Ships
Ships
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
Airship | Link |
Ship | Link |
Marsship | Link |
Submarine | Link |
Plane | Link |
Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
Name | ID | Description |
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Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
ships.move.own.ships.airship | Allows a player to move own airship |
ships.move.own.ships.watership | Allows a player to move own ship |
ships.move.own.ships.marsship | Allows a player to move own marsship |
ships.move.other.ships.airship | Allows a player to move anyones airship |
ships.make.ships.airship | Allows a player to make a airship |
ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
@AJCStriker
"Mines finished." I do not understand this phrase. I think it best to do tests on published, the final versions. This allows users themselves will be able to verify the speed of action.
@Qx2
Mines finished.
@AJCStriker
About how long you take it approximately complete this version? I need 2-3 days. For sure finish it on Monday.
@Qx2
Ok send me your version and I will test both on my computer.
Fair comparison. You can do the same.
@AJCStriker
I accepts the challenge. Will complete the new versions and do testing.
@Qx2
It isn't faster than the new move craft. I challenge you to a comparison. Moving 100 K blocks, and timing in Mili seconds.
@mm75
I have been to write only the rotation of the ship and permissions. 1.6 takes much less resources than the 1.5 server optimized code to the limit. Risk a declaration that 1.6 is faster than movecraft and autocraft. Now I have a little free time. this finished.
When will 1.6 be out? I like this plugin but it kills my server right now.
@TEENtrue
tutorial / instructional video, I'll add the plugin after update to 1.6
Qx2, "If you do not have any message, it means that plugin can not see it as a ship. Do you have main sign?"
Yes, I have main sign
[ships]
ship
Sign [wheel], [engine] and [burner].Even tried to put a sign [fuel].
But I was building a ship in the water immediately.
Whether the video tutorial how to build the ship?
@TEENtrue
hmm, not thinking yet about pirate ships. Maybe I'll leave the owner. The fuel is lost in a dull one on one move. I can add much fuel ratio to be added.
If you do not have any message, it means that plugin can not see it as a ship. Do you have main sign?
Qx2, But what about the seizure of pirate ships, unless the owner can manage it?
And it is possible to:
- get the setting that would affect the number of blocks movement of a unit of fuel?
- distributors turn when the vehicle turns
And we can't make ship. Tablets do not give out any information by clicking on them =(
Thanks!
@TEENtrue
Yes, in the future Main sign will protect the ship and only the owner will be able to use the ship. When using the automatic flight [EOT] "speed" is the number of blocks that the ship overcomes every 10 seconds.
"Donate" and you can make payments using PayPal. Button next to "search"
You are master! Сan make the protection of the safety in secure areas? And what is the "speed" into config file? how to donate?
google translator - all of us!
@Master_Zangetsu
Yeah my problem was missing the sign but now I have the problem of how do I keep my burner from cooking all my wool <_< Im also having a problem where it keeps saying my ship has no lift and needs more wool, when I know for a fact my ship is made up of over 60% wool so I dont know what Im doing wrong
EDIT: I also tried making a regular water ship, all the signs and everything and it wont move at all nor am I getting any messages (Wheel sign, main ship sign, EOT sign, and engine sign) Made with like 30 wood blocks and 10 wool.
@Master_Zangetsu
1.6 is a little delayed. I work every day on the optimization and the changes are so large in the code that well enough to be a version 2.0 All code is written almost all over again. I do not know whether after these procedures will run faster. I hope so.
@Qx2
I do, however im getting an occasional ship is too big response now ... i think its server lag that's causing the problems, as after hitting a sign im unable to use any commands for a significant period of time, i guess il wait for the optimisation in 1.6.
@Master_Zangetsu
And you have a main sign on the ship?
@kokohusky
Having the same problem, are there any specific config changes that need to be made to allow it to work with multiverse?
Perhaps this is the problem?
Otherwise all the signs update as they should, with the additional information being sent to the fuel sign when fuel is added, yet the E.O.T, Wheel and Burner signs do nothing when clicked
Hmm, I make a ship and everything but when I left/right click the burner sign it does nothing, it has a lit burner and fuel, what am I doing wrong? I've also already put the wheel, engine and EOT sign, I try using any of them and I'm not getting any messages at all.