War
War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.
This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!
Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
maybe you can add that all players join in one battle and the map change every round? or that players can join diffrent battles? for example when the first battke is already full.
battle 1 is playing on map1 and map 2
and battle 2 is playing on map 3 and map 4
i know that i can chain zones with rallypoint but when a new player joins he wont get to the battle where everyone is
How do you make it so it is only one portal to enter the game, so you are randomly assigned a time..
@mrretrus
Okay then, you didn't originally mention that it only happens sometimes.
Um- That was a quick reply that doesn't address the actual issue. What I'm saying is- it IS configured to restore old inventory, and it DOES however once in a while it DOES NOT (randomly) and it will replace the player inventory with the inventory they had in the arena. It's a bug but I can't pinpoint when and why it does it I wondered if maybe you had any insight more than just "you can configure it"
@mrretrus
not a bug you can configure it
im getting a bug lately where the inventories from the loadout in the arenas are replacing the player inventory after they finish a game- not too sure why its happening
@MonarchServer
Prob NCP
@MonarchServer
You cant
em last man standing? how do i create this? if i add more then 2 teams. they go to their spawn each time a players lifepool empties and if i enter a score of 1 they all leave the arena .when that happens
How do I add perms for diff loadouts?
Some players are becoming invulnerable during battles, It doesn't happen to many players but theres at least 1 player every game that is bugged.
@EN7
Just loaded t on my new server (not really out yet but you can try it) Its Called SimCraft Cities Ed. 2922.mc.mpgs.co thats the IP.. Have fun (Also just loaded skywars on it
How do I make it so that my players can KEEP their own INVENTORY??? In some of the zone I want them to be able to use what THEY have. But maybe in others (like paintball) they will have a set preloaded...
Great plugin
Can you add the class selection?
Can someone please give me a server with this plugin so I can test it out?
@MapFighter
It gaves the Command make /zonecfg <ZONE> nodrops:<on/off>
Please add drop inventory on death
Is there a way for you to add potion support? Such as only helpful potions can be thrown onto my teammates and harmful ones will only affect enemies. I would really like this to be implemented!
im happy and like this plugin but i have a questionare :
How do you have make it, then the MAP resetting, when all players leave ?
I search a plugin with this tool for my own Adventure MAP Game to reset when all players leave. Can you help?
Is it possible to add a vault reward?