Tekkit Restrict
Tekkit Restrict (requires Tekkit Classic)
"My initial opinion of having my own server was that players would get along. Boy, was I wrong. Only 2 days after my server's release, I already had 7 players who duped Gem Armor and blew up spawn about a trillion times. After setting gem armor to a certain rank, they then torched my spawn. After disabling most of EE until a certain playtime rank, they then found their own way around my disabling plugin. (noitem)
Then I decided to make Tekkit Restrict..." - DreadSlicer
- Author: DreadEnd ([email protected])
- Contributor: Taeir ([email protected])
Features
Crash Prevention
- Prevention of certain server crashing Tekkit Classic problems, like REP's in a deployer
Ban Items and Blocks
- Ban items and blocks from vanilla Minecraft AND from any mod installed.
- Customizable messages for why something is banned (v1.19+)
Limiter
- Limit the amount a player can place of a specific kind of block.
Limited Creative
- Prevent the use (left/rightclick) of certain items in creative.
- Make players unable to move valuable items over from creative to survival.
- Prevent interaction with other inventories in creative.
- Prevent the dropping of items in creative.
Limited Interacts
- Disable the right/left clicking with items.
- Highly customizable: Prevent clicking on a block/in the air/in safezones.
SafeZones
- De-charge EE "Tools" upon entering a marked SafeZone.
- Remove most entities in SafeZones. (not including dropped items, vehicles, players, etc.)
- Force Ring of Arcana into "Earth" mode to prevent griefing.
- Advanced integration with WorldGuard and GriefPrevention to mark all regions or specific ones as safezones.
- Basic integration with Towny, Factions and PreciousStones to mark all regions as safezones.
Smelting/Crafting
- Remove smelting recipes
- Remove crafting recipes
- Prevent the crafting of banned items and warn players so they don't waste ingredients.
- As of v1.19, Tekkit Restrict can prevent crafting of banned items in ALL crafting tables, including project tables and automatic crafting tables, by integrating with forge.
Max EU
- Set the maximum EU charge Electrical IC2 items can hold.
- Change the speed at which Electrical IC2 items charge at.
EMC Value Changer
- Set, change or remove EMC values from any item or block.
Anti-Dupes
- Ability to set a command that will be executed after someone has duped x amount of times.
- Anti-Dupes for:
- RM Furnace Dupes
- Alchemy Bag + Void Ring/Black Hole Band Dupes
- Transmutation Table + Klein Star Dupes
- Tank Cart Dupes
- Teleportation Dupe
- Project Table + 2 players Dupe
- Automatic Crafting Table Mk. 2 + Mining Laser/Mining Turtle/BlockBreaker Dupes
Anti-Hacks
- Ability to set a command that will be executed after someone has hacked x amount of times.
- Anti-Hacks for:
- Speed Hacks
- Fly Hacks
- Forcefield Hacks (hit players out of range/out of your field of view)
Logging
- Split the server log output into various other files.
- Filter out certain messages so they don't show up in the console.
- Log the usage of EE Tools
Other
- Prevent the use of certain Gem armor abilities
- Forcefully unload chunks when the total number is getting too high.
- Prevent the placement of certain blocks next to locked machines/chests, to prevent people from stealing stuff with buildcraft pipes.
- Display the server time used by each and every eventlistener on the server to see what plugins are causing lag.
- Open and modify the alchemy bags and inventories of people, online and offline.
- Teleport to places where there are alot of items on the ground.
- Patch ComputerCraft to make sure people can't crash your server with ComputerCraft scripts.
- Set the minimum time for RedPower timers to prevent lag.
Pages
Compatibility
- Vault - Recommended permissions plugin. (it supports all other permission plugins)
- PermissionsEx/PEX
- GroupManager
- WorldGuard
- GriefPrevention
- LWC
- Factions
- Towny
- PreciousStones
Special Thanks!
