Since: 1.0.4Here do you set how 'spectators' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)
-
Team
Default: <%0> %0
Type: String
Can be empty: Yes
Since: 1.3.0Here do you set how 'team' chat format will lock like.
If blank, disabled. (Players will not enabled to chat)
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