Townships
If you want players to be able to build outside of regions, then remove EffectWilderness.jar
I renamed HeroStronghold to Townships. It has a lot more features, so I'll be updating this page over time. For now, use the sample configs that come with the plugin as an example.
Townships is the best Town plugin out there because you can require players to have houses, forges, farms, inns, hospitals, etc before they can create a town!
If you dont think minecraft is addicting enough, what about minecraft tycoon? What if you could make structures that cost money, but give you items/money over time? That's exactly what this plugin does! I imagined using this plugin as a way to reward players for building certain strutures/shrines, but it has evolved so that you can configure it to include any structure/town you want!
For instance, if a player builds a bank using certain blocks (defined in your config.yml) and has enough money, that player can type /to create bank and it will turn the bank into a Townships that, if provided the correct raw materials (paper and gold for example), can give you a steady income! The possibilities are limitless because you define the types of structures players can create in regions.yml.
Also introducing Super-Regions! Basically, super-regions are regions that require regions instead of blocks. This way you can make a super-region called Town that requires regions such as Houses, Inns, Taverns, Farms, etc. Super-regions come with their own banks, chat channels, per-user permissions, taxes, and power.
Also, this plugin hooks into Heroes so you can grant buffs and debuffs to players near your structure. For example you can build a LightningRod that grants your Heroes class name LightningMage a passive health regen buff. Work in progress Effects List.
Installation: Installation Page
Alternative Preset Configs:
Features:
- Allows permitted players to create Townships using certain blocks/money defined in config.yml
- Townships grant money/items during every cycle (cycle length defined in config.yml)
- Townships cost items/money to maintain during every cycle
- Townships can be destroyed (and even explode!) if key blocks are broken
- Townships can also grant nearby Heroes passive buffs/debuffs
- Townships can also grant build protection
- Effect List work in progress
- Super-regions which require other regions instead of blocks. So you could create a super-Townships called "Town", which requires Townships like "Inn", "Farm", a few "House", etc.
- Banks for super-regions
- Separate chat channels for each super-region
- Taxes for super-regions
- Power for super-regions (if a member dies, then their super-regions lose 1 power each. If a super-region reaches 0 power, then it is destroyed).
- Per-user permissions, see Super-Region perms
- Wars!
- Limit the number of regions players can build with groups.yml
- Biome specific regions
Requirements: Vault
Optional Requirements: Heroes, an Econ plugin, a Permissions Plugin (see vault for supported plugins)
Permissions:
- townships.create.all lets you create any township
- townships.create.<type> lets you create a township of that type
- townships.admin lets you bypass townships ownership checks
- townships.join lets a player join a super-region
Commands: see Commands
Other Videos: Effect Gate EffectConveyor EffectEvolve
This project uses code from the Heroes SkillManager.java and credit for Townships external Effects system goes to the Heroes Development Team, which includes me
Source: https://github.com/Multitallented/Townships
Effects Source: https://github.com/Multitallented/Townships-Effects
awesome! for some people maybe this is too complicated and complex
@therealorgrin
Apparently not, I just tested it and it says I have permission, but I can't use the command...
I can see that HS successfully hooked into bPerms...
I'm talking to Sleaker about this. Hopefully I'm just doing something wrong... I know it works with permissionbukkit. I'll keep you informed
@Multitallented
Has this been fixed? Im using herostronghold.create.all as an op, and i can't create anything... All is: you do not have permission :(
using - bpermission
Thanks Multal, I'm enjoying this plugin a lot, so cheers for it.
This is amazing, im glad i stumbled apon it :)
@caidcurse
I'll look into it, I thought that issue was fixed. I know Vault and bPerms haven't been getting along recently, but I'll see what I can do.
I'm using bpermissions, and I just can't seem to get it to grant permissions to people. I've added herostronghold.create.bank as well as herostrong.create.bank (just to be sure) and it always says others don't have permission
Such a shame. Is this a known incompatibility issue with bpermissions?
-Caid.
You are one crazy guy, how absolutely awesome!
@ryan8440
ryan, I use this with permissionsbukkit1.2 on my server. What can't you get to work?
@caidcurse:
Sounds great! Don't know about using WorldGuard or Towny. I have plans for this plugin to be an alternative to Towny and Factions by doing Towns that grow based on the HeroStrongholds/Players/Items you have. The plan is that I'll include a new kind of HeroStronghold that doesn't require blocks, but rather other HeroStrongholds. This way you can make outposts, villages, towns, etc.
siiiiiiiiick
I can't wait for new effects!
I want to see the effects of this plugin on my server community ASAP :D
I can't get this plugin to work with permissions bukkit 1.2? Most of the other plugins i use work just fine and I have Vault.
I had an idea for this plugin. If a stronghold is destroyed by someone, and that person (the attacker) has region protection via towny or worldguard, the plugin could disable their protection for a set time, or add the victim to the members list for the attackers' regions, being granted the ability to build/destroy/steal from the attackers' region. This means that the attacker would open himself up to acts of aggression, for a set amount of time, by attacking a stronghold. Seems like it would be a neat war mechanic.
-Caid.
@nytemare3701
I haven't run into that problem, I'll take a look
Clarification for confused folks: It seems you need the exact number of reagents for any reagent that isn't consumed.
@caramon93
Are those 9 wood, 1 furnace, 4 redstone torches, and 5 fences all placed blocks within the radius of where you are standing? If so, can I see your config?
i try to use the plug in and it says " you need 9 wood, 1 furnace 4 redstone torches, and 5 fences, but i have all of that and it still doesnt work. i have the money as well
@NodinChan
thanks, I'm trying to get all of the bugs ironed out as quickly as possible.
Something I might not be able to live without. Amazing. Great job, Multitallented. =)
@caramon93
The jar is available in the .zip file. Just right click the .zip file and select Extract Here. It should make a folder called HeroStronghold that contains everything you need to put under your plugins folder on your server.
will you be posting the .Jar for this plug in soon? this sounds like a really fun plug in