War
War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.
This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!
Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
What does this mean? How to fix? Zeile 426: [11:01:07] [Server thread/WARN]: [War] "War v1.8 (Nimitz)" has registered a listener for org.kitteh.tag.PlayerReceiveNameTagEvent on method "public void com.tommytony.war.event.WarTagListener.onNameTag(org.kitteh.tag.PlayerReceiveNameTagEvent)", but the event is Deprecated. "Server performance will be affected"; please notify the authors [tommytony].
My Server is laggin cause of this
@FightManiac By default all commands except for /leave are disabled to prevent what you are describing @Pinoyskii http://war.tommytony.com/instructions#install - The permissions are there @The3ShotGod Players should drop items by default unless you have a gamerule set otherwise
How do i make it so when players die they drop items?
Where are the permissions?
Hello how can i disable all command in game? Because people can use /tpa ..
No such config option as reset blocks /zonecfg resetblocks false doesnt work- reset on empty can be disabled, but that doesnt stop the warzone from resetting when a "battle" is over. Currently im just preventing this from setting the lifepool to 99- but thats not a good way of going about it :\
@mrretrus
Warzones can be changed by other means (e.g. creepers, TNT). You can use the option RESETBLOCKS to false to disable.
So any thought to those features? The biggest one being to simply disabled zone resetting for a certain zone? I have a huge arena as a warzone and it lags/timesout for a while after each "battle" which is un-unncecesary for unbreakble warzones. It almost makes sense to just set it that "unbreakable" warzones dont reset- Why would they have to in the first place right?
Thank
Hi, I can translate the plugin in Lithuanian language. If you want write to me: skype - donce0216
@mrretrus
nodrops means you can't drop your items from inventory, not on death.
@GPSforELEGENDS: instead of /warcfg, stand in the zone in question and do /zonecfg instead. For example: /zonecfg lifepool:9 means u die 10 times and the other teams score a point. /zonecfg teamsize:16 means 16 maxplayers can join per team. /zonecfg minplayers:1 means at least 1 player per team must join before the game starts. All these only apply to the specific zone in question
@MapFighter - /zonecfg nodrops:off means you WILL drop your items. /zonecfg nodrops:on means you do not drop items
Please add Drop Inventory on death !
It would be so much better if every zone would have his own config so you could do 1 vs 1 arenas or 16 vs 16 or in the one warzone you need 15 kills and in the other one you need 50.
This feature would be amazing
I have some suggestions for features that would improve your plugin vastly. I discovered you can actually use this plugin for single player arenas such as puzzles, parkour etc- by setting teamsize to 1 and maxteam to 1- I use a pluginto handle the "winning" at that point since there is no way to complete the game with the plugin itself.
1- Add a way to execute commands on "join" and on "/leave" so you can sudo the player or console to execute commands. For example I use PortalGun and WAR to setup single player puzzle arenas- but the only way to ensure the portals are closed when a player leaves is to execute a command based on that player. Many other plugins would easily be hooked into WAR if you added this one!
2- Add a way to score a point simply by "getting" somewhere (a checkpoint) and be able to set a warp point for it, and set how many times that specific spot can get you a point.
3- Add a way to disable the resetting of warzones entirely- Big warzones that are unbreakable lag needlessly when "battles" reset. For that matter, it would be nice if setting the lifepool to -1 disabledlifepool as well- since for now the only way to disable resetting "battles" and therefore the warzone, is to set the lifepool to 99- which is just sloppy
Thanks!
@cmastudios
This somewhat helped, but the thing is every time I reset or save the zone, it just rolls it back to the air blocks and removes the spawn?
It says that I don't have permission to do anything, but I am opped on level 4. Help?
Hello there i want to cancel warhub portal i can do this or no ? please help
@5gavinator
You can use the syntax "/zonecfg loadout:LOADOUTNAME:PERMISSION" to only allow people who have the permission PERMISSION to use the loadout LOADOUTNAME.
I apologize to everyone here for the lack of documentation of new features. We have some of it done, but have not had much time dedicated to it.
@Cymcraft
From http://war.tommytony.com : PRO TIP: The brand new (slightly backwards) way to build a pretty warhub or warzone lobby is here!
@Rocky143
The plugin clears out air blocks at the end. The reason for this is the format was specifically designed to not store air blocks in the file to save space, otherwise we end up with 100 MB+ warzones. So it counts blocks that don't get reset while reading from the file, and processes the air blocks afterward. The air block reset continues to take advantage of the batched resets, so it should not decrease performance.