Source
The source is available on GitHub: TekkitRestrict GitHub
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.Link to jenkins
Metrics
Tekkit Restrict uses Hidendra's plugin metrics system, and as of version 1.18 also uses TMetrics by Taeir. This means that the following information is collected and sent to mcstats.org and metrics.taico.nl:
- A unique identifier
- The server's Java version
- Whether the server is in offline or online mode
- The plugin's version
- The minecraft version of the server
- The OS version/name and architecture
- The amount of CPU cores
- The amount of memory allocated to your server
- The number of players online
- The Metrics version
If you wish to disable Metrics, you can do so by opt-ing out, which you can do in the Metrics config file under /plugins/PluginMetrics/
You can disable TMetrics in the General.config.yml file under /plugins/TekkitRestrict/
Auto-updater
Tekkit Restrict has a built-in auto-updater, which connects to BukkitDev to check for updates. If you want to change or disable this behaviour, you can change the update settings in the General.config.yml file.
@robertjones6
I could be wrong but I don't think it's realistically possible at the moment, we tried on my test server and even with a ridiculously small timer value we could still get that ability to trigger by spamming, that was the only offensive gem armour ability we found was a problem though.
There is a patch for the EE mod that makes the actions properly register though, it stops the damage bypassing WorldGuard etc and allows plugins like CoreProtect to rollback damage, I forget where the link is but you should be able to find it quite easily.
so what is the advised time to completely disable offensive capabilities? i dont want the offensive power being used at all
@robertjones6
taeir is there anything you can do to stop the infernal armours explosive capabilities, by pressing the C Key it will cause an explosion that can bypass grief prevention
@2sick4you
I'm glad it is fixed now :)
@Taeir
I fixed it. My redpower mod was old. Updated the mod and everything works! Thanks
@robertjones6
Fixed in 1.20 Dev 1
@2sick4you
TekkitRestrict automatically adds some stuff to the blockbreaker blacklist when the server loads, but that should not interfere with what you set in your redpower.cfg. As for the timer, you can set the minvalue in modmodifications.config, or you can turn TekkitRestrict AutoRpTimer off in the general.config.
Can you help me? I'm using the latest update.. My redpower.cfg isn't working >.< The timers or blockbreaker blacklist isn't working. If anyone knows a way to fix this, please help out. Thank you.
landmarks dont seem to be working taeir is this a known problem
@dom1298
Okay, I have found the problem. When a player places a quarry, tekkitrestrict starts checking if it is banned. In order to remove RedPower microblocks, TekkitRestrict need the TileEntity for that block as well.
But because tekkitrestrict's efficiency has improved since previous versions, it asks for that TileEntity before there is one. Because the quarry HAS to give a TileEntity, it just creates one with a default area and this prevents the check for the area set with landmarks.
The fix was simple: Only get the tile entity when a block with id 136 (redpower main block) is placed.
I will upload 1.20 Dev 1 including this fix.
@dom1298
Hey Dominic,
The problem is that TekkitRestrict should not do anything with quarries. It should ignore buildcraft for the most part. I will add some more debug message to try and find the problem, but I have no clue where it could be.
Taeir
Hi Taeir. I am using TekkitRestrict 1.18 Release.
I am sorry to say that the issue with quarries appears to be back. When I remove quarries, landmarks and quarries work absolutely fine, as soon as I enable TR again, quarries ignore landmarks and just build at the default size.
This is quite a big issue and it would be great if you could resolve it soon.
Thanks for your great work,
Dominic Cotterill (Velikcraft Server Owner)
@robertjones6
Yes and no. If you turn offensive mode on, it just turns the offensive mode off as fast as you have set your gemarmor thread sleep timer (TPerformance.config.yml). If a player spams it enough and you haven't set the thread sleep time low enough, they could still destroy blocks.
in mod modifications, the offensive gem armour options if i make it so it shouldnt be allowed will gem armour still be able to break houses protected by LWC
@SiclFromDenmark
See the pm I send you.
@Taeir
1.17
@SiclFromDenmark
What version of tekkitrestrict are you using?
@Taeir
Well their, must be cause I have alot of users saying that all their redmatter gear becomes dirt, and other redmatter tools get uncharged, flying ring always swap to red color. Ive even seen one my friend losing his redmatter gear. Hope u can help me :) Here is all my configs that could have inflict. You can even try joining my server, if u wonna help me more plz, send a great DisabledItems and that, which you tested got no banned items, banned clicks. http://pastebin.com/w7hmhpcu
Best Regards - Sicl, Owner of Safetycraft.no-ip.org
@SiclFromDenmark
In the DisabledItems.config.yml, all the way at the bottom.
Do note though that tekkitrestrict does not start with banned items, only banned items for Creative mode. Those can be changed in the LimitedCreative.config.yml