Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
In reply to Mosemister:
some of them just completely disappeared, though after restarting the server and making sure to update the sign that seemed to fix it.
In reply to DragonFistEnt:
Glad its fixed. Not sure how its fixed, but glad.
When are the betas coming for ships 6?
Ive been getting a lot of private messages for a date for release or betas of Ships 6. The short answer is it will be ready when its ready, still a lot to do.
However most of whats left to do are configuration options, such as being able to control EOT speed, Fall speed, etc. The configuration options will be the last of the features to be added, so im leaving that until the betas.
The good news is im running out of other features to add, still have some such as reading Ships 5 data, adding the other ships, etc. So beta is closer then I thought.
On this news, you may have seen that i i mentioned configuration options for Fallable that needs to be added. Thats because Alpha 1.8 is now in the approval stage on here.
i tried to make a boat in minecraft 1.14.2. the signs are all right but the server keeps saying ''block position is not part of a ship.'' i used oak wood, that didn't work so i used wool but that didn't work either. can somebody please help me?
In reply to Forge_User_60618051:
Are you updating the structure? You do this by shift and clicking the sign, it will tell you that your structure updated.
Hi,
I cannot get this to work using the latest version of Minecraft. Whatever I try, every sign but the license plate tells me that the block is not part of a ship. Is this mod supposed to be compatible with v1.14.3? And if so, what am I doing wrong?
In reply to Forge_User_40783278:
Nevermind, I've found the issue myself. Fences were not set as materials by default, which is a bit odd since the pictures on this page have fences as part of the construction. Regardless, it's working now. Thanks.
In reply to Forge_User_40783278:
Im glad its solved. As for fences not being default to material, its because there are 300+ blocks in minecraft, i need to go through all of them adding them to the materials list in code. Its something that i am getting through however i have been more focused with fixing bugs.
In reply to Mosemister:
I understand. Thank you for the quick response! I absolutely love this mod, I just became a bit frustrated because I couldn't get it to work.
Thanks again!
In reply to Forge_User_40783278:
Your welcome. Glad you love the plugin.
The next update:
- A lot of back end changes to make it simpler for developers to use Ships.
- Licence signs will no longer be able to break due to an explosion
- Fallable ships (more details on how this works later)
- wildcard * will work with permissions
- ships structures will automatically update on sign click
- a bug fix where left clicking a sign in creative with a sword (so the block doesnt break) will delete the ships file (this is a bug in bukkit - the fix i am applying just corrects it)
Thats all thats planned. A lot of new features including some highly requested ones. The build is mostly programmed but there is a tiny bit more to do and testing.
Now when I click the [Move] sign I get this message
"[Ships] Your vessel must be in air.
but i'm floating 50 blocks above the ground
and the wheel and altitude signs work fine!
In reply to Forge_User_52538451:
I can not find any relation to that message. What exact version are you using? on what mc version too?
Hello! Is there a way to place chests and hoppers in an Airship(Chests and hoppers to supply the furnace with coal). I try to add them and whenever I change rotation, altitude, or location, it moves to another place in the airship or outside of the airship and I can't make it stay in. Any way to do that in Config.yml or BlockLists.yml?
The version I'm using is
In reply to Ren3DM:
Yes. So in the BlockList.yml search for CHEST and under that line there should be a key saying CollideType. Change the value of CollideType to MATERIALS and do the same to hopper, after that boot your server up. Add chest and hopper to your ship, refresh the ships structure (by shift clicking the licence sign) and that should do it.
If needed you can change the slot that the airship checks for fuel in the airship config and/or the vesseldata file for your ship.
In reply to Mosemister:
Awesome, it works now! Also, the BlockList.yml didn't include the Hopper so I had to add it in by copy and pasting one of the other blocks and changing the name and id.
In reply to Ren3DM:
I think you should look a little more carefully. I searched my BlockList.yml file and had a hopper project.
(It is in the middle of sunflower and tube_coral_fan)
In reply to Ren3DM:
As kevinhsneh said. It is there, all the blocks with a unique id are. Adding blocks to the list should not work as it will read the original value or the new value first (that part is handled by bukkit so not sure what checks are in place if any.
In reply to Mosemister:
I did CTRL+F in Notepad++ and looked up Hopper and It wasn't there for me. I searched through it manually and I couldn't find it either.
In reply to Ren3DM:
Strange. I know it gets put there be default as its created using Bukkits Material list and its on there for many others, my guess is you deleted it somehow... Not sure how though.