Runecraft
Runecraft is a gameplay modification for SMP, that adds magic to the game without any commands. Runecraft is the longest running Minecraft mod, dating back to the Alpha days. Runecraft boasts over 120 runes and is still under active development. Everything you need in one, immersive, magic plugin.
Magic is done through the form of "runes", significant shapes of materials laid out in the actual game world. These runes can create unique short-term tool enchants, teleporters, hidden walls/passageways, and even the ability to create mobile teleporting bases.
- Player built simple Teleporters that use unique combinations of blocks to identify destinations
- Specific enchantments for dealing with natural hazards (lava, floods, falling gravel)
- Magic blocks that flip between two blocks when you activate them, or reveal secret passages
- Redstone compatibility: allowing runes to be activated by redstone signals
- Multi-world support: all features are completely compatible with multiple-world servers
- Commandless setup: Runecraft is designed for minimum hassle in configuring it. plugin and go!
- Easy configuration: it's simple to disable a rune entirely, or a rune per person.
- Optional permissions compatibility
- Requires no client modification
Runecraft prides itself on its immersive nature, with no need for any slash commands. Everything can be done in-game by players, constructing the runes to create the effects they're looking for. Runecraft is an extremely popular addon for roleplay, PVP, and small servers because of it's out of the box ability to just be installed and start running, and covering a variety of pseudo-administrative and gameplay mechanics from an entirely in game point of view.
Runecraft has been worked on by a number of different people: The current team:
Creator: SuperLlama
Current Project Lead: RivkiinShadows
Current Lead Developer: lvletei
Current Developers: -
Previous Developers and Current Consults: C'tri, Zeerix, Der_niabs, Fayettemat, Amuxix, Josiah42
Our Twitter: https://twitter.com/Runecraft_MC
Our Facebook: https://www.facebook.com/OfficialMcRunecraft
Our Forums: http://runecraft.arcanestudios.net/forums
Our Discord: https://discord.com/invite/t8CdMDpEJg
Our Wiki: https://runecraft.wiki/Main_Page
Hi! I can duplicate buckets! Sorta..... (visual inventory glitch, no real gameplay effects)
Directions:
Cast surface tension, and mine a couple ice blocks.
Cast Phase Blocks, and make the stationary water blocks into phase blocks.
Place one on the floor, and then click the floor under it to make it disappear.
Now, rinse and repeat:
Click the floor.
With your stack of three buckets, click the block. It disappears, and you get a full bucket in your inventory.
Click the floor again,
With your stack of two buckets, click the block. It disappears, and you get a full bucket in your inventory, AND you now have a stack of three buckets.
Step two:
BEFORE YOUR INVENTORY IS FULL:
go put the full buckets in your chest. As soon as you click on one, they all vanish...
Step three:
Repeat the "rinse and repeat" section until your inventory is full. It will finally REALLY use the bucket, and pick up the water. The phase block vanishes to.
Runecraft v2.17 dev #38
craftbukkit-1.6.2-R0.1-20130729.184503-16.jar
Works. Thx. But there is an error message:
java.lang.NullPointerException at net.cerberusstudios.llama.runecraft.rmm.r_removeEnchantmentFromToolType(rmm.java:4350) at net.cerberusstudios.llama.runecraft.rmm.r_removeEnchantmentFromToolType(rmm.java:4336) at net.cerberusstudios.llama.runecraft.rct.r(rct.java:4408) at net.cerberusstudios.llama.runecraft.rct.setu(rct.java:4399) at net.cerberusstudios.llama.runecraft.rct.setu(rct.java:4368) at net.cerberusstudios.llama.runecraft.rct.u(rct.java:4361) at net.cerberusstudios.llama.runecraft.rct.u(rct.java:4340) at net.cerberusstudios.llama.runecraft.rct.run(rct.java:1910) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505)
Is that still on the update or what can I change it?
Yeah.. where is this fabled update?
Checked the official website, didn't see the update there, don't see it listed here either. I have a feeling I should be checking somewhere else for it.
Downloaded the new update! Thanks for updating this awesome plugins! It now works!
Donations will come!
Sir, When it will be updated? I cant wait!
Pls UPDATE to 1.6.2!!! My server Really Needs it!!!
Any word on an update for 1.6.2? I know it's not been long since the last time this plugin was updated but my server really kinda relies on it.
It broke on 1.6.2, please update sir
Hello, i am using runecraft and i have huge bug. We have plugin PlayerHeads on our server (if you kill another player, his had will drop on the floor) and here is the bug: When you put head of another player on your head (where Helmet belongs) and you go through the basic rune (teleporting rune), it will teleport you to the destination (its okay) but it will also teleport the player, which head you are wearing (bug). We have PvP server and players are abusing this bug. Player can not defend himself, because its not like /tpa and /tpaccept, it just teleport him...
@StanoMalek
Are you saying that when you put on another players head they teleport?
Hi Ctri,
I've seen many of your videos on YouTube, and I've decided to (finally) try out Runecraft on my Minecraft server. Sadly, there is no build for 1.6.2. Do you have any idea when one might be available?
I tried to use dev build 37, but it gives an error when it is unable to find a class with a 1.6.1-specific name. I guess I'll wait :)
I'm a Java developer myself, so from one dev to another: Thank you for all your hard work, I hope I get to enjoy it soon.
Thanks!
Hello all, sorry for the radio silence the last couple of months, some RL stuff has somewhat sapped both mine and Der_Niabs' free time.
I'll endeavour to keep RC up to date with the latest Bukkit builds, but development of new features and bug fixing will be much harder to do due to time constraints. You'll likely see certain features that are less reliable (arrow enchants especially due to the way they're coded) on the earlier builds.
We'll keep the project functional, and hopefully when things chill we'll be able to ramp up development again. :)
I am attempting to bring an old world up to date. I have updated to the latest server and runecraft plugin, but kept the same configs and magic.dat file.
I am getting the following error when using my magic.dat file. Is there a way to recover an out of date magic.dat file?: 22:14:43 [SEVERE] Error occurred while enabling Runecraft v0.12 (Is it up to dat e?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_4_R1/World at Runecraft.onEnable(Runecraft.java:59) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader .java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage r.java:381) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugin(CraftServer.jav a:282) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.enablePlugins(CraftServer. java:264) at net.minecraft.server.v1_5_R3.MinecraftServer.j(MinecraftServer.java:3 04) at net.minecraft.server.v1_5_R3.MinecraftServer.e(MinecraftServer.java:2 83) at net.minecraft.server.v1_5_R3.MinecraftServer.a(MinecraftServer.java:2 43) at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.jav a:151) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java :382) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:5 73) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_4_R1.World at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader .java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
At long last the Bukkit build for 1.5.2 is up! :D http://forums.bukkit.org/threads/craftbukkit-1-5-2-r1-0-is-now-available.153373/
I figured I'd poke in this thread to let the developers of this mod know - I'm curious how well the beta build works on the official R1.0 Bukkit build :) With a little luck it won't take much tweaking to get a full-blown Runecraft 2.17 release out :D
@ccaruana
I have found that the way in which you approach the rune has a lot to do with this. For example if you fall into the launcher whole you tend to get launched higher than when you walk into it. I have found jumping into it will also launch higher. I built an accelerator rune to get me to an aerial base and find that sometimes it doesn't launch me high enough, but when i made stairs and fell into it it would always launch me high enough.
Accelerator runes aren't affecting everyone the same way in my server. is there a particular reason? Tier 1 is enough for my friend to get up into his base, but for me it's about 2/3s the height when launched.
I am using libigot 1.5.2 r 0.2, but i have tried on r 0.1 as well and no luck.
unnyyyyyyyyyyyyyyyyyyyyyyyyyyyyy }=D
I don't have time for nothing either!
Many greetings, also to Miss Unny! <3
Regards, Meri
Hey guys! Its been a while since I could get on weaver :( But I wanted to say hi and keep up the good work! I'm on summer break now so I've been getting some time to take care of my own server. Soon enough I'll set my sights back on the wiki >:D
@ferrago No idea tbh. But I can get dev 33 working on CB 1.5.2 R0.1. Which CB version are you using?
@Kazi42 Use a High Tier Dispell rune will cleanse the area (atleast need T3 to start cleansing the area around the rune)
As for a ward to suppress it, I believe the netherbrick stairs is the void ward, which should stop them from triggering. Just keep in mind you will need to leave the ward on until you use a Dispell Rune to rid the area of the traps